The Digital Deluxe Edition of BATTLETECH provides intrepid MechCommanders with exclusive access to the game's official soundtrack, insight into the design of BATTLETECH, as well as a variety of additional goodies.
CONTENTS
Base Game
Digital Soundtrack
Immerse yourself in the brutal universe of...
The Digital Deluxe Edition of BATTLETECH provides intrepid MechCommanders with exclusive access to the game's official soundtrack, insight into the design of BATTLETECH, as well as a variety of additional goodies.
CONTENTS
Base Game
Digital Soundtrack
Immerse yourself in the brutal universe of BATTLETECH with the game's original soundtrack.
Art Book
A digital art book that gives you a detailed look at the design of BATTLETECH.
Deluxe Avatar & Icon for the Paradox Interactive forums.
Wallpapers
Beautiful 4K artwork from the BATTLETECH universe to decorate your computer desktop.
From original BATTLETECH/MechWarrior creator Jordan Weisman and the developers of the award-winning Shadowrun Returns series comes the next-generation of turn-based tactical 'Mech combat.
The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. Upgrade your starfaring base of operations, negotiate mercenary contracts with feudal lords, repair and maintain your stable of aging BattleMechs, and execute devastating combat tactics to defeat your enemies on the battlefield.
COMMAND A SQUAD OF 'MECHS IN TURN-BASED COMBAT: Deploy over 30 BattleMechs in a wide variety of combinations. Use terrain, positioning, weapon selection and special abilities to outmaneuver and outplay your opponents.
MANAGE YOUR MERCENARY COMPANY: Recruit, customize, and develop unique MechWarriors. Improve and customize your dropship. As a Mercenary, travel a wide stretch of space, taking missions and managing your reputation with a variety of noble houses and local factions.
TAKE PART IN A DESPERATE CIVIL WAR: Immerse yourself in the story of a violently deposed ruler, waging a brutal war to take back her throne with the support of your ragtag mercenary company.
CUSTOMIZE YOUR 'MECHS: Use your MechLab to maintain and upgrade your units, replacing damaged weapon systems with battlefield salvage taken from fallen foes.
PVP MULTIPLAYER & SKIRMISH MODE: Customize a Lance of 'Mechs and MechWarriors to go head-to-head with your friends, compete against opponents online, or jump into single-player skirmish mode to test your strategies against the AI.
Нажимая «Соглашаюсь», я принимаю Пользовательское соглашение Paradox Interactive, а также подтверждаю, что понимаю условия Политики конфиденциальности.
Please be advised that the game works through Rosetta 2 and may not function properly on macOS with M1 chips.
Рекомендуемые системные требования:
Нажимая «Соглашаюсь», я принимаю Пользовательское соглашение Paradox Interactive, а также подтверждаю, что понимаю условия Политики конфиденциальности.
Great game. Has minor issues. I play on a crappy i7 Intel HD 4000 laptop and modern decked out desktop. Gameplay is there on both graphics turned down work fine. Not sure about sluggish performance its turn based. Sit back have a drink and blast some enemies. The 80s are back in computer form.
I was excited at first and expected a lot more from this game. Even after the first couple of days playing, I was hopeful. But I became disappointed as I kept playing. The gameplay was solid. That cannot be denied. Maybe they could have gave NAV points phonetic letters instead of crosshairs, to make it easier to specify different objectives.
A lot of things made this game painful. The music was terrible. It's that same generic chanting or humming that everything seems to have these days, as if the same people make music for everything. The voice acting was terrible and made me cringe HARD, especially the male villain's voice. I streamed every minute that I played it. I started out hoping the story would get better and that the characters would become interesting. But I was disappointed. I did not care about a single character as the game progressed.
And I couldn't help but to notice how like 99% of the characters in this game were ugly or weird looking. It made me think that an SJW designed the art. It's okay if some pilots were unattractive, since that is reality. But this really stands out because it appears that someone went out of their way to make all of the women characters look terrible (maybe the male characters too, but I don't look at them in the same way). Sometimes, it was hard to determine if a character's sex were male or female. Now look, I was generally on the political left. But I don't see why it's wrong to have both attractive female characters and unattractive. I worked around female pilots in the Navy. Some were hot, some were not. Nothing wrong with it. But it seems the designers really had a thing against attractive women. I miss MechWarrior 4 and MechCommander Gold's characters.
Everyone seemed to have scars or tattoos on their face. Or terrible haircuts. Some characters should have it. But it gets old fast when it seems like all characters are jacked up. The sarna art looks way better.
I was really disappointed to learn that BattleTech was going to stick with PGI's mech art. I have probably played MechWarrior Online for 5 years now due to my friends and the community, but I don't like what the game has become, and I never really liked their interpretation of mechs. I understand that it is necessary to make some mechs with different shapes, due to the FPS logistics of it, but BattleTech had a chance to do something different, a chance to have someone with a fresh perspective look at the core mech art and make something new out of that with HD graphics, and hopefully not like what PGI did with the Centurion, Battlemaster, or Kodiak, which looked nothing like what I knew and loved about MechWarrior. I can look at the art of MechWarrior: Living Legends ran in CryEngine 2, and can predict how much better their art would have looked in CryEngine 3 than PGI's art.
At first, I recommended this game to my co-worker. But after a few days of playing, I went back to him and said "nope", this game is not what I was hoping it would be. I'll just have to stick to running MechWarriors 2 through 4 in virtual OS's. They're old, but the stories, characters, and art still stand taller through the test of time, than what others can make with better graphics.
In some of the missions, it's like the game really tried to force the gameplay by giving a terrible reason why things are happening they way it does. For example, in one mission, a base's turrets are offline because there were enemy vehicles nearby which needed to be destroyed. But how does an enemy vehicle prevent turrets from coming online? I know the game wants the player to destroy the tanks without the help of turrets, but still, they couldn't think of a better reason? This type of bad story telling in missions reoccurs in the game. I'm sure fans will come up with their own ways to explain the story on behalf of the game, but then that's not good storytelling, to need others to explain it for them.
More cons:
-In the Mechlab, when trying to drop a weapon on an open area, you have to drop it precisely on the first free slot. You cannot just drop the component in any open area, thinking it will then automatically get placed where it should go.
-The inability to move mechs' positions in the bays is annoying.
-The weapons are not listed properly. This is because the game sees LRM10 and LRM15 as being in the order alphanumerically before LRM5, instead of being programmed to understand the difference. Also, it's frustrating to look for ammo. And when you add one weapon to your mech, you then have to scroll back through the weapons list just to find that same weapon again to add another. The weapon's list does not stay where you left it while adding weapons to your mech.
-The Skull/Atlas-head rating system of missions is not exactly an indication of difficulty. It is an indication of combined enemy tonnage, which would include tanks and base turrets, and then c-bills to indicate whether a +4 skull mission may include assaults. This isn't necessarily bad, but players may get confused, and a 2-skull mission may be more difficult to execute than a 4-skull mission, depending on how many enemies are rushing and from which directions.
-Kickstarter backer characters are designated as such in the pilots list. It's nice that the game included backers as characters, but don't tell us this in the recruiting area or in the game. Include this in the credits. Don't break submersion in the middle of the game.
-The random scenarios which appeared while traveling were lame. Some of them lacked other rational options and consisted of only options that I would never have wanted to pick in the first place. The scenarios were designed to force things along set paths, and that's understood, but it didn't feel like there was much of a choice.
-About the fat space Muslim, it was obvious SJW pandering. I understand that in BattleTech there are still people who follow barbaric Earth religions, and that's fine. But this character was so laughable. Every time I looked at her, I lost my suspension of disbelief and immersion in the game. And I'm a brown guy from a mixed Hindu/Muslim neighborhood. But still. I wanted to see all of the main characters die, because that's how horrible they were. This made me miss characters from the previous MechWarriors like Ian Dresari, Jen McQuarrie, Jules Gonzalez, Spectre, Castle, St Claire, Lawhorne, Epona Ri, Dominic, even Casey.
I was hyped about some Mech combat but BATTLETECH destroyed that pretty fast. This is an overall ok game but with one major flaw – the tactical aspect of combat is very limited; in many cases you’ll just end up exchanging blows with your opponents, and you can’t do much about it. And can someone explain to me how enemy bases keep their turret controls in very vulnerable places?
Rating: 50t of hot meh.
https://pixelloot.com
At AUD15.49 the Deluxe content is disappointing for anyone not purchasing it solely to support HBS in their endeavours. Overall the content itself isn't terrible, just very poor value for money.
PRO's
*Art-book is fantastic: 450 pages of interesting information and visually spectacular art.
*Wallpapers are beautiful, certainly a fine edition to any fans inventory for backdrops.
*OST has some fine tunes which actually do well as background ambience outside the game.
CON's
*Wallpapers are a dime-a-dozen and the ones provided feel more like they've been added to fill the Deluxe content rather than because they're unique. The Battletech and Mechwarrior genre have been around so many decades that the amount of outstanding artwork freely available for them is staggering.
*OST is mp3 only! Honestly, mp3 is what we find in game directories, in this era customers expect more of a choice (i.e. FLAC) when purchasing an OST as optional content.
*Forum (PDX) Icon's injected into a Deluxe package aren't exactly a new feature but it's certainly an ethical uncertainty when used to jack up a price tag.
On a personal level I feel it's good to support smaller companies trying to maintain a foothold in a world dominated by companies who spend more on advertising than development. While the current price doesn't make this deluxe package particularity good value, the economically aid it contributes towards the next HBS game makes it an invaluable purchase for supporters.
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