not really happy about the changes to the skill tree and some consumables. but the real problem is how glitchy it made the game. the relic malfunction special effects won't go away now even long after it's suppose to. this use to be a really great game but i'm not sure it's worth playing anymore with the bugs.
which is annoying, but how is nobody comlaining baout how "bethesda" the intro mission is, and how horrible the script is written?
the game completely ignores everything you are (for example a netrunner with gorilla arms) and constantly forces the weird asian girl and the president own your throat and shows you how great and tough they are.
I dont give a flying F, i have high tech steel arms strengthened by nanofiber, i can open a door myself.
kills immersion, and all the useless blabber you have to listen to also is annoying. really, if the intro mission speaks for the rest of this, avoid at all costs.
the intro plays like a LOOOOOOOOOONG and very bad mission in one of the new call of duty games. shame on you, CDPR. you did so well diggin CP77 out of the dirt, and then you do this. who made this dlc, todd howard?
Sat in a darkened room, glass of tequila in one hand, shotgun in the other. Looking for reasons to keep on going as darkness closes in around you. Oh I'm talking about me by the way, not V.
Another exercise in nihilisim from modern day video game writers. So sour and bitter at having their move scripts turned down, they take their disappointment out on us. Why can't I win in games anymore? Why does everything have to come with a soul crushing cost.
This expansion has some really good story elements, a James Bond/Escape from New York type theme in the dystopian city of Night City. Sounds great and indeed I had a lot of fun from the quests in dog town. However the endings...both barrels are loaded. All I can say to the endings is put So Mi on the shuttle and give her the 'Lucy' ending, go all Omar/Brother Mzone on Stringer Bell and then forget that there was ever an option of a cure.
The Bad - Bugs, Driving is possibly the worst it's ever been, Netrunning is now pretty much useless, Might as well walk around naked for as much use a clothing had become, Hate the new skill trees.
Played a new full playthrough after making three new characters (one of each origin), started with Corpo, but at this point I think I'm done with CP2077. Those Street Kid and Nomad toons will get left to rot. My playtime is precious and valuable, to be sat here at the end thinking I wasted my time is the biggest sin a game developer can inflict on a customer. So ultimately after all that we're back where we were Chooms. Riding off into the sunset with Panam, Panam and Judy for Lady V or becoming a Night City Legend, but all with an uncertain future. Or you can just shoot yourself in the head.
So Phantom Liberty is a fun expansion with an expansive new story and a dozen or so detailed side missions. The main story revolves around 3 interesting new characters. They bark a lot of orders at you, but they've all got their own motives and were fun to interact with.
The main story can branch off towards different endings depending on the player's choices (it's pretty obvious when this happens, which I appreciate). These endings are all kinda depressing, but the least depressing one was rather satisfying and maybe even a little uplifting. Don't worry though, they don't interact with the original game's endings I think (just introduces a new one).
All the side missions are more unique and interesting than the numerous gigs you'll come across in the main game. This kinda makes me wish Cyberpunk wasn't as "open world" and prioritized quality over quantity, but that's a discussion for another time.
I haven't played Cyberpunk before this big 2.0 update. But from what I gathered, most of the additions by the 2.0 patch are improvements in my opinion (you get this patch for free even if you don't own Phantom Liberty). The biggest and most important improvement I believe is the replenish-able inhaler/healing items. So instead of carrying around a bazillion healing items like in a fallout game, you now have an "estus flask" sort of healing item with a cooldown timer instead. Make what you will of that, but I believe it increases the challenge of most of the combat now.
So with all that being said, the gameplay loop of going from Point A to Point B and talking or shooting is fun, but nothing addicting or massively enjoyable. It's a very competent shooter and narrates a buncha fun stories, but I was never really blown away.
All in all, it's a fun expansion and definitely worth it if you enjoyed the main game. If not, check out the 2.0 free update and see if you like the changes.
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