1897 год. Далеко в открытом море неподвижно стоит детище Николы Теслы – научный корабль-колосс «Гелиос».
Здесь, вдали от глаз простых людей, выдающиеся ученые со всего мира проводят свои эксперименты с материей и временем.
Журналист Роуз Арчер прибывает на «Гелиос» в поисках своей сестры А...
1897 год. Далеко в открытом море неподвижно стоит детище Николы Теслы – научный корабль-колосс «Гелиос».
Здесь, вдали от глаз простых людей, выдающиеся ученые со всего мира проводят свои эксперименты с материей и временем.
Журналист Роуз Арчер прибывает на «Гелиос» в поисках своей сестры Ады, но ее никто не встречает. В грандиозных залах корабля нет ни души, а в воздухе витает сладковатый запах гниющей плоти. Лишь единственное слово встречает ее на входе: «КАРАНТИН».
It's a linear, story driven game with some action sequences and very light puzzles.
All on a steampunk (or rather electro-punk?) ship Helios.
Some loose thoughts:
- the story is interesting enough for what it is: your genius sister invents a new power source along with Nikola Tesla and, as always, it all goes wrong
- there are some lovely locations here, breathtaking even (theater and garden genuinely made me stop and admire the views)
- the lighting is too dark to the point of being frustrating at some points and there is no gamma slider in the menu, I assume it was a misguided design decision
- sound bugs: sometimes dialogue blows up your ears, sometimes you have to read subtitles because you can barely hear your own character
- it's not strictly a walking simulator, because there are fail-states but the action sequences are lame (run just the way we want you to or die)
Overall I'd say I enjoyed my time with it, if you can get it cheap its worth a playthrough.
oyun karanlık fener nerde oyun kasıyor optimizasyon nerde üç tane sandalyenin içine sıkıştım bu karı nie zıplamıyor o suratsız yaratık varya çıkışta görüşelim aubreye gelincee 80 lerde mi yaşıyon oruspu evladı
This was a decent interactive adventure / walking simulator in the Sci-Fi / Horror vein. Also, the game earns that M rating and that stuff cannot be turned down or off.
I enjoyed the setup for the most part which is humanity played with god's building blocks and broke things now reality is trying to fix itself the easy way for it and the everybody dies around the problem way for everyone else that happens to be on The Helios. Of course, you play as Rose who's 5 W's get re-written pretty quickly once she arrives.
The game does have a similar theme / echo of games like Bio-Shock and Singularity or games like those when it comes to its structure, but it focusses more on the exploration / atmosphere/ puzzle side of things. There is no combat but there are run for your life sections. More on that in a bit.
The game itself looks good which is part of the problem I had with it. Unless you have a system that is at its recommended specs or above, the game chugs badly. If you turn the settings down, it will run but you are giving up details. I've found in other games that developers compensate for this in some way or another with their puzzles so that they are still doable. Not here for some reason. Either have a guide or use the keep hitting buttons method until something works and / or wander around bumping into walls until the character says something.
The puzzles aren't complicated, and the areas aren't that large, but it is annoying if you can't run the game at max settings. The game can also be a bit stubborn when it comes to telling you what you're supposed to be doing / going. Though it does do the ghostly figure thing to show the general area of where the player should go next. Which brings me to the run for your life sections.
Whenever these came up I usually ended up taking a deep breath. If you have a good setup, they might be fine. If you don't then turn the graphics down until you get past them. These sections require almost perfect execution. if you are 1 second off you die. Then you are dumped back at a check point that is either right at the start of the section or at 2 seconds in. I don't know why the developers thought it would be fun to do that when the screen goes speed blur, and it is not very easy in some places to make out where to turn on a dime. Also don't bother looking back, if you feel the need just wait for the load screen it will tell you that the big bad was already on you.
If you can get past the questionable design choices and rough edges this is a game that has an interesting world and a decently told story even if it the inspiration from Bioshock and a few others is obvious. Constants and Variables, A man, a woman, and a tower along with nature of time things thrown in. Maybe they will make a sequel one day and clear things up with the story but even as a stand alone it is worth going through. I would recommend waiting for a sale though, before purchasing it.
Recommend to those who are interested in sci-fi, horror and interactive stories.
Music is good, atmosphere is great. But too often felt like I was on railroads. Optimization is terrible and even on my RTX 4090 I would get 50 FPS at times, frequent stuttering and hitching when panning the camera.
FOV is very low
Music is good. Atmosphere is great and ererie. Setting is cool. But by the end you only have questions and no answers. Even major characters aren't fleshed out much and you just feel disappointed
Your sistere Ada is too perfect to care about or feel at all relatable. Literally not a single flaw, greatest human ever, which makes me DISLIKE her because she feels so fake and annoying because of it.
Lots of potential, but overall missed it. Likewise, lacking sufficient opportunity to truly explore
Any runniing sequence lacks tension and just feels like tedium, and they happen a lot
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