Firewatch – мистическая игра от первого лица, действие которой разворачивается на фоне дикой природы штата Вайоминг.
На дворе – 1989 год. Вы играете за мужчину по имени Генри, который решает сбежать от житейских проблем поглубже в лес, а именно – стать наблюдателем на пожарной вышке в заповеднике ш...
Firewatch – мистическая игра от первого лица, действие которой разворачивается на фоне дикой природы штата Вайоминг.
На дворе – 1989 год. Вы играете за мужчину по имени Генри, который решает сбежать от житейских проблем поглубже в лес, а именно – стать наблюдателем на пожарной вышке в заповеднике штата Вайоминг. Ваша задача – зорко следить за округой и докладывать при первых признаках дыма или огня: лето в этом году выдалось особенно жарким. Ваша начальница Делайла всегда на связи по рации: она же – единственный источник связи с цивилизацией. Но цепь таинственных событий заставляет героя покинуть уютную вышку и отправиться в малознакомую чащу в поисках ответов. Решения, которые Генри предстоит принять с вашей помощью, окажут самое драматическое влияние на единственные отношения в жизни героя, судьба которых его по-настоящему волнует.
Примечание: Firewatch – игра про взрослых людей, которые разбираются со взрослыми вопросами и обсуждают взрослые темы своих взрослых жизней. Имейте это в виду на случай, если решите проходить ее в компании игроков помладше.
Восхитительные виды дикой природы, от которых захватывает дух.
Глубокий сюжет: ваши решения влияют на историю, настоящие и будущие взаимоотношения героя.
Таинственная атмосфера, новый загадки и открытия за каждым поворотом тропинки.
Невероятно живые главные герои, озвученные Цисси Джонс (вы можете помнить ее по The Walking Dead: Season 1) и Ричем Соммером ("Безумцы")
Живописное окружение от иллюстраторов Олли Мосс (Illustrator) и Джейн Нг (The Cave, Brutal Legend)
Захватывающая история и сценарий от Шона Ванамана и Джейка Родкина (The Walking Dead: Season 1, Poker Night at the Inventory)
Оригинальный саундтрек от Криса Ремо (Gone Home)
Плавная анимация от первого лица, нарисованная Джеймсом Бенсоном (Ori & The Blind Forest)
Скрипты и дизайн от Патрика Эвинга (Twitter) и Нильса Андерсона (Mark of the Ninja)
Программный код от Уилла Армстронга (Bioshock II), Бена Бербэнка (Costume Quest 2, Space Base DF-9), а также Паоло Сюриччио (Deadpool, Call of Duty Advanced Warfare)
I bought this game during GoG's 10th anniversary sale, and I'm very glad I did.
For sure, it is a different type of game, no shooting of aliens or bashing in heads of ennemy soliders, but it was pleasant and relaxing: a nice change of pace.
I enjoyed it, and would buy a sequel or similar game in the future with no hesitation.
'Firewatch' is a first-person adventure game, co-written by two former Telltale Games writers, who wrote for the 'The Walking Dead'; the art was directed by famed graphic artist, Olly Moss. Given these talents, no wonder 'Firewatch' is such a great game.
You play as Henry, who takes on a job as a fire lookout after a life-changing experience. On your first day through a walkie-talkie, you meet Delilah, a fellow lookout assigned to a tower far from yours. Your adventure involves exploring a fictional national park, and investigating interesting happenings there. All the while, you converse with Delilah over the radio.
The park was beautifully designed and modelled. While it looks grand and open, it is actually a series of simple, highly explorable "corridors" in the game. Still, the park never feels claustrophobic, mainly because the beautiful scenery, pleasant colour palettes, and day-night cycles add variations to the setting.
As enchanting as the park is, the highlight of 'Firewatch' is the well-written dialogue, of which there is plenty. They were masterfully delivered by Rich Sommer and Cissy Jones, who played Henry and Delilah respectively. Your relationship with Delilah is determined by your dialogue choices, made within a time limit. Jones' delivery was so natural and appealing that it was easy to feel a connection with the voice.
This leads to me to discuss the ending of the game, over which players may feel divided. After investing so much time and emotion into 'Firewatch', I can understand why some may find the ending disappointing. Yet, from the artistic and narrative standpoints, I find it to be an appropriate one. I won't go into much detail about this as I don't want to spoil it for you. You'll have to experience it for yourself.
'Firewatch' is an enjoyable, emotionally immersive game. What I first thought to be a mundane and lonely adventure premise turned out to be surprisingly entertaining. It's easy for me to recommend this game.
... Or does it? Still not sure :/
The feeling for the nature and the secludedness is great, the voive acting ist brilliant. It is a very cinematic game that lets you feel with its characters and for that alone it is worth buying imo. I also liked the ending a lot! While others have complained that it may leave you unfulfilled, I think that is exactly the point. It shows you how much you have cared for these characters in the past few hours and how much you wanted a certain thing to happen. For me, the unexpected ending is a huge plus!
On the negative side of things, certain aspects of the story make absolutely no sense in retrospect. Whether that is intentional and there is more to it than what we have seen or it is just bad writing ist up for debate, but it is certainly going to leave you scratching your head.
Overall I can recommend this game
Firewatch is a game that pretends to give you choices, while leading you down a rigid path.
Your choices don't really matter, and each day in the game is filled with tasks chosen for you by your boss.
You can roam the map and ignore those tasks, at least for a while, but the map is small, filled with invisible walls, and forces you to go down specific paths. You can only scale specific hills and only in specific places, and you can only jump over specific obstacles.
In addition, the environment doesn't seem to affect the main character. Whether there's a fire nearby, whether the air is filled with smoke and he can barely breath, or if he just finished a tough climb, his reactions are the same - as if nothing fazes him.
Frankly, he's a blank slate, as well as any other character in the game. We do get to know him at the start of the game, by the game dropping a big block of text on us, which serves as his biography. Occasionally the text stops and you're tasked with choosing his reaction to events that happen to him, but the choice is between a bad one and a worse one, and there's no incentive to actually pay attention to what you are choosing.
Go past that block of text, and his biography stops being important, and is only referenced a few times.
It somewhat feels like cheating - give us a well written, albeit cliched, origin story to make us sympathize with a character that the gameplay itself tells us isn't very bright, nor very relatable.
Not that any character in this game is very bright. They all act as if they were born yesterday, and everything is new to them.
There is the promise of a mystery, but that eventually fizzles out, and we're left with a plot where nothing much happens. Partly because of this game's weird decision to fast forward itself.
Instead of letting you get to know the main character intimately, as he starts his job, we see a few days as a new recruit, and then jump to several months later.
It makes the game last only 3-4 hours.
Very riveting and exhilarating to play. The story is well done and the game is very beautiful to experience. The subject matter is very heavy and emotionally powerful. It's extremely nostalgic and definitely provokes feeling and a human response.
Not perfect - the game felt like it could have been something larger and just... more. It fell a little short of the incredible mark, but it is still excellent.
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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