Batman™: Arkham Origins is the next installment in the blockbuster Batman: Arkham videogame franchise. Developed by WB Games Montréal, the game features an expanded Gotham City and introduces an original prequel storyline set several years before the events of Batman: Arkham Asylum and Batman: Arkh...
Batman™: Arkham Origins is the next installment in the blockbuster Batman: Arkham videogame franchise. Developed by WB Games Montréal, the game features an expanded Gotham City and introduces an original prequel storyline set several years before the events of Batman: Arkham Asylum and Batman: Arkham City, the first two critically acclaimed games of the franchise. Taking place before the rise of Gotham City’s most dangerous criminals, the game showcases a young and unrefined Batman as he faces a defining moment in his early career as a crime fighter that sets his path to becoming the Dark Knight.
Key Features:
The Arkham Story Begins: Batman: Arkham Origins features a pivotal tale set on Christmas Eve where Batman is hunted by eight of the deadliest assassins from the DC Comics Universe. Players become an early-career Batman as he encounters for the first time many of the characters that shape his future.
Enhanced Detective Mode: Think like Batman with an all-new Case File system that allows players to analyze seemingly impossible-to-solve crime reconstructions in real time. Combining Batman’s cowl sensors with the Batcomputer, players can digitally recreate crimes and study detailed simulation of the act as it happened.
Gotham City will learn to fear Batman: Take back the sprawling streets of Gotham years before its transformation into Arkham City. Glide above or battle your way through new and ever more dangerous districts in the quest for justice. Prevent crimes in progress, take down gangs of violent new criminals and explore deadly new locations, from the impoverished streets to the penthouses of Gotham’s wealthy.
Gotham’s Most Wanted: The city streets are filled with more than just Black Mask’s assassins. Locate and take down Gotham’s most violent and dangerous criminals to earn unique upgrades.
Lethal New Enemies: Fight new foes such as the Armored Enforcer, the Martial Artist and more – each of which challenge players to approach Batman’s FreeFlow Combat scenarios in different ways. Classic FreeFlow combat is expanded with every new opponent – and with Batman’s abilities to engage them.
New Gadgets: Utilize Batman’s signature gadgets or take advantage of powerful new additions such as the Remote Claw, the Concussion Detonator and more. Use the Remote Claw to create new routes by deploying strategic tightropes or directly attack enemies by stringing them up from vantage points. Ready the Concussion Detonator to stun and disorient groups of opponents in close combat.
New and Familiar Characters: Experience a fresh take on iconic Batman characters including Black Mask, Penguin, Deathstroke, Bane, Deadshot, Anarky, Captain Gordon, The Joker, Copperhead, Firefly and others yet to be revealed.
For the God sake. I am sure noone tested this game. Boss-fight with Deathstroke is non-fair hard. In the GSPD finding disruptor is brutally non-intuitive. How they managed to screw up such obvious things. 2013 year was. GTA 5 released. Gamefesigners and managers had not done their jobe. What the were thinking?
Arkham Asylum (the 1st game) is still better because it has the right balance of fight, exploration and story. Arkham City (the 2nd) felt lackluster and rushed, it had UI and UX issues, and just wasnt' a worthy sequel. If you really have to play something Batman this will do but it's just meh, despite having some good points.
This game, Origins, misses the mark because it uses grindy fights and first-attempt location design to be bigger rather than better. It also has an inadequate UI and could use better help in using your gadgets.
Without giving spoilers, the story is interesting if a bit simplistic, making you move all around Gotham (there is some fast travel). This would have been interesting if the city wasn't mostly dead, with only scattered, interchangeable groups of enemies you can fight to grind XP points. The city grind is optional, but locations will have lots of grindy fights too.
It feels like the game was forced to fill a large number of mandated hours.
In Arkham Asylum you couldn't avoid most fights -so they were made meaningful, and interesting, even if they were just thugs.
Riddler is still criminally underused like in the previous games, but Asylum's Riddler was interesting at least.
Origin lacks the atmosphere Asylum had, the city is large but mostly dead, and its grindiness means I don't care that much -removing the entire city and making everything fast travel would be better.
Having less thugs at not-so-linear locations would also be an improvement. I don't like the recent "killer" Batman from movies, but killing enemies by knocking them out of rooftops or ledges would at least make the grind funnier, but you can't do that -just interrogation torture.
Cinematics, voice acting and modeling are all good, which saves the game from catastrophe.
It's just an OK Batman game you'll forget after playing once and never will want to come back to.
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