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Deus Ex: Human Revolution - Director’s Cut

в библиотеке

4.4/5

( 396 Reviews )

4.4

396 Reviews

English & еще 4
Offer ends on: 10/27/2025 09:59 EET
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Deus Ex: Human Revolution - Director’s Cut
Описание
You play Adam Jensen, an ex-SWAT specialist who's been handpicked to oversee the defensive needs of one of America's most experimental biotechnology firms. Your job is to safeguard company secrets, but when a black ops team breaks in and kills the very scientists you were hired to protect, everyth...
Отзывы пользователей

4.4/5

( 396 Reviews )

4.4

396 Reviews

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О продукте
2013, Eidos Montreal, ESRB Рейтинг: Mature 17+...
Системные требования
Windows 7, 2 GHz dual core, 2 GB RAM, NVIDIA GeForce 8000 series or ATI Radeon HD 2000 series or bet...
Time to beat
23 hMain
31 h Main + Sides
46 h Completionist
31 h All Styles
Описание



You play Adam Jensen, an ex-SWAT specialist who's been handpicked to oversee the defensive needs of one of America's most experimental biotechnology firms. Your job is to safeguard company secrets, but when a black ops team breaks in and kills the very scientists you were hired to protect, everything you thought you knew about your job changes.

Key Features:

  • A divided near-future: discover a time of great technological advancement, but also a time of chaos and conspiracy. Mechanical augmentations of the human body have divided society between those who can afford them, and those who can’t. Opposing forces conspire from the shadow to control the destiny of mankind: a human revolution is coming.
  • A perfect mix of action and role-play: the game uniquely combines action-packed close-quarters takedowns with intense shooting, offering a vast array of character augmentations and upgrades for the many weapons at your disposal. Unlock new abilities and increase your stealth, social, hacking or combat skills: the game rewards all styles of play and approaches. Determine how you want your character to evolve, based on how you want to play the game.
  • Choices and consequences: shoot your way through the enemies, sneak up behind them without being traced, hack systems to retrieve crucial information, or use your social skills to extract information from key characters – there are always choices, multiple approaches, multiple paths and multiple tools at your disposal. Choose your playing style and face the consequences of your actions: you decide how the story unfolds in his enhanced storyline featuring the full integration of "The Missing Link" and "Tongs Mission". Find more ways to defeat the new and improved Boss Fights, use the Newgame+ feature to replay the story with your previously acquired augmentations. Learn more about the game with the developers commentaries in ENGLISH ONLY and the original "Making of"video.

Deus Ex: Human Revolution – Director’s Cut © Square Enix Ltd. 2013. Developed by Eidos Montreal and Snowed in Studios Inc. Deus Ex: Human Revolution – Director’s Cut, Deus Ex: Human Revolution, the Deus Ex logo, Eidos Montreal and the Eidos logo are trademarks of Square Enix Ltd. Square Enix and the Square Enix logo are trademarks or registered trademarks of Square Enix Holdings Co. Ltd. This software product includes Autodesk® Scaleform® software, © 2013 Autodesk, Inc. All rights reserved. FMOD Ex Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2011. Facial animations generated with FaceFX. ©2002-2013, OC3 Entertainment, Inc. and its licensors. All rights reserved. This software product includes Autodesk® Gameware™ software, © 2013 Autodesk, Inc. All rights reserved. All other trademarks are the property of their respective owners. All rights reserved.

Популярные достижения
Системные требования
Минимальные системные требования:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Time to beat
23 hMain
31 h Main + Sides
46 h Completionist
31 h All Styles
Детали игры
Работает на:
Windows (7, 8, 10, 11)
Дата выхода:
{{'2013-10-25T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Размер:
15.7 GB
Рейтинг:
ESRB Рейтинг: Mature 17+ (Intense Violence, Blood, Sexual Themes, Strong Language, Drug Reference, Use of Alcohol)

Особенности игры

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Отзывы пользователей

Posted on: May 9, 2020

Highly_Elusive

Владелец игры

Игр: 226 Отзывов: 10

If you like Cyberpunk, play this!

I love this game. The art style is quite unique, environments feel lived in with lots of detail. Gameplay-wise, the game wants you to be stealthy, but you can go in guns blazing. Shooting is harder than stealth tho, especially on max difficulty, you'll die after a few hits. There are different ways of how to approach each mission, exploration is rewarded with extra XP and additional side-quests. DX:HR uses a cover system where you switch from 1st to 3rd person upon taking cover. It's very fluent and works well. Unlike in the original Deus Ex, augmentations are now solely unlocked via XP-gain. No more aug canisters. DX:HR dropped skills too, but there are enough augs to choose from to cater to different play styles. Weapons can be upgraded with regular upgrades and one special upgrade that changes their functionality. Graphics still look great in most places, textures are very sharp. System requirements seem a bit low, my GTX 970 is at 100% utilization at max settings. The game has almost no bugs by now. There are two hubs in the game, plus rifleman bank station where the DLC takes place and a few one-time locations where missions happen. You can free-roam in the hubs, mission areas you can only leave after the mission is completed. There are different endings, which you determine with a choice at the final mission. Choices throughout the game sometime have consequences later, but I would say that mostly their effects are fairly immediate. Boss fights in the Directors Cut give you more options than the original release, but can still be rather hard, unless you invest in the Typhoon, which is basically a skip-boss-button. The soundtrack is fantastic, and together with the believable world and great art-style make this a very immersive game. I recommend this to all fans of Sci-Fi and Cyberpunk, especially since there aren't many Cyberpunk games out there.


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Posted on: June 20, 2020

slightlyedible

Игр: 95 Отзывов: 8

I hate GOG's 2000 character limit

After Invisible War decided thinking was overrated, Human Revolution is a welcome return. Multiple ways of approach. Variety of viable strategies. Large, multistory levels. Deus Ex is back. Sort of. As much as I enjoy HR (and think you should absolutely pick it up on sale, because it's dirt cheap) it still doesn't match the original Deus Ex. 1) Story: HR can be attributed with both "deep writing" and "stupidity." The story uses transhumanism to explore media control, activism, terrorism, corporate influence, ect... . The one thing it never explores is how any of this is relevant. Unlike the original Deus Ex which was about a government's inability to combat a plague and suppression of the media (sound relevant?) HR eschews rational discussion. Its main theme is so forced it never feels relevant. 2) Why did they outsource bosses? HR is great at facilitating the "do it yourself" approach. Except during bosses, where they need to be killed in combat. The Director's Cut added hackables to add a little more, but they still suck. 3) This was a pretty detailed game for its time... on 7th-gen consoles. Compromises. Instancing. You can go 2-minutes in a city without running into an obvious bottleneck or a loading screen. It genuinely hurts the game when doing quests that involve you running from one end of the city to another. 4) Music. It's serviceable. It's forgettable. It all works, but it doesn't live up to the original game. I still hum the OG's UNATCO theme to this day. 5) Director's Cut? You sure? The DC's is based on an earlier build than the final version of HR. More bugs yay. The DC overcorrects the originals overwhelming yellow with a tepid grey filter. Look up "Human Revolution Gold Filter" for a tool that lets you switch between the 2. Decide which you think looks better. The DLC, originally played separately, is now mandatory. It breaks the pace entirely. It's so poorly placed into the main game that it starts with a flashback of a cutscene YOU JUST WATCHED.


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Posted on: June 13, 2020

Владелец игры

Игр: 0 Отзывов: 11

no masterpiece but very good

English (deutsch weiter unten) In contrary to invisible war this comes at least close to DX 1. The story is quite good, the overall atmosphere especially in the non hub areas adds to this. However the hubs somehow feel sterile, not as parts of actual cities. Former games weren't neccessarily better but time moves on and so should the worldbuilding. The upgrade system is better than in DX 2 but worse in comparison to the masterpiece that was DX. I can't put my finger on it, but as cool as some mechanics are (hacking, dialogue system) they hinder the game to feel more organic. E.g. the game somewhat pushes you to stealth fight enemies to get as many points as possible. The knockout/kill sequences are cool at first, but wear off later in the game. Same goes for hacking: Cool mini game but at some point kills the imersion and takes too long. Bosses are not great but I don't mind. The missing link (Ship): I don't like, how new enemies suddenly reappear. Otherwise it's good but not outstanding. Just more of the same. Overall I'd say that while some mechanics are more fun at first, they finally wear off and even kill some of the imersion. Therefore the world might still be good and the story sometimes even better, but the first Deus Ex just feels more organic. Deutsch: Ansich ein würdiges Deus Ex Spiel (viel eher als DX2). Die Story sowie deren Präsentation passen super zusammen. Abseits der Hub Welten fand ich das Spiel am überzeugendsten, während die Hubs selbst etwas steril wirken. Versteckte Pfade sind ma gut integriert, mal wirken sie wie in die Welt hinein gepresst. Manche Mechaniken (takedowns, hacken) machen anfangs mehr Spaß, reißen aber ab einem gewissen Punkt aus dem Spielfluss. Deus Ex ist da klar das bessere Spiel, weil die Welt an sich das wichtigste war und das Gameplay sich daran organischer angefügt hat. Dazu gibt es bei HR ein schlechteres Upgrade System und es wirkt insgesamt casualisierter als DX 1 (z.B. durch Takedowns).


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Posted on: February 2, 2021

HoldUpHD

Владелец игры

Игр: 14 Отзывов: 1

It filled the hole that Cyberpunk left

I just wanted to play Cyberpunk but since it is not really playable I decided to buy this game since it was on a sale. I played it pirated years back but never managed to complete the game. The only things that annoyed me: * The cover mechanic but you get used to it * The menun has 1 s delay when you pres ESC and this way mor frustrating than it looks * The mission where you lose many ability point and loot I mainly played in a steathy way and it worked ok since I abused the quick save button. It was a bit funny that sometimes you will find a vent exactly where you think it will be and this makes the game a bit predicable but the map is also hard to lear and you will forget anything anyways.


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Posted on: August 5, 2021

jammonstrald

Игр: 152 Отзывов: 41

It's Deus Ex, and yet, it's not

This game is incredibly difficult to rate. It does a lot of things well. Very well, in fact. But in the end it all just felt really flat, and it is difficult to ascertain exactly why. It looks great; it has the right feel; the environments are well done; the sound and music are pretty good; character building is decent. Especially in the early areas of the game, it truly shines. For the first couple hours I would say the game was fantastic. With all that said, where does it go wrong? If I could narrow it down to a single concept, I feel that it gets "purpose" wrong. Purpose for me in this context is an umbrella term to encapsulate story, theme, and character motivations. Over the course of playing the game, I found myself wondering "why?" a lot. Why do I need to do this? Why is this character's work so important? Why do I keep trusting this guy? Why would that group want to do that? etc. And often the answer the game gave me (more or less) was: "because that's what the original game did." This is problematic in that so much of what HR does is mirroring the original game's content (it is nearly a shot for shot remake), but without containing the original game's purpose. HR tells a story, but doesn't have anything to say. In the original game, the player unravels a conspiracy that feels very impactful and relevant because it reflects so much of our reality within it, and because it has things to say about that reality. Ultimately that is what makes the game so memorable. By contrast, HR talks a lot about conspiracy, promising the player that they're just about to figure it all out, but in the end resorts to just talking at the player, and indeed most of the game's more interesting/intriguing ideas it presents are left unexamined. The original Deus Ex makes me think, and re-examine the world around me and what I believe about it. HR tells me what I'm supposed to think. It looks and sounds and feels like Deus Ex, but it isn't, so I would rather play the original.


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