Posted on: September 17, 2023

Mogan
Владелец игрыИгр: 141 Отзывов: 1
Starts well enough, goes wrong quickly
Shadow of the Comet starts off as a promising Lovecraft adventure game, but around the halfway point really loses its way. The biggest issue is puzzles which the player isn't given enough information to solve. In the early game, the main character can "look" at many of the objects and areas in the game world and will provide a description of what he sees. A lot of these details are important for solving puzzles and allow attentive players to progress using logic and memory. In the second of three in-game days, there are suddenly far fewer opportunities to "look" at the environment, and consequently very little information about what the next steps should be. This is also the point at which the game begins peppering puzzles with lots of fail-states which require a reload. The end result is the player having to brute force most puzzles and being punished for not saving constantly, which isn't satisfying gameplay even when the solution is guessed quickly. Shadow of the Comet is clearly made by developers familiar with Lovecraft, and the Cthulhu Mythos is mostly well used ... except when it comes to the non-player characters. There are numerous NPCs in the game which get little introduction (some introductions can even be missed) and most of those are frontloaded early in the game. Later in the game, conversations will start referring to these characters the play has met only briefly, if at all, and it's really impossible to remember who the game is talking about. Worse, remembering who 's who becomes important the gameplay, resulting again in the feeling that the only way forward is trial and error. Not to mention making it difficult to follow the plot. Overall, Shadow of the Comet is pretty weak. What starts as a classic feeling 90s point-and-click adventure game devolves into a rushed feeling mess in the back half of the game. It's a shame, because the first third or so is quite promising.
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