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Blasphemous

в библиотеке

4.3/5

( 363 Reviews )

4.3

363 Reviews

русский, English & еще 8
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Blasphemous
Описание
A foul curse has fallen upon the land of Cvstodia and all its inhabitants - it is simply known as The Miracle. Play as The Penitent One - a sole survivor of the massacre of the ‘Silent Sorrow’. Trapped in an endless cycle of death and rebirth, it’s down to you to free the world from this terri...
Отзывы критиков
84 %
Рекомендуем
IGN
7/10
Eurogamer
Recommended
GameSpot
7/10
Отзывы пользователей

4.3/5

( 363 Reviews )

4.3

363 Reviews

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О продукте
2019, The Game Kitchen, ESRB Рейтинг: Mature 17+...
Системные требования
Windows 7 64-bit, Intel Core2 Duo E8400 or AMD Phenom II x2 550, 4 GB RAM, GeForce GTX 260 or Radeon...
Дополнения
Blasphemous Digital Art Book, Blasphemous Digital Comic Book, Blasphemous Original Soundtrack, Blasp...
Time to beat
14 hMain
19.5 h Main + Sides
30.5 h Completionist
19.5 h All Styles
Описание



A foul curse has fallen upon the land of Cvstodia and all its inhabitants - it is simply known as The Miracle.

Play as The Penitent One - a sole survivor of the massacre of the ‘Silent Sorrow’. Trapped in an endless cycle of death and rebirth, it’s down to you to free the world from this terrible fate and reach the origin of your anguish.

Explore this nightmarish world of twisted religion and discover its many secrets hidden deep inside. Use devastating combos and brutal executions to smite the hordes of grotesque monsters and titanic bosses, all ready to rip you limb from limb. Locate and equip relics, rosary beads and prayers that call on the powers of the heavens to aid you in your quest to break your eternal damnation.
Explore a Non-Linear World: Overcome fearsome enemies and deadly traps as you venture through a variety of different landscapes, and search for redemption in the dark gothic world of Cvstodia.


Brutal Combat: Release the power of Mea Culpa, a sword born from guilt itself, to slaughter your foes. Acquire devastating new combos and special moves as you purge all in your path.


Executions: Unleash your wrath and relish in the gory dismemberment of your adversaries - all in beautifully rendered, pixel-perfect execution animations.


Customise Your Build: Discover and equip Relics, Rosary Beads, Prayers and Sword Hearts to give you the new abilities and stat boosts you need to survive. Experiment with different combinations to suit your playstyle.


Intense Boss Battles: Hordes of gigantic, twisted creatures stand between you and your goal. Learn how they move, survive their devastating attacks and emerge victorious.


Unlock the Mysteries of Cvstodia: The world is full of tormented souls. Some offer you aid, some may ask for something in return. Uncover the stories and fates of these tortured characters to gain rewards and a deeper understanding of the dark world you inhabit.


Blasphemous. Developed by The Game Kitchen. © 2019. Blasphemous is a trademark or registered trademark of The Game Kitchen. Published by Team17. © 2019. Team17 is a registered trademark of Team17 Digital Limited.

Популярные достижения
Бонусы
Содержимое
Standard Edition
Digital Deluxe Edition
артбук
комикс (8 страниц) (EN)
Soundtrack (MP3)
комиксы
саундтрек
‘Alloy of Sin’ Character Skin
Системные требования
Минимальные системные требования:
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Time to beat
14 hMain
19.5 h Main + Sides
30.5 h Completionist
19.5 h All Styles
Детали игры
Работает на:
Windows (7, 8, 10, 11)
Дата выхода:
{{'2019-09-10T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Размер:
710 MB
Рейтинг:
ESRB Рейтинг: Mature 17+ (Violence, Blood and Gore, Nudity)

Особенности игры

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Отзывы пользователей

Posted on: June 12, 2020

vdrandom

Владелец игры

Игр: 768 Отзывов: 21

a solid metroidvania

The good. Art style is fantastic, with heavy inspiration from multiple sources yet unique and reconizable. Animations are gory and beautiful to look at, they don't get old thanks to how well they are made as well as how they don't get in the way. All the good things you'd expect from a metroidvania are there: exploration is mostly rewarding, the game provides a fair amount of puzzles and collectibles. Locations are varied and are not too large. Bosses are varied, well balanced and feel like a proper challenge. Beating every one of them was a delight and felt properly rewarding. Combat is mostly fair and predictable. If you fail, it is your mistake. The meh. Map is surprisingly useless for a modern metroidvania. Collectibles are not marked at all. I don't know why they keep doing it, looking for that one collectible you somehow missed is tedious. Platforming is mostly serviceable, but the camera does not provide enough ability to look around, falling down to your death because you haven't seen the pit can happen. The way they implemented the DarkSouls-like 'collect your corpse' mechanic is kinda cool, kinda bizarre. It provides a benefit, but as for the punishment, not so much. The bad. Combat is very much a mixed bag. It is fair, yes, but dodging does not always work as expected: some attacks cannot be dodged and it is never obvious which ones. Enabled an item that prevents collision damage? Nah, you're still getting it, but slightly less often. Most of the stuff you find are collectibles. It doesn't feel rewarding enough. Large map is really suffering from the lack of means to fast travel. Navigating can and will be tedious if you aim for the 100% completion. Quests. Dark Souls is a good game, but can we please not borrow bad things from it?.. Quests should be more obvious and better explained. Occasional bugs. I had to restart the game a couple of times because of getting stuck or losing most of the control over the character.


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Posted on: October 8, 2019

trodai1

Владелец игры

Игр: 100 Отзывов: 2

Густая атмосфера

Хоть местами и есть баги, особенно что касается платформинга, но гутсая атмосфера, боевка и стиль перекрывают данные недостатки. Также хорошо что игра видит любой геймпад, сони или иксбокс. Не во всех играх дуалшок работает нормально.


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Posted on: January 21, 2020

Oscar_Gold

Владелец игры

Игр: 280 Отзывов: 3

Страдания, которые приносят радость.

Blasphemous представляет из себя метроидванию с элементами Souls. Действие игры разворачивается в мрачном готическом мире, с большим акцентом на религии, и в роли безымянного протагониста предстоит его исследовать. Мир достаточно большой, поделённый на несколько зон. У каждой из зон есть свои особенности в ландшафте. Практически в каждой из зон есть свой тип врагов, со своим стилем боя. Соответственно, к каждому типу врагов необходим отдельный подход. Кто-то из врагов контрится блоком, другие боятся уворотов, с последующими ударами в спину. Боссы в игре уникальны, как своим видом, так и техникой боя. В игре большое количество тайников и секретов(треть из которых совсем неочевидна). Часть секретов остаётся недоступной до тех пор, пока в арсенале не появится нужная способность или снаряжение. Имеется и прокачка протагониста как его скилов, так и снаряжения. Сочетание визуала и музыкального сопровождения позволяет с головой погрузиться в этот отталкивающий гнетущий мир святых и богохульников и задержаться в нём на долгое время.


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Posted on: September 6, 2023

thundergod9

Владелец игры

Игр: 275 Отзывов: 9

A very pretty game of pure misery

The game is gorgeous and the presentation is great all around, but I *hate* this gameplay, because even just a couple of hours in it *really* enjoys causing the player suffering. The game has a fondness for cheap, obnoxious enemies placed in such a way that you will struggle to be able to hit them at all as they tag team you, plus very clunky combat, in addition to the player taking damage on contact (a mechanic that I am not sure has *ever* been anything other than trash and bad design) often means that you will have to die and re-tread the same few screens over, and over, and over again. The parry doesn't feel good or very consistent -- it often felt almost *too* generous with some attacks, but with some others it felt like I was doing everything correctly and still getting hit. The dodge only *sometimes* seems to give you immunity frames, which means when you need to use it to get to the other side of an enemy you will randomly take damage from contact and go nowhere instead. But the biggest thing that I absolutely *despise* is the platforming. This game doesn't feel very precise at all, and yet you *have* to platform precisely. Whoever designed the Grave of the Peaks should never be allowed to design a level ever again and owes me the money I spent on this game. Randomly shifting wind that pushes you back and forth, with enemies that can attack you from any angle with a dash that starts too far away from you to hit them (assuming they're not doing it from below you, where you can do *nothing* about it) while you have to move between narrow platforms, including crumbling platforms that you can't clamber onto and will *literally* fall through if you don't land *exactly* in the center -- that area is a travesty of horrible and deliberately cruel design that was so not fun I wanted to hurl my controller through the wall and is the biggest reason I uninstalled the game and will never touch it again.


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Posted on: September 16, 2019

MikeNnemonic

Игр: 708 Отзывов: 3

Left Wanting

To start, I can't speak for the PC controls since I opted for the Switch version, but my review focuses more on the general gameplay than anything else. The game is competent enough, but it feels rushed. It sets the bar pretty high to start with. There's a very high level of detail found in the pixel art. The animated cutscenes are great. It does a great job setting up the atmosphere and gets you excited to dive in, but it just feels so lackluster after a while. It's the small things that just accumulate over time. You'll gradually notice that the attention to detail put into the art didn't quite transfer over to a lot of the level designs. You'll notice that the variety of enemies isn't as varied as you'd have hoped, seeing certain ones used over again in other areas where they just don't thematically fit in. You'll discover that, yeah, if you read the tips, that floating jump attack is kinda nice, but it'd sure be nifty if you could slash downward when certain mobs make a habit of hovering below your reach. You'll collect a number of rosary knots, wonder what to do with them and wonder why the NPC you need to interact with to make them functional wasn't somewhere you could find them earlier considering you've already found five or six bike vessels by this point. You'll be near the end of the game, finishing up a side quest where you're rewarded with the ability to run through mud and wonder why did they wait so long to give me this skill and why do I have to constantly juggle relics when they just seem like they perform functions that should just stay on at all times after you acquire them. You'll even wonder why they opted to do what they did with the map where sections go dark unless you highlight them with your cursor, you can't zoom in and you just wish you could drop some pins on important areas. That's my review basically: lot of small gripes for a game I was expecting to be an overly polished masterpiece. 2 instead of 3 because I'm bitter.


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