Bloodstained: Ritual of the Night is the FULL game experience, an exploration-focused, side-scroller action RPG packing all of the best features you've come to know and love from the Metroidvania genre into a single, content-packed game.
Play as Miriam, an orphan scarred by an alchemist’s curse...
Bloodstained: Ritual of the Night is the FULL game experience, an exploration-focused, side-scroller action RPG packing all of the best features you've come to know and love from the Metroidvania genre into a single, content-packed game.
Play as Miriam, an orphan scarred by an alchemist’s curse which slowly crystallizes her body. In order to save herself, and indeed, all of humanity, she must battle her way through a demon-infested castle summoned by Gebel, her old friend whose body and mind has become more crystal than flesh.
WHAT'S IN THE GAME?
13 FREE DLCs via future content updates. “Speed Demon” Update containing Speed Run Mode, Boss Rush Mode and the Pure Miriam outfit available at launch!
Addictingly tight and satisfying gameplay alongside a rich new story in the gothic dark fantasy style of Koji Igarashi, the celebrated godfather of "Igavania" games.
Story cut scenes and NPC interactions fully voice acted by a star-studded cast, including actors like David Hayter, Ray Chase and Erica Lindbeck to name just a few. (Seriously, we have a lot of voice acting star power in this game, it's kinda nuts...)
Three playable characters, two of which have yet to be revealed...
Literally a metric ton of weapons and spells, which you can upgrade, level up and visually customize.
Beautiful 2.5D graphics: 3D models crafted with a lot of love and care on a 2D game environment. That means lots of cool tricks that "regular" 2D can't do...
THE FUTURE
Expect a worryingly large amount of announcements and updates, everything from updating the look of this Steam page to the game in general. It's going to be one wild ride.
Developed by Artplay, Inc.. Published by 505 Games S.p.A.
"505 Games" and the 505 Games logo are all trademarks and/or registered trademarks of 505 Games S.p.A. All rights reserved.
"ArtPlay, Inc." and the ArtPlay logo are all trademarks of ArtPlay, Inc. All rights reserved.
“Bloodstained” is a trademark and/or registered trademark of ArtPlay, Inc.
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I love it! To be honest with you I wasn't quite sure I was going to like but it's getting better and better!. Customization is great. lots of weapons, items & armor to experiment with. Soundtrack it's outstanding and meaningful. What can I say? This is what a good game is supposed to be!
Having recently fallen in love with the Metriodvania genre due to games like Hollow Knight and the Messenger, I have never played either of the originators, Metroid or Castlevania. I went into this game with high hopes and was not disappointed. The gameplay is smooth and responsive, the combat has a ton of variety. The boss battles are great, rounded out by a fun soundtrack. My biggest complaint is that unlike Hollow Knight and the Messenger, exploration feels like the weakest part of this game. The castle feels assembled rather than a natural environment with interesting areas to explore or see. I found myself saying "oh cool a Lava area," rather than inquiring why is this lava pit down here or why does this castle have this area.
That being said, having another fun Metroidvania game on GOG is a blessing for me and I plan on continuing into NG+ once I round out the very intensive 100% completion. The game is clearly made for fans of both previous fans of Castlevania and a new round of fans for Bloodstained. I eagerly look forward to the additional characters coming to this game.
this game is good. 16 hours in and half way. loving the shard combat and the crafting system. this game packs alot of stuff from bunny ears to hard core armour. shoes that sqeak everytime you step. if you want to support a good game without microbull transaction AAA want to be game developers live service bs this is the game for you.
Having played through the entirety of the game at least once, it's clear that there is some love to Castlevania's themes throughout the game (obvious given it's creator's roots and background). The game most resembles the GBA Castlevania game "Aria of Sorrows" (AoS), matching similar to it's map layout for the first part of the game before you figure out the path to the true Ending.
On that note, there are a few things this game does better and worse than Aria of Sorrow.
-Difficulty
AoS had a pretty good difficulty curve, letting you feel weak at the start and strong by the end. Bloodstained struggles by being inconsistent. Story Bosses can sometimes be super easy, but you can get wrecked by simple mobs until you find one or two abilities that you'll spam. Because your meals count as healing items, with grinding you can out-feast your way out of almost any fight. But even at level 60, an optional boss was doing 1/6th my health per hit, and could stack multiple hits in a couple seconds.
-Story
Bloodstained gets the edge for having distinct characters, but misses the mark by hiding a lot of lore through the map on bookshelves, and a sudden plot twist in the last hour. AoS was a little weak, but you knew all the characters early, and your abilities being so strange in the game fit well with that game's twist.
-Progress
Bloodstained suffers by relying on a small number of strong abilities and grinding for gear and meals to get stronger. AoS had grinding for abilities, but exploration also gave you everything you needed. The only required grind was the abilities to reach endgame, and you didn't require strong abilities, just keen reaction and planning.
-Music
Bloodstained with full scores wins over the gameboy advance of course, but AoS was to my memory more thematically appropriate.
-Overall
Bloodstained is a fun game for those who've been itching for the next 2D Castlevania, but needed to have better gameplay balance to really shine.
From start to finish, Bloodstained is exactly what it sets out to be - a spiritual sucessor to the Castlevania games that Konomi isn't interested in making anymore. The controls are spot on, there's a ton of findable and craftable weapons, the magic system is neat and just packed with diagetic flavor. I love it.
In short, you play as Miriam, a young woman infected with some sort of mystical crystal that allows her to absorb the souls of monsters, but may or may not be killing her. You're on a mission to stop another crystal possessed individual from unleasing an apocolypse that would destroy mankind. And that's more or less it.
The game looks great, although the quality can be a bit uneven at times and some things look strangely out of place. I would have preferred a hand-drawn or pixel style, but this rendered stuff looks good for what it is.
Gameplay is satisfying - you run around using a variety of weapons and powers, mercelessly slaughtering the monsters in and around the castle. As you unlock certain powers, more places become available to you. Poking around and being inquisitive yields rewards and, in one case, is required to advance the story, sotalk to everyone and look at everything you can. Controls are good, but not perfect (I mean, it's not Dead Cells, after all).
Overall, it's a great game. My biggest complaint, I suppose, is that the devs promised continuing updates and added content, but there hasn't been an update since October - and that was mostly just to get the Switch version working right. I eagerly await added content, but it seemed like they were going to bring it in a bit faster than they have, and that's kinda a letdown.
Still, great game worth multiple playthroughs. Get it!
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