Posted on: June 3, 2020

iPie55
Владелец игрыИгр: 31 Отзывов: 5
Бессмертная классика
Из всех игр, сделанных на Build Engine эта, пожалуй, самая лучшая. Играется отлично!
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Posted on: June 3, 2020
iPie55
Владелец игрыИгр: 31 Отзывов: 5
Бессмертная классика
Из всех игр, сделанных на Build Engine эта, пожалуй, самая лучшая. Играется отлично!
вам это показалось полезным?
Posted on: May 16, 2019
cornbredx
Владелец игрыИгр: 659 Отзывов: 30
Modernized and still great
As someone who has played the original Blood over and over since the late 90s I can say that it's difficult to go back to build engine games. I only recently realized why this may be, and it really has mostly to do with controls. The old build engine games don't actually look up and down (I mean, you could, but it deforms the image because the engine was not built to do that properly) and so actually you shouldn't really even play them with a mouse. This update to Blood really shows how you remaster these games and make them enjoyable today. The mouselook is true mouselook, so when you look up and down it doesn't appear to deform the entire world. Since the NPCs are sprites, though, they remain flat images. This means you have to accept that the mouse look does not change the 1 dimensional nature of the sprites (they'll always be flat). Even still, and this was true of several build engine games, these games used voxel so there were rudimentary 3d objects in the world (such as pick ups, and certain objects like lamps and what not). It makes for what would now be considered a fairly interesting look. If the game was actually designed to look this way today it could be considered a weird throw back aesthetic choice that mostly works. The game play still holds up, despite it's simplicity. Blood was always my favorite of the 4 build engine classics (everyone always forgets Redneck Rampage). It has a wonderfully sinister and creepy atmosphere (especially if you play with the CD music) and I just always liked the over the top gore and cult aesthetic the game leans on. It's one of a kind, even still, and the cheeky nature of the quips that all build engine games utilize is in no short supply here either. Overall, even if this isn't the original Blood, it updates it in ways that makes it feel like it's the Blood you remember. It modernizes the controls so you can just play this awesome classic without the more dated aspects. Overall I highly recommend this remaster.
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Posted on: May 14, 2019
artturis
Владелец игрыИгр: 10 Отзывов: 1
Great classic FPS, waiting for updates
Personally I was a bit disappointed with this because I had just played the first episode with One unit whole blood + BloodGDX and after trying this out I can't help but think this is official port is not quite ready for publishing. There are a lot of bugs & weird differences between this remastered version and 'original' Blood that are mentioned already in different reviews. Some minor things that bugged me that I didn't see mentioned elsewhere: - Not being able to play splitscreen with k+m & controller (sure k+m is maybe a bit OP and 2 controllers provides better more even experience) - When saving and overwriting, you can't just 'double press' enter to save with the previous name. This deletes your savegame as it tries to save without a name - Slow respawn in single player i.e. not being able to load with use button (Yes, this is pretty minor. Still I'd like to see it being applied) - No option to make a private online game or set a password - No 'revive' functionality in multiplayer co-op. These are quite small things but considering that at this moment BloodGDX is better (atleast for singleplayer) and AFAIK it was developed by one guy. This was an official port with a lot more resources, so it feels like this was rushed to the market a bit too early.. Hopefully these problems will go away with updates!
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Posted on: June 7, 2021
nferno
Владелец игрыИгр: 181 Отзывов: 16
Review from a fresh blood
I tried playing Blood many moons ago, but got turned off by its initial difficulty spike. What made it click for me this time is that I now approached the game differently: instead of running and gunning, I played it a lot slower and more methodical. Blood often gets paired up with Duke Nukem 3D and Shadow Warrior as "the holy trinity of Build engine games". There's a lot of similarities among the three games: tongue-in-cheek humour, a protagonist that talks in catchy one-liners, creative level design with lots of interactivity and explosions, ... The mistake I made was thinking that Blood would also have a similar play style as D3D and SW, i.e. you can usually run around guns blazing. I tried, but the cultists got me fast! (They're the hitscanning enemies littered throughout the entire game + they react very fast + throw explosives.) The game becomes really enjoyable once you figure out how each weapon works, which weapons to use in which situations .. and peek around every. single. corner. The enemy placement can be pretty sadistic sometimes :) With this in mind, there still will be an initial difficulty spike, so you'll be quick-saving & -loading a lot at first. A big part of it is that you start out with some unconventional weapons: a pitchfork, dynamite, and a flare gun where you have to wait a few seconds before your shot has any effect. (Oh, but once it takes effect, it's supersatisfying!) The game doesn't explain anything, so it takes some trial and error to get the hang of these weapons. Once you make it through the first few levels though, you can make it to the end. Apart from the uneven difficulty curve and some small quirks, I enjoyed Blood a lot; satisfying gameplay loop, great level design and atmosphere. A cultist classic.
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Posted on: May 30, 2023
wengart
Владелец игрыИгр: 333 Отзывов: 15
Not perfect but a good way to play Blood
Blood: Fresh Supply isn't the perfect modernization of Blood, but its good enough that I would easily recommend it to any newcomer or dilettante.
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