Posted on: May 4, 2019

Snowman59
Владелец игрыИгр: 130 Отзывов: 15
Proof that sequels aren't always needed.
Even though the first F.E.A.R wasn't a revolution like Quake or Doom, its mix of horror (with a REALLY dark story) and FPS with the addition of the slo-mo gave the game a unique flavor. Not to mention the sound design when you slow down time giving the shootout a feeling of war fights. The adds-on weren't as great, shifting more toward action but nonetheless enjoyable. This sequel begins few moments before the ending of the first episode and continues after. The first thing you'll notice is that now shootouts are...sluggish. The feeling of the weapons has been tone down, their sound is not really impressive (not to mention their more generic design) and even when you acquire the slo-mo skill, you don't feel the brutality of the fights. Moreover, the IA is a step back compared to its predecessor, even on hard difficulty, on numerous occasions enemies were just lined up behind a door. Also, because the game was released on consoles, you cannot lean and you have the ultimate abomination : checkpoints (it's well known the PS3 and XBox 360 don't have a hard drive...oh wait). Yep, say goodbye to manual saves and hello to restart tedious sections. They also get rid of the health booster which increase your hp, so if you play on hard your armor is destroyed in 2 shots and you die in 2 hits. Talking about tedious sections : you'll also have a too long train trip, two boring moments on a mounted turret (I guess the mechas sections were too fun so they made it pretty short) and an ending which is a chore to play, thanks to checkpoints and dying in 2 shots. So in my opinion, stick to the first one which still holds up after more than 10 years and not this dull sequel...
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