Внимание! В этой игре нет русской локализации.Джорджу Стоббарду и Николь Коллар вновь предстоит отправиться в кругосветное путешествие, преодолевая опасности, собрать все улики и раскрыть тайну Спящего дракона.
Зло стремится овладеть древней силой невероятной мощи, и наши герои оказываются втянутым...
Джорджу Стоббарду и Николь Коллар вновь предстоит отправиться в кругосветное путешествие, преодолевая опасности, собрать все улики и раскрыть тайну Спящего дракона.
Зло стремится овладеть древней силой невероятной мощи, и наши герои оказываются втянутыми в этот заговор. Обстоятельства, таинственные совпадения и сама судьба сводят их вместе, и теперь они должны дать бой ужасным силам, раскрыть древний заговор и обнаружить дьявольский источник первозданного зла.
Наша парочка побывает в жарких джунглях Конго, жутких замках Праги, в темных подворотнях Парижа и английской деревушке Гластонбери, распутает загадки зловещего «Мансукрипта Войнича», раскроет тайну Спящего дракона и спасет человечество.
От создателей Lure of the Temptress и Beneath a Steel Sky – встречайте Broken Sword: The Sleeping Dragon, третью игру в серии Broken Sword.
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Сложные головоломки перемежаются с реалистичным расследованием
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Fisrt of all, I'm a fan of the Series BUT BS3 is miles away from his predecessors in many ways.
1. It's not a Point and Click Adventure. Instead you have to use the Keyboard/Gamepad and the controls are not that good.
2. In the early 2000, evrey Game Conpany thought, everything must be in 3D now. Wrong!
3. Put 1. and 2. together. The Result: It became some sort of an action game. Yes! That's what everyone wanted how played BS 1 & 2.
4. OMG. there Faces! Instead of programming/designing the whole face, they did only half and mirrored it.
The only thing thats good is the story itself. It's not enjoyable when you have to run from someone and don't get to see were you going because the Camera is facing you and not what is in front.
As much as I liked the first two games of the series, I can't deny the fact that The Sleeping Dragon was a huge disappointment. It's like in everything the developers have taken a step or two backwards. I believe Charles Cecils idea was to bring classic adventure games to the present day and make them more appealing for gamers who find p&c- games too hard. Didn't work.
So what he did, he ripped mouse-driven controls off, and replaced them with crappy keyboard only-controls. Combine that with switching camera-angels and 3D environments and you have a mess on your hands. Ok, in the end the controls work almost decently, but still my poor keyboard took too many angry punches from me. And not because of the puzzles.
Talking about the puzzles. They do still exist, but in many places they've been altered to look more "exiting" and "dynamic". So now you have to push square boxes all the time to cross something like a meter-high obstacle. Without exception these puzzles are really, really easy, and I got really pissed when it took more time to push the boxes in place than to solve the problem.
In 3D-world some puzzles are of course about jumping. Same problem as with the boxes, the puzzle is easy, but getting to the destination takes forever. Jumping and climbing is clumsy, completely automated and painfully slow. You walk forward, push a button, watch a clumsy animation and repeat for X-times.
In the beginning the storyline is good, but as time goes on it falls to the kind of unnatural end of the world-thing that I don't personally like very much. In the end I was like "Meh, that's just sad".
For the fans of the series BS3 is worth playing, but I wouldn't recommend this to anyone else. If you are looking for a good 3D puzzle-point&click-adventure, play Gabriel Knight 3.
The story is fun and the puzzles are still challenging like the first two (amazing!) games. But the 3D and new controls killed this game for me. I do NOT agree with people who claim that the transition to 3D was successful. I was seriously let down when I saw the gorgeous jaw-dropping first two games were changed to a 3D rip off. Sure the game, story and gameplay-wise, is still a high standard, but if you don't like the style like me, I think you will be at least a bit disappointed. Be warned.
For me adventure = point & click (or if you're hardcore write). Instead you get (unwillingly) 4 games in 1. First the Tomb Raider to spoil the fun and learn how to walk. Then the Wolfenstein (the one from 90's) to touch every wall to check if there is a "secret". Then comes Sokoban to move crates, vases all over the place. But most frustrating is the interface where you need to check which button to push to perform desired action - like a game where you learn to type fast on keyboard.... I've completed BS 1 & 2. This I quit after 30 minutes and never opened it again.
Not even half as good as the brilliant original Shadow of the Templars and its successor Smoking Mirror, but it's not that bad. It shouldn't have been marketed as a Broken Sword title, because expectations went through the roof and they didn't even try to live up to them. They just changed the entire franchise. They even mocked it.
The puzzles are extremely easy.
The box, platform and action sequences provide an unwelcome change to the series as a whole, but within this game that has close to zero challenges they provide some welcome variation. My verdict on the box puzzles is that they don't fit in the franchise, but in any other game within another franchise I wouldn't have found them tiresome.
The stealth sequences are ridiculous given guards can't see further than 2 meters away in well-lit spaces.
There's a riddle in the game about crossing a river that's as old as sliced bread, which shows how out of ideas the developers must have been.
In short, this game tried to expand on the original Broken Sword experiences and fell short. The story is a joke, full of gaps and holes, and a truly ridiculous ending to boot.
The only good stuff are the return of George Stobbart's voice actor, and some references to the earlier games such as the return to Montfaucon. The workman and the nobel prize winner returning would normally have been welcomed, sadly the characters have been raped.
Disregarding all that, I did finish it without getting bored too much. Mildly entertaining if you're willing to forget they raped your probably favorite video game franchise (as it is in my case).
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