Posted on: August 1, 2020

CatR
Владелец игрыИгр: 412 Отзывов: 50
Short and Sweet
The entity you play as really doesn't face much oppossition for large swathes of the game, so your primary antagonist will be puzzles. This is not a problem, as the puzzles are based on the entity's skillset which changes based on how many helpless people it has consumed. Changing the size of your entity through eating and discarding bodymass switches up your skillset which means even small puzzles might mean threading the needle of when and where to use your abilities such as throwing spide webs and using harpoons. However, the game does pull a few punches, presumably to not be frustrating, and some puzzles feel a little simple when the mechanics seem to allow for much more. But they do make you feel clever when you complete them, and they are all stepping stones to later and more complicated challenges. Other than that the controls are very satisfying for the first half of the game. Your entity being small or medium, you can use a gamepad for comfortable navigation; or if you are using a mouse you can do some very subtle manipulation. I personally enjoyed rattling doors to lure in victims, then gently opening them and pulling the unfortunate soul into the maw. However once the game reaches its endgame your bodysize is simply so large and so drawn-out you can and will get stuck frequently between objects. A later mechanic of avoiding bombs can be very frustrating when your tail is still in danger but you can not see it because your head is a screen away. However, aside from this the game handles smooth and goes by at a quick pace. The final mission gives you multiple ways to approach the threats that prevent your ultimate victory, and this is quite frankly great. I wish there were more of these segments thrown in here and there to give the player some creative mayhem inbetween all the puzzles. A bit short, quite fun, atmospheric, and with a little 'The Thing' twist at the end to give you a frighten. Quite fun.
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