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2048. Following the arrest of a prominent community leader, New York stands in disarray. Suspicions and allegations run rife throughout the city, as an insidious drug known as ‘Shard’ spreads throughout the underworld. With the city’s future in doubt, three har...
2048. Following the arrest of a prominent community leader, New York stands in disarray. Suspicions and allegations run rife throughout the city, as an insidious drug known as ‘Shard’ spreads throughout the underworld. With the city’s future in doubt, three hardened citizens rise to discover the truth and uncover a conspiracy threatening to alter the city’s fate.
Inspired by tech noir classics, Disjunction is an intensely atmospheric stealth-action RPG that follows a trinity of interwoven narratives, and features a reactive story where your actions have real, persistent consequences. Choose your playstyle and use an arsenal of futuristic tech, cybernetic upgrades and weapons to blast through levels in brutally fast combat, or take a silent approach by using stealth and non-lethal takedowns to leave without a trace. Nobody needs to die… unless you decide they must.
KEY FEATURES:
Challenging stealth-action gameplay that lets you play the way that suits your style, whether it’s sneaking through levels or attacking head-on.
Three playable characters, each with individual abilities, cybernetic upgrades and talents to customise your playstyle.
A reactive story where the player’s choices have real consequences.
Stylized pixel art environments and characters.
Atmospheric musical score by composer Dan Farley.
Gameplay:
Disjunction features unique stealth-action mechanics and abilities for each of its three playable characters, giving players the freedom and flexibility to choose the playstyle that suits them. Tackle encounters in lethal, high-octane combat, or use your wits to stick to the shadows, utilizing distraction techniques and non-lethal attacks to reach your objective.
Augmentation:
Unlock cybernetic upgrades to augment your abilities via upgrade trees, and build upon your playstyle to improve your stealth or increase the lethality of attacks through talent trees. Find upgrade kits to reach your true potential and become a feared killer or remain anonymous throughout New York's shady underground.
Reactive Story:
Experience a reactive story shaped by your actions. Your approach to situations can have serious consequences for the future of New York City, with the repercussions of choosing to spare or kill even one person rippling throughout the underworld. Crush entire factions or convince them to aid your cause. Your destiny is yours to write.
The World:
The year is 2048, and the world is plagued with economic downturn, environmental disaster, and societal destabilization. In the United States, natural resource scarcity and severe climate change have led to massive urbanization, with millions of Americans forced to seek new lives among the sprawling steel and concrete of America’s cities.
These swelling urban populations, coupled with intense civil unrest, have culminated in greatly increased crime rates, with many cities becoming dense hives of vice and lawlessness. City governments and law enforcement do their best to stem the rising tide of crime, but are often ineffective due to severe corruption and the increasing sophistication of American criminals.
This is a prime example of why I firmly believe that game demos are still very important. This demo convinced me to pop the full game on my wishlist and grab it at some point.
It's a bit on the repetitive side but this game has some very promising gameplay, with simple but surprisingly intuitive stealth gameplay, a fantastic pixel art aesthetic and great writing that immediately immerses you into the "high tech, low life" demeanor of the cyberpunk genre.
In all honesty, if this game gets some tweaks or a sequel, the formula is otherwise stellar. I enjoyed skulking around corporate offices, doing my best to use the tools at my disposal to get through without having to cause too much damage and, really, I always felt like I had the option to choose when and where I decided to break my cover and take people out. In my opinion, stealth games should encourage you to be stealthy but not overly punish you if you prefer to use stealth only as a means of paving a path of carnage.
I will absolutely be purchasing the full game at some point.
Cause game looks nothing like it. But stealth is good, I just don't like guards speeding all around with a speed of sound on casual patrol job (second mission). Graphics are simple, even too simple at times. That's all I can say
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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