Posted on: September 20, 2018

chlop
Владелец игрыИгр: 2575 Отзывов: 106
Boring and frustrating
Divinity 2 is a very well designed game from all possible aspects, yet it's not very fun. The world this game takes place in, for example, is very interesting, but your role in it is fairly minuscule. At first you're told you are groomed to be a dragon slayer, and hunt the last dragon around, which sounds very exciting, but when that dragon appears, you're put on the bench, since you're not really ready. It's a forced twist I didn't enjoy, and it's followed by another forced twist - you join forces with a dragon and become the thing you were taught to fight. All of those twists just make me wonder why the hell I even bothered playing, since they arrive so quickly. The game could have started after those twists, and no-one would have noticed. The constant twists, and having no influence on how the story progresses, meant I had a hard time being invested in it. You can choose several responses to things NPCs tell you, but it doesn't really change the outcome of the conversation. Also, a lot of the responses are comical ones, which take me out of the game. Divinity 2 seems to have a large emphasis on comedy, and although funny at times, I wanted a serious plot to get invested in, not a series of jokes. If I'm going to spend dozens of hours doing the same things over and over again, I need a pretty good excuse for it. It doesn't help that Divinity 2 is basically an RPG with training wheels. You can jump from a cliff and not die, the combat style in this game means you can tackle much tougher opponents and not die, and stealing has no repercussions. Going into someone's home and stealing everything there doesn't produce any backlash. Making it easy to acquire so many weapons and so much gold early on, that you wouldn't know what to do with them. You also have an ability that causes mercahnts to lower their prices, if you ever feel the need to actually buy weapons - I didn't. Which means you can easily and fairly quickly become overpowered, making you complete quests before ever receiving them. It makes large portions of this game into a boring fest of hacking and slashing dozens of enemies, in the hopes of maybe finding new areas to explore. Divinity 2's map is simply too small, and even when later on you uncover new areas to explore, they're still fairly small and repetitive, and sometimes come at the expense of previous areas. It doesn't help that quests are far and few between, maybe in an effort to avoid wearing the player down. Divinity 2 isn't a Two Worlds style game, where people need you to deliver letters from one house to the next, or constantly clean their cellars from goblins. But it also meant that I didn't have much to do besides fighting for large parts of this game. The game does try to make itself fresh later on, by giving you the ability to turn into a dragon, but even that isn't as enjoyable as it ought to be. Most of the time I just used that ability to quickly go from place to place. Later on you also get the option to change your character's skills, and customize him for any fight. But what really killed this game for me, besides the handful of crashes and game freezes, were a couple of quests where no matter how overpowered I was, my success in them depended on luck, meaning I had to redo them dozens of times in order to succeed. That's when I had to call it quits, having braved several highly annoying platforming segments.
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