Battlevoid: Harbinger – это сложная игра в жанре космической научной фантастики, в которой смешаны разные жанры: «рогалик» (roguelike), походовая звездная стратегия и космические битвы в реальном времени. Вы – юный командир, которому поручено проникнуть в тыл врага, отправившись в далекие неизведанн...
Windows XP / Vista / 7 / 8 / 10, 1.8 Ghz, 1 GB RAM, 128MB 3D OpenGL 2.0 Compatible video card, 250 M...
Описание
Battlevoid: Harbinger – это сложная игра в жанре космической научной фантастики, в которой смешаны разные жанры: «рогалик» (roguelike), походовая звездная стратегия и космические битвы в реальном времени. Вы – юный командир, которому поручено проникнуть в тыл врага, отправившись в далекие неизведанные галактики, и вы понятия не имеете, что вас ждет после прыжка через гиперпространство.
The game exists in two modes: 1) impossibly difficult 2) impossibly easy. There is no middle ground. It starts out at impossibly difficult. You're expected to die over and over and over until you get the next bigger ship. Then, the first few fights are impossibly easy. Then you die over and over and over until you unlock the next bigger ship. Then you can get through the first dozen fights impossibly easy. And it just keeps going like this.
I find it impossible to believe this was play tested by the dev team. It feels dirty and slopped out with absolutely no planning on ships, enemies, components, weapons, really any of it aside from a couple half interesting mission stories. The game is 100% grind with no planning or thinking required beyond mashing the mouse button. I don't think you could pay me to play this again.
I've played this one on Android for a long long time. And it's a great game.
Sure, it's not like FTL and it doesn't need to be. You could conclude that by yourself by looking at the description and screenshots.
Initially it's very difficult but after an hour or so of tinkering with game's systems and with what it has to offer it all just clicks and the game turns into a fantastic - although admittedly somewhat shallow - experience.
I mean, creating an unstoppable force of 3 diverse ships configuration and wiping sectors clear of enemy forces in mere seconds never gets old.
A very solid game, more shallow than FTL and with a very steep learning curve. But still good nonetheless.
First, expect to die a lot in this game. A lot of the play involves the goal of un-locking better ships. As each mission progresses forward, your computer opponents will grow increasingly tougher. This is fine, since the game doesn't have any in-depth story. It may provide enough backstory for a why on something, but then, you just go and blow stuff up. It's pretty simple.
You start with a fairly strong ship. Strategy includes two parts: your two companion ships and your weapons. You can sort of hire or win "mercenary" ships for a relatively short while, and they have their purpose. However, you don't really need them. You ABSOLUTELY need companion ships, or you will have a short journey. However, you can't use them without weapons, and companion ships can be fairly expensive early on.
The starter weapons include a Projectile weapon and an Energy weapon, but you must buy these. You should be able to afford these at the start of any journey. These Primary weapon types focus on fighters, bombers, and capital ships. You also use Secondary weapon types for shooting at anything nearby, preferring missiles and other destroyable objects from enemy ships that come your way. If your fleet of 3 or less has a Carrier, then you can employ drones, fighters, or bombers. These are extremely useful for absorbing damage from stuff far away, but it usually means one of your ships has low health at all times.
Your beginning ship matters. You can not trade it away ever, until your journey ends. Carriers will usually explode if you enter a zone right next to something hugely powerful. Sometimes, only the Teleport will save you long enough, so you can run away. However, the nasties may chase you regardless.
Multi-player remains possible, but I did not test it. If you have a somewhat very low end graphics card, then this game should satisfy you for a while if you just need something to occupy you for the next few hours or so. For this, I give the game 5 Stars.
NOT RECOMMENDED, MOSTLY BECAUSE OF THE TERRIBLE LEVEL GENERATION, THE LACK OF GAME CONTENT AND THE OVERALL UNFAIRNESS AND REPETITIVENESS.
Most playthroughs end early because there is no generated resources for progression - you end up having to confront a group of enemies your basic gear cannot win against and you get owned like a slave. The game is basically four maps and then it is over. You basically clean-sweep three (3) or so sectors (once you find them) and move on to the next, a slightly different map. All generated maps are basically minimalistic routes mostly no way to bypass anything. That means if the game feels like generating three hull-damaging anomaly sectors in a row, you are going to have a hard time surviving. That is far from a rare occurrence.
There really isn't much content in the game. After reaching level 3 or 4, you can finally have ships with enough firepower to not get constantly slaughtered by common enemies. The game is stupid in that you can cheese everything with range, so you probably skip most of the items and get long-range Particle and Nuke Cannons and Lasers to fill the mostly useless small weapon slots.
Guess what you have to do to have those super expensive weapons? Farming. You can kill groups of non-dangerous basic enemies that spawn somewhat endlessly from the galaxy portal. If you don't do this and try to get by with sub-optimal stuff, any upcoming skirmish can end your game, especially against Celestials with insanely damaging guns. Even the tough ships get 100-to-0 against those in seconds on Easy difficulty. If you don't like grinding, you probably have a life and most likely won't like this game either. Yes, it features Difficulty Padding - little content stretched thin by making extremely arduous to get through.
Don't play this game expecting any kind of sensations of wonder. It is just another number-optimizing games e.g. damage vs. hull i.e. hitpoints. The game has no ending. It dumps you to the score screen.
What my partner sees; cute little boxes, firing pixel bullets pew pew pew"
What I see;
"Multiple dradis contact, enemy signature detected. Sir hostiles inbound!"
"Action stations, action stations. Set condition one throughout the ship. This is not a drill..."
"Scramble all wings and standby for enemy suppression barrage."
"Main batteries lock on your primary target and fire at will!"
and drum music...
If only "Battlestation: Harbinger" was the tactical battle part of MoO2
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