Posted on: October 23, 2025

TheRealBort
Владелец игрыИгр: 102 Отзывов: 14
Nana-nana-nana-nana fiii-shiiing
Unfortunately Adam West does not make an appearance in this game, but do not worry your pretty little heads because the game is still fun. A lot of fun. And very atmospheric... and tentacles... Ia! Ia! Cthulhu Fhtagn! For the sceptical gamer I must implore that a leap of faith be taken, for our lord Azathoth will bring untimely death and eternal doom to the foes who dare keep him in his slumber. You see, I'm a big Lovecraft fan and I've played all Lovecraftian games that have come my way - including board games. However, when I heard about a fishing game... ugh... seriously, fishing? Of all things?!? I was not sure I could push myself to getting this one... BUT... the feedback was so overwhelmingly positive that I thought I'd take the leap, and boy am I happy I decided to do so. In Dredge you are a fisherman who's just crashed into some rocks at an archipelago. You wake up in an island called Greater Marrow, and the local mayor provides you with a new ship, and the deal to supply the town with fish to pay your debt off - at that point you learn the last fisherman left without a trace. However, not everything is what it seems and things get really spooky when the night comes down. I won't spoil the story, but I think it's really good. It's told in a rather unusual, passive fashion; so pay very careful attention to all the messages and diaries you find, as the lore lies in them. Thus, rather than the story unravelling through scenes as you make progress, you'll have to put together clues, letters, and memories and build your own version of it; I like how they don't fill in all the gaps and details, leaving certain things open for you to ponder about. The game excels in pretty much every department. Dredge is very polished; the comic-like art is very fitting and gorgeous, the atmosphere is simply spot-on, oozing Lovecraft like very few do, and it's all accompanied by a wonderful soundtrack. The game mechanics are very simple: in order to fish you need to get to an area where there's fish and you have to press the right key at the right moment; it's one of those "click when the dot is in the right spot" kind of puzzles. Catching fish will help you get money and solve some puzzles that will unlock more pursuits/quests. In addition to this you have passive resources like using your trawl net while sailing and catching crabs that will provide you with extra money. Your boat starts off quite limited though. It's slow, there isn't that much storage, and your fishing capabilities are limited to coastal fish. In order to overhaul the ship you'll have to gather different resources from shipwrecks and completing quests, which you do by fishing... you can see the classic boardgame dependency circle at work here. There is more to it, like the risks and differences during nighttime, but I don't want this to sound like an instruction manual; you can discover the rest yourself. The game loop is very addictive and I couldn't put it down until I completed most of the side-quests and saw both endings. I did play it with both DLCs; The Pale Reach and The Rig. Even though the price is individually steep-ish, I would definitely recommend them. I think the quality of the content justifies the money spent on them. If in doubt, you can always play the base game and buy them later if you fall in love with it. If I were to fault Dredge on something, that would be not having a more Dunwich-like town and overall vibe. I thought the weather was too friendly at times and I would have loved an almost non-stop rain, mostly grey/dark days, and pretty much no sign of the sun. Also, more fog... ph'nglui... Seriously, bring on the fog... mglw'nafh Cthulhu... Day and night... R'lyeh wgah'nagl fhtagn!! I want an eternal night... I got the game and both DLCs on a discount for £23ish and got roughly 25h of gameplay. Excellent value for money if you ask me. 9 tentacles out of 10.
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