Posted on: March 7, 2019

Twensytes
Владелец игрыИгр: 216 Отзывов: 1
Я в Шоке!!!
GOG спасибо вам огромное!!! Не зря я ждал эту игру тут!!! Я верил в Вас и Вы не подвели!!! Буря эмоций и ностальгии!!!
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Эта игра содержит контент, предназначенный только для взрослых в возрасте 17+
Нажимая “Продолжить”, вы подтверждаете, что вам 17 лет или больше.
Вернуться в магазинРазработанная в 1997 году студией Synergistic Software, Hellfire не являлась официальным продуктом Blizzard. Несмотря на это, по многочисленным просьбам игроков Diablo, которые очень хотели видеть это дополнение в магазине, Blizzard разрешила добавить его и сделать бесплатным для всех обладателей оригинальной Diablo на GOG.COM.
Hellfire содержит неканоническое одиночное дополнение сюжета, где игроки должны победить демона по имени Na-Krul, угрожающего судьбе Тристрама. Дополнение также добавляет класс Monk, новые оружия и предметы, миссии, локации, подземелья и врагов.
Дополнение доступно для выбора после запуска оригинальной Diablo.
Сетевой режим через Battle.net® требует настройки роутера и портов брандмауэра, подробнее можно узнать здесь.
©2019 Blizzard Entertainment, Inc. All rights reserved.
This game is maintained by GOG in the Preservation Program with the support of our GOG Patrons.
Game length provided by HowLongToBeat
Posted on: March 7, 2019
Twensytes
Владелец игрыИгр: 216 Отзывов: 1
Я в Шоке!!!
GOG спасибо вам огромное!!! Не зря я ждал эту игру тут!!! Я верил в Вас и Вы не подвели!!! Буря эмоций и ностальгии!!!
вам это показалось полезным?
Posted on: March 7, 2019
jonathansample
Владелец игрыИгр: 579 Отзывов: 3
It's a kind of magic...
Stay a while and listen... I first played Diablo on the PlayStation. Heresy? Perhaps. I spent countless hours delving into the catacombs and caverns beneath the blighted monastery on the edge of Tristram. I hung out with Deckard Cain, talked shop with Griswold the blacksmith, and showed Wirt his leg once or twice to get a rise out of him. Seriously, though, this game provides one of the all time great hack and slash experiences. It offers the chance to play as one of three character classes (Warrior, Rogue, or Sorcerer) and explore a town of interesting characters who aid you on your quest through an incredibly deep and hellish dungeon. Bear in mind before you purchase the game that you are playing a dungeon crawler from the mid-90’s. In many ways it feels like it. The pacing can be annoying at times, and some of the audio for the dialogue might cause your frontal lobe to atrophy. There are some options you can tweak to diminish some of the annoyances, but in the end, playing this game today feels like you’re playing a bit of an artifact. Regardless of aged features or minor camp or the year this game was made, it is again one of the greatest dungeon crawler, hack and slash games you’ll ever play. If you can’t see past the forgivable flaws then you’re missing out on a wonderful gaming experience.
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Posted on: March 7, 2019
Alkrain
Владелец игрыИгр: 63 Отзывов: 1
Ahh... Fresh Meat
If you enjoy taking an afternoon stroll through dark cold chambers filled with vile creatures and social desolation, this is the world for you. Experience endless pools of blood and gold as you hack your way through hundreds of demons. Be wary though, as you may soon find yourself the one being hacked down in a gory mess should you falter. Stock your potions, sharpen your sword and arrows, loosen the ties on your scrolls and prepare to delve in to hell.
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Posted on: March 8, 2019
Jinzul
Игр: 43 Отзывов: 1
Огонь!
Теперь Варкафт 2 осталось добавить и будет просто бомба!
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Posted on: March 7, 2019
jackswift85
Владелец игрыИгр: 464 Отзывов: 18
The Grandaddy of Them All
There’s a lot of waxing poetic out there about Diablo II, and rightly so, but the first Diablo will always be my favorite. It’s much closer to a true roguelike than any of its successors, has a better atmosphere, a fair difficulty curve, and enough randomness that encouraged creative solutions to hard monsters instead of trying to min/max your build through shared inventory and loot runs. Plus… there’s no grinding! What an idea…! By not allowing monsters and treasure to respawn, you have to make do with the loot and experience that drops that game. I loved going through the game that first time, not getting great swords or shields, then having an awesome two handed axe drop and then use that to one-shot most of everything for the catacomb levels. The atmosphere and feel of the game wasn’t surpassed by its sequel either, in my opinion. That feeling of dread when you stumble into the Butcher’s room unprepared, or the first time you play the Halls of the Blind… this part is my nostalgia talking, but even the music and ambient sound design were perfection. Not to mention that the different monsters actually had true different weaknesses/immunities (not just slightly increased resistances) and behavior that lent them personalities of sorts. You usually treat a gaggle of death knights far differently than those acid spitters… there’s much less “I’ll just whirlwind my way through every single monster because it doesn’t matter” here. I’m almost a little sad that Diablo II was so popular and essentially became the template for all future ARPG’s to follow. The first Diablo has so much more soul to it; I feel like its formula has been largely forgotten. I'm so happy that Blizzard and GOG were able to make this happen.
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