Posted on: November 1, 2023

Venus_in_Libra
Владелец игрыИгр: 831 Отзывов: 74
Stiff controls and vexing gameplay
Good art style, nice atmosphere, alright music. Stiff and clunky controls, lack of mobility (both traversing and combat), confusing combat (how to approach enemies) and annoying enemy placement, vague storytelling. I have little experience with Soulslikes or 2D platformers so I kept thinking "Maybe Im just bad at this and need to get used to it, be more strategic regarding enemies, patient in approach, etc.". No, this game has issues and people are most likely ignoring them because thats what people do with something they like, make excuses for its shortcomings. I know its a different game, but I never had an issue accepting death or damage in Hades. Every time I failed a run I could see that I wasnt good enough in something. There was almost always a way I could escape damage, I just had to be better. Here its the opposite. Almost every time I take damage I feel the game is cheating. I either cant move the way I want, the enemies are positioned in a way as to not let me handle them properly, trial and error gameplay and if you manage to put yourself in the wrong position you will get hurt a lot or even die. The times I did do well against the enemies I felt I was cheesing the game. Waiting near ledges to pick one off, waiting until other enemies go outside the screen. Ive played games on hard difficulties before and hard games in other genres, so I can tell when the game is hard because I need to do more/better or when its designed to be vexing through artificial means. This one feels like the latter. A purity test through grinding gameplay.
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