Posted on: December 12, 2019

gesstatrixe
Игр: Отзывов: 6
Darksiders II
Since other reviews already touch on technical issues, I want to focus on the gameplay. What I liked: The level design is consistently fine with a good amount of shortcuts. The music is pretty good throughout. The combat has its moments (I recently beat the ice king dude and enjoyed the fight a lot). Chests seem to guide you through dungeons, which is interesting if intentional. Animations are satisfying, especially the reaper ones. As for negatives... The controls are quite bad. If you're not dodging an unintended direction during combat, you're probably falling into lava because Death didn't want to use his death grip on that glowing ring. You also need to hold down the lock-on button, which is really cumbersome. Death is also plagued by automatic movement, which makes platforming a hassle more often than not. Camera is not great. I somehow never start boss fights facing the boss and always need to whip it around to face them, and even then it can be a bother. The loot system is cumbersome due to the amount of items you get, and how quickly they're made obsolete. Possessed items aren't as bad, but they're a bit too micromanage-y for me. The skills are meh. Everything seems weak and pointless besides unstoppable, which is just extreme damage mode for a few seconds - I'll gladly take that over summoning a few ghouls, or using a strangely weak AOE. You often get locked into your attack animations and can't dodge before being hit, so you're left playing more defensively instead of reading and reacting to enemy actions, which kills the pace of combat. There's also a lot of mob spam, which sadly includes boss fights. Boss fights are also more puzzle-like than I'd prefer. The healing system is not great. Your carry-on heals are limited, which is fine, but if you get unlucky with potion drops you'll need to find a merchant who sells them - and they often only have a few for sale, which is pointless since healing is balanced by the carry-on limit.
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