Posted on: March 6, 2022

Saamat
Владелец игрыИгр: 327 Отзывов: 27
Gr8t mix of NES games Diablo & John Wick
No, you read right. IMHO the game entalis: 1) game graphics and boss battle mechanics straight from several NES games; 2) Diablo series (D1-D3) - most heavily from D1; 3) John Wick atmosphere (currency system, vendors, some heavy guitar music). NES inspiration: boss battles easily remind some best NES titles like Bucky O'Hare or Batman Returns. Bosses & act bosses usually have some mechanics you need to learn to avoid or use against them. This becomes very evident in case of Terrelava bosses. They also have those long health bars just and attack animations reminiscent of NES games. Diablo portion: CoM is an aRPG. You crawl trough dungeons etc., kill mobs and baddies, level up your characters and empower them with new abilities and stats improvements (workshop & book of Rea). Family members have unique abilities but some are shared among all the family just like ability synergies in D2. Characters resemble Diablo classes from D-1-D3. Side quests, souvenirs, journals and story tidbits can be found in dungeons similar to D1. Oh yes and instead of Mt. Arreat we have Mt. Morta as the ultimate goal. Obelisks work just like D2 shrines. Runes work just like in D3. Terralava music in CoM relies heavily on guitars that reminds me of Tyler Bates' OST for John Wick. Also, aside from Morv (standard gold) there also Jewels that act as both keys to premium chests and trade tokens with the vendors (shopkeep, gambler, rune mender) You'll need those to trade divine rellic, blessings, talismans. L8r on some recued NPCs will offer a free item in a dungeon. Children of Morta also includes three minigames: pong, three cups and "press plates in the right order". if you win you get either a random item. The game has a linear but rich and compelling story that is told piece by piece. Some tidbits are told once you exit5 a dungeon. That way the game fakes convincingly to be a RPG instead of aRPG Overall, Children of Morta still has its own style despite borrowing from Diablo. Thumbs up!
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