Posted on: January 19, 2024

shadowofninja
Владелец игрыИгр: 122 Отзывов: 12
WOW What a game
Never heard of it befor but I've just started the new game and I'm loving it so far.
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Эта игра содержит контент, предназначенный только для взрослых в возрасте 17+
Нажимая “Продолжить”, вы подтверждаете, что вам 17 лет или больше.
Вернуться в магазин© 2001, 2013 Electronic Arts Inc.UNDYING is a trademark of Electronic Arts Inc.
Posted on: January 19, 2024

shadowofninja
Владелец игрыИгр: 122 Отзывов: 12
WOW What a game
Never heard of it befor but I've just started the new game and I'm loving it so far.
вам это показалось полезным?
Posted on: May 5, 2024

SevTheConjurer
Владелец игрыИгр: 18 Отзывов: 1
Someone should remake this masterpiece
It's one of the best games I've ever played. Cannot wait for it to be remade with modern graphics and controls. It would be so much more fun! (and SCARY!)
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Posted on: March 10, 2025

vgr0
Владелец игрыИгр: 594 Отзывов: 1
Still excellent
Still as good as when it came out. Great levels, great characters, great story. I am still discovering new uses for some of the spells, each time I replay it. (For those who haven’t played it before: spells aren’t your only means of attack; there’s also firearms and mystical weapons.) I should mention, there are a handful of places where this game is genuinely scary, and I don’t mean jump scares. I remember reading that there was talk of a sequel, shortly after this came out, but the plans fell apart. Quite a shame, because this will leave you wanting more.
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Posted on: September 10, 2017

fahbs
Игр: 354 Отзывов: 90
Half decent at the time, aged very badly
So System Shock 2 was basically the start of modern first person horror PC games. Unfortunately it was kind of clunky and the RPG system (breaking weapon!) really detracted from the experience. Undying was basically the first post-SS2 game that made the focus all on traditional action FPS gameplay. It half succeeded. For the first half of the game, it was pretty good. A spooky intro before any enemies appear. Weird stuff happening. The early ghoul/wolf enemies (howlers) were the first melee enemies in an FPS game to actually be a threat (SS2 and Doom monsters could be endlessly back stepped). The weapon/magic system was innovative at the time. Then, shortly after you dispatch the first sibling, it starts unraveling. You go from spooky gothic monsters to fighting human monks (snooze), unscary pirates, and finally cavemen(!) in a level that seems like it was taken out of a Turok game. They obviously ran out of time making the game and you're rushed straight to the last boss. So you had half a good game...for the time. It has NOT aged well at all. The action is clunky and the enemies are just annoying after 15 years of advancements. And that's while you're still in the first half! Once the boring 2nd half kicks in, all but the most hardcore nostalgia players will most likely quit. For the super nostalgic and game historians only.
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Posted on: December 16, 2018

deadlydeaththor
Владелец игрыИгр: 143 Отзывов: 7
An oldie, but goodie.
Clive Barker's Undying was a game both ahead of its time, and a product of its time. How is this juxtaposition possible? Well, listen, and find out. Undying is an atmospheric, story-line-driven FPS made with the Unreal Tournament engine, based in the 1920s in a fictional place, with mixed themes of both classic Gothic horror and a slight tinge of the cosmic horror brought about by HP Lovecraft. With all that said, you play as Patrick Galloway, a veteran of WWI and paranormal investigator, going back to his war-buddy's (Jeremiah Covenant's) estate to help with strange happenings... The gameplay is a product of its era: You kill monsters, fight bosses, and solve level-based puzzles in a way that is very akin to the classic "key-fetching" genre of FPS games, although this key-fetching in its highest form, with the puzzles fitting to the levels. What is different is the inclusion of upgradable spells, and ammo types for weapons. Furthermore, some design choices, like an in-game journal, and radial-dial menus for weapon and spell selection really add quality of life and mark the game as ahead of its time - these are game design aspects which wouldn't be fully capitalized on or popularized in gaming for another five years. That said, where the game really shines is the atmosphere - it feels that you are running around on a creepy estate where the fabric of reality is wearing thin and strange things are afoot. Major kudos to the sound designer! You can tell they put a lot of work in that area. If you are looking for an action-shooter with weird and interesting things, this is the game for you. There are a variety of enemies and ways to kill them that it'll warrant a couple playthroughs. If you're a casual gamer, you may become frustrated with juggling your inventory and switching between weapons/spells, especially in the heat of combat. If that sounds like something you might get angry with, I recommend playing the game on easy - but still give it a shot!
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