Posted on: December 18, 2024

hmcpretender
Владелец игрыИгр: Отзывов: 48
Weird in a good way
Control seems to be heavily inspired by the TV miniseries 'The Lost Room' and various mystery shows of the nineties. It throws the player in without any exposition and gradually reveals its surprisingly rich lore. The setting is anything but mainstream and interesting enough to pull the player deeper and deeper into the rabbit hole that is the Federal Bureau of Control. The actual storytelling however isn't quite on the same level as the superb world building. The plot turns out to be rather thin and most of it is told, not shown, which isn't ideal for engagement. It gets the job done but not much more. The gameplay is fine but not great either. Thanks to a couple of powerful supernatural abilities the combat is less repetitive than it was in Remedy's former game Alan Wake but it still feels somewhat repetitive after a while. Ironically controls could be a little tighter. After taking a strong hit protagonist Jesse often forgets that you still have the movement keys pressed and that she is supposed to keep running into cover instead of just standing there, waiting for her inevitable demise. Aside from that the majority of deaths result from snipers or rocket launchers spawning unseen behind you which can be frustrating at times. Other than combat there is a lot of exploration and a few basic riddles but nothing outstanding. Control did run great on Linux using Lutris and wine-ge-8-25 when starting up the DX11 executable of the game. I wasn't able to get the DX12 version running. There was a bug with the optional 'anchor' boss that led to reproducible crashes during the fight. This bug doesn't seem to be Linux specific, though. I was able to circumvent it by temporarily activating 'one hit kills' from the accessibility settings.
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