ELEX – нарисованный вручную боевик с элементами ролевой игры, созданный авторами заслужившей многие награды серии Gothic. События разворачиваются в совершенно новой постапокалиптической научно-фантастической вселенной. Игрок погружается в удивительно цельный игровой мир, полный ярких персонажей, мут...
ELEX – нарисованный вручную боевик с элементами ролевой игры, созданный авторами заслужившей многие награды серии Gothic. События разворачиваются в совершенно новой постапокалиптической научно-фантастической вселенной. Игрок погружается в удивительно цельный игровой мир, полный ярких персонажей, мутантов, сложного морального выбора и кровопролитных боев.
В ELEX вы вступаете в войну за ценнейший ресурс: он способен наделять людей огромной магической силой, но при этом полностью лишает их душевного тепла. Вам предстоит решить, что будет править в мире Магалана – эмоции и человечность или ледяная синтетическая логика.
Исключительно цельный открытый мир без границ и зон загрузки – его можно исследовать бесконечно!
Движение по вертикали: джетпэк перенесет вас в любую точку игрового мира!
Проработанный мир, где все элементы реагируют на действия игрока, создавая потрясающий эффект присутствия
Сложная система взаимосвязанных заданий, где все решает выбор игрока
Сложная тактическая боевая система с рукопашным боем и стрельбой
Постапокалиптическая научно-фантастическая вселенная, сочетающая в себе самые интересные аспекты разных жанров
I know how to spell effective but this game throws me back to gothic 1 & 2. Characteristically to PB games, the story is uncovered as you play, with fuzzy elements starting to take shape as you piece them together. There is a lot to explore both high and low and it is very rare to move through empty areas. Monsters and loot everywhere.
The combat system is a fine compromise, there is still button smashing but if you time your attacks (like in witcher 1) you get to perform combos which do more damage. There is a high focus on ranged warfare, and I was a little scared that I could range cheese enemies. Still possible, but harder, since all human enemies have powerful ranged attacks and most critters also have pretty damaging/AoE ranged attacks.
Being part of a faction unfortunately doesn't have a strong appeal. You go through some hoops to join a faction. but once you do, it takes two missions each to progress the three ranks of that faction. Aditionally, a lot of NPCs won't react to your choice of faction. Companions have an initial reaction as well as some named NPCs but the majority will still greet a Cleric Regent as a vagabond.
Overall, the game is worth every dollar.
I was very happy when I stumbled upon Elex and realized that it is developed by Piranha Bytes et al., who brought us games like Gothic and Risen which I am a huge fan of.
To me the mix of middle age and science-fiction elements is super entertaining and the nicely detailed world really feels like being back in the Gothic universe, but this time with a lot of technological advancements.
Exciting, diverse and lively game. Can't wait for an addon :)
First of all, I have to admit I that I probably wouldn't have touched this game if a friend hadn't gifted it to me for Christmas. I was a huge fan of both Gothic 1 and 2 (the less said about Gothic 3 the better). I thought Risen was mostly decent, but after the disappointment that was Risen 2 and the devastating reviews on Risen 3 I concluded that Piranha Bytes had simply lost their touch, and stopped following what they did.
Enter Elex. Yes, the difficulty is daunting, especially at the beginning. The world is a dangerous place, and the game drives that point home with all the subtlety of a mallet. I play RPGs for their story, not for the combat, and even on the lowest difficulty setting I was having a hard time. The first thing to learn is how to avoid fights - there are usually ways around enemies, and you can always come back later and give them a good whacking once you get a few levels under your belt.
The game's big strength is its setting. I'm not normally into post-apocalyptic stories, but this one is really well done. I went into the game with rather low expectations, and was surprised when I realised at one point that I really wanted to know how the story would continue. The dialog writing, as usual, isn't exactly brilliant (PB really should hire a writer or two), but the narrative design was a lot better than I expected. Exploring is encouraged and rewarded - there are a ton of little snippets of information scattered all over the world, and collecting and reading them helps put together a picture of the world just before and right after the apocalypse hit.
Unlike Gothic 1 and 2, Elex lets you wander around with a companion (almost) all the time. There are several companions to choose from, each with their own personality and moral stance. Having a companion along makes some of those fights a bit easier, although you can't expect them to carry you.
In short: as others have already said, if you liked Gothic 1 and 2, you should give Elex a chance!
Just to give a little bit of a background, I am a veteran of the RPG genre, having played many, many RPGs from early 1980s to modern day games, including most of the greatest ones. ELEX is by no means a perfect game, but it is one of those RPGs that any serious and sophisticated fan of the genre absolutely must play.
Because of how the real world works, and how mainstream gaming websites are controlled by advertising revenue, games often do not get a fair shake when it comes to reviews and publicity, and gamers must rely more on word of mouth from other people. For these reasons, ELEX received reviews ranging from bad to lukewarm from most places, despite the fact that most of the critiques were either shallow (lack of cutting edge graphics from a team on a small budget), wrong (bugginess when the game is actually very stable compared to most open world releases), or biased (ELEX's combat system was picked on for all its issues, when far worse combat systems from more established studios get a pass, e.g. Bethesda games).
But if you ever talk to sophisticated RPG fans, most of them had a fairly positive experience with ELEX. This game is simply oustanding in certain areas. It features a massive open world with a highly original setting. At first, the mixture of sci-fi, medieval fantasy, and post-apocalypse seems very cheesy, but as you play it, it all starts coming together in elegant ways, and provides an intriguing contrast to the usual RPG settings. The ELEX world also makes use of verticality, or 3rd dimension, in a way no other RPG I have ever played before did. This is accomplished with a combination of rapid altitude changes in the terrain (mountains, cliffs, towers, sheer drops, etc) and the player's jetpack. The combination of the huge open world, the interesting setting and lore, and this verticality creates for some first rate exploration.
Another area where the game shines is the quality and quantity of quests. It has something in the neighborhood of 500 quests, which dwarfs most other RPGs. But these aren't just some simple fetch quests which so often plague the genre. Most are deep, involved missions, that are tied in the world at large, allow the player multiple ways of tackling them, present various choices, and have an effect on the game world.
The combat system is probably the worst of the major elements of this RPG, but it's still better than many popular games such as Skyrim, Fallout 3 or Mass Effect. It could have used more time and money, without a doubt, and can be a bit clunky at times, but theres some depth to it, and it's tied in to the character's RPG progression. It's also very challenging, especially early on, so be prepared to die quite a bit.
At the end of the day, if you are into cutting edge graphics, world-class voice-acting, or mindless auto-pilot modern day RPGs, ELEX will not be for you. But if you want to see how one of the great companies in the history of RPGs is trying to move the genre forward in meaningful ways (despite being severely limited in money), then you can't go wrong.
Piranha Bytes truly went to the next level with this game.
This game borrows all the good aspects from the previous PB's games, while creating a completely new setting (because of this, I initially viewed this game with extreme skepticism) and adding a new semi-morality system (it's complicated actually).
As mentioned above, a new feature in this game (compared to previous PB titles) is the "cold" system. Essentially it's a theme of "emotion vs cold logic" (NOTE: it's not "evil vs good", although you can be a dick if that's your intention) , during quests you will be able to choose different outcomes which will affect your aligment and will unlock new choices on later quests based on your aligment.
The atmosphere is by far the game's best aspect. Elex's world is a mixture of Fallout, post-apocalyptic natural sceneries (you know, those melancholic wallpapers of forests "swallowing" rusted sattelites) and some high-tech cities. Awesome ambient music also further enhances the experience. Finally, you can actually discover a LOT of the game's lore by exploring as there are many old notes,diaries,recordings and knowledgeable people to interact with.
Also let's address the elephant in the room: the combat.
First things first: it's not polished but it's not bad either (it's actually an improvement over previous PB's games combat).
Just remember 3 facts:
- some bugs sexist.
- it's not designed with button-smashing in mind, you are supposed to wait for an opening in order to strike (dodge/block till the opportunity arises).
- use ONLY combos (light attack + heavy attack + Q etc).
and you should be fine (you might even enjoy it as I did).
A final point I'd like to raise is that Elex's devs had promised that this game will be one-time buy, with full content. And since they kept their promises, by supporting them you are in a way contributing to combating this recent mess about excessive DLCs or predatory microtransactions that's plaguing the video game industry.
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