Posted on: January 25, 2020

notxlated
Владелец игрыИгр: 418 Отзывов: 9
Innovative, text-based approach on cRPGs
There are many parallels drawn to Planescape: Torment. I can see where those are coming from, but I disagree. Expect nothing like P:T (which was a great game, too) except that it's text heavy as well. Even more text-heavy. The plot and the setting is innovative and but different from P:T, party interaction is not half as complex or deep, the way the text and the dialogs are presented is something completely new. Same goes for the attributes. Pros: - Innovative and for the most parts well executed skill and dialog mechanics, for example how you can influence a dialog's outcome - Deep lore and complex dialog trees, which – combined with the broad variety of attributes – encourages multiple playthroughs - Great writing - An interesting world you move in - Nice arts and moody soundtrack - A nice and unconventional story with some twists. Not as deep or as stunning as P:T I'ld say, but it keeps you going. Cons: - All the walking is a bit tiresome in the end - Sometimes you have to move through too many loading screens (especially a balcony which becomes important later in the game) - Encourages save scumming. I'ld have preferred fixed thresholds. If you're good with hand eye coordination, you're just pointlessly frustrated if screw up a shot. And if you just suck with that coordination, you'll just re-load until it finally works out, breaking the immersion. - Unforseeable dead-ends are possible. Not like "entering a dungeon without a sword" but more like "being out of money in the wrong moment".
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