Posted on: November 16, 2019

Spellsweaver
Владелец игрыИгр: 337 Отзывов: 34
It surprised me more than once
I went in expecting something an attempt to remake Quake. I was pleasantly surprised when it turned out Dusk is entirely its own thing that while referencing countless other games (Doom, Heretic, Hexen, Blood, Quake, Arx Fatalis, Thief, Duke Nukem and supposedly those I can't recognise) keeps its very own atmosphere and distinct art style. What surprised me, however, was its level design. Its intricately hidden secrets that make you feel clever for discovering them. It way-above average freedom of movement (allowing you to, for instance, to stack boxes or break windows to surpass the locked door without the need for key). It seems that levels were designed with conscious decision to allow the player to use what would be considered exploits by many other games to their advantage. It's never required, though, except for some secrets and bonus items, or if you just want to have fun sequence breaking. Also, somehow, despite the artstile being far from realistic, the game manages to create the actual feeling of horror, especially in the later part. I would also like to note the soundtrack being a masterpiece. It also switches dynamically to adapt to situation. I hope that people who want to dismiss this game the way I initially did would give it a chance. They, just like me, would be surprised more than once.
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