DEAD IN VINLAND is a survival/management game, mixed with RPG and adventure elements, about a Viking family trying their best to survive on a mysterious island.
Exiled on a faraway and unknown land, lead Eirik and his family on their quest to survive.
Manage their physical and mental health, exp...
DEAD IN VINLAND is a survival/management game, mixed with RPG and adventure elements, about a Viking family trying their best to survive on a mysterious island.
Exiled on a faraway and unknown land, lead Eirik and his family on their quest to survive.
Manage their physical and mental health, explore the island, organize your camp and deal with other human beings. Some will help you, and some will be less... friendly.
Unveil the esoteric mysteries of Vinland. They could save your life… or lead you to your demise.
KEY FEATURES
Deep survival management simulation: find and gather resources, secure a supply of food, take care of the mental and physical health of your characters, fight diseases and wounds, ration your water supplies, endure the elements (storm, drought, rain…).
Challenging: the game is turn-based so you have time to take the best decisions, but the challenge is high! You’ll have to adapt to the crisis the game throws at you, with your own reasoning.
3 modes of difficulty: if you just want to enjoy the story, we added an easy mode and, for the crazy lunatics, we added both an extreme difficulty and iron man mode, that even the developers of the game can’t beat!
Build your camp: expand your shelter with 18 activity stations, each one with its own mechanics. Craft more than 130 upgrades and dozens of items to give you precious bonuses. Choose well, you won’t be able to craft everything.
Manage a community: 14 playable characters, each one with their own strengths, flaws and stories. Influence how their relationships evolve with meaningful dialog choices, achieve one of the 7 possible romances or kick annoying characters from your camp and recruit new ones. And some surprises!
Explore the island: 150 areas to discover with hundreds of objects to interact with. Unveil the many secrets of the island and its beautiful, hand-painted landscapes.
Don’t just survive, settle: you can hunt, harvest, fish… but you can also grow a garden and breed sheep! Advanced camp stations with special mechanics.
Live your own adventure: complete 70 non-linear quests to reach the end of the game. Depending on your choices, learn about what happened to your characters after the end.
Animosity and tribute system: be “welcomed” by the infamous tyrant Björn Headcleaver and his merry band of robbers. Bend the knee and pay him weekly tributes, or rebel… and face the consequences.
Full RPG system: 5 health states to care for, 20 skills to develop, more than 600 character traits, 100 items to collect, 30 diseases and 20 wounds to die from… Customize your characters: choose from 5 randomly generated special traits every time they level up.
Turn-based tactical combat: quick and deadly 3 vs 3 battles against Björn’s minions. 5 unique playable character classes, each with its own set of fighting skills, and 5 passive classes.
HUGE content: more than 150 000 words - twice the size of the first Harry Potter book - telling a mature yet humorous story.
DEAD IN VINLAND is the second installment in the “Dead In…” universe, after DEAD IN BERMUDA. The two games are standalones, but you’ll learn a bit more about the secrets behind these strange islands and the general background in each game of the series.
Системные требования
Минимальные системные требования:
Рекомендуемые системные требования:
Presence of skeletons, bones, fights, killing people, some veiled nudity, suicide, and use of alcohol.
Рекомендуемые системные требования:
Presence of skeletons, bones, fights, killing people, some veiled nudity, suicide, and use of alcohol.
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
The gameplay loop is tedious. RNG happens and you react to it As the player, you don't feel like you have much agency on the "strategic" long term planning aspect you expect from a survival game, tons of shallow short term hurdles.
RPG aspects are also mediocre.
A story exist. The character interactions are pretty goofy ,unserious, pretty shallow. The english is a bit awkward.
If you are looking for a survival game, there are better survival experiences elsewhere. If you are looking for a surival crpg, it will also dissappoint in both categories,
It's perfect for me. I have played about 40 hours so far. 7 or so in a first save on normal difficulty and then I restarted on easy. The depression stat was killing me and I realised I should have build the tavern much sooner. I prefer a more relaxed playstyle and the game is unforgiving on normal (at least for me). Easy isn't easy at all (for me), but it helps. My current save is on day 87 and I am proud of what I have accomplished so far. (Just keep in mind, that this is coming from someone who is bad at survival games.)
What I really like:
- You can forsee danger. (If you don't pay (full) tribute.) You know, when you scout the area, there is a chance of an hostile encounter. So you can just stay home if you have wounds/sickness issues to deal with.
- Interesting storyarcs and characters (so far). (completed: Knut+Solveig; begun: Shanaw and Gudrun)
- Dialogue choices make a difference. I know, because I did some things differently in the restart.
- The fights are fast. And your enemies can have just as much (bad) luck as you.
The only complaints I have (left after patch 1.03):
- Sometimes Moira is a little weird/icky in her conversations with Kari. Thankfully Kari doesn't notice.
- In the beginning depression is crippling, because there are fixed events dealing depression to characters while you lack the tools (mainly tavern) to deal with it. Building the tavern requires lumber. -> You get lumber from the lumber station/shipwreck. -> Both worsen depression (how much depends on constitution/courage; higher stat = less depression gain) / You can also get lumber from fights you win, but you will have to fight a lot to get enough to build the tavern. / There is a powder/potion to deplete depression, but you don't know, if you will get it from fights and making them requires the smithy. -> Building requires stone (+wood? I don't remember) -> Mining station (if build) -> depression (depending on constitution)
I'm sorry for any spelling/grammatic/punctuation mistake.
Dead in Vinland is a mix with strategy (ressources gestion, charaters affiliations...), fights (turn-based game), and a good scenario.
The gameplay is easy, and you can custom your difficulty. Dialogues and options are based on the character's skills, and you have a map to explore, a quest to realised only in increasing the levels of your characters, and you have the camp and ressources to contrôl.
There is a good bonus and malus system, and the fight system is ok.
But, if you have not the level to fight some ennemis (for main quests), the game seems repetitive and long. And even if the design is pretty, colorfull, it's just unanimated pictures (with a little repetitive animation of the characters, such as Ash of Gods and The Banner Saga)
Conclusion : A good game that I enjoyed playing, the repetitive unanimated gameplay (and soundtracks) is my only negative point.
A lot of the things I criticize about this game are - I'm sure - intended by the developers.
- It's meant to be an uphill battle
- It's meant to present you with unforeseen obstacles
- It's meant to be a 'Lord of the Flies' scenario
That's fine. I guess I shouldn't have played it then. Yet, I have played survival games, I have played management sims. I've played and suffered through Darkest Dungeon for f***'s sake.
This one hit different. The game loves to take control from you, the player. It's arbitrary to a point of utter frustration, contradicting it's gameplay elements.
Like, the developers make you sit through a combat situation, where you have to(!) lose by default. At other times, they throw 'goodies' at you, like items and such, completely out of the blue.
It's a game that has to be played from the vantage point of hindsight - where you need to know what happens when in order to plan accordingly. For example (light spoiler): You're tasked with providing water in a very large amount. I kept my supply steady, only to have a 'rainy day' before the event that would have stocked up my water supply without any work put into it. Now the game is laughing at me for preparing and wasting my precious resources.
The game giveth, the game taketh - It's all about the game and what it arbitarily throws at you, not you, the player and your choices. That's a rookie mistake game masters make on a roleplaying table.
Make the game about the players, let them have agency, even in dire situation - especially in dire situations.
If you're in a bad place mentally, like I frequently am, do not play this game (do not play it all, I'd argue). I had bad thoughts after playing, it dragged me down.
This game should come with a mental health warning.
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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