Posted on: February 26, 2025

sptsikal
Владелец игрыИгр: 4 Отзывов: 1
to the point
Most simple and to-the-point RPG game ever made. Value for money (if bought through offers, otherwise expensive for this type of game)
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Copyright 2015, Spiderweb Software
Предупреждение: первое время после выхода ОС Windows 10 будет получать множество обновлений драйверов и самой системы, что может повлиять на совместимость игр с этой операционной системой.
Предупреждение: первое время после выхода ОС Windows 10 будет получать множество обновлений драйверов и самой системы, что может повлиять на совместимость игр с этой операционной системой.
Game length provided by HowLongToBeat
Posted on: February 26, 2025

sptsikal
Владелец игрыИгр: 4 Отзывов: 1
to the point
Most simple and to-the-point RPG game ever made. Value for money (if bought through offers, otherwise expensive for this type of game)
вам это показалось полезным?
Posted on: October 18, 2024

Grendale
Владелец игрыИгр: 104 Отзывов: 3
Classic game still holds water
I loved the old Exile series from back in the 90's. The Avernum remakes are done very well. The story and tactical turn based combat more than make up for the primitive graphics and combat sound.
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Posted on: July 12, 2025

rako1911
Владелец игрыИгр: 188 Отзывов: 2
Nice Story
Easy to start, good story, nice
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Posted on: March 3, 2015

prairiemain
Владелец игрыИгр: 31 Отзывов: 1
Good But Not Nearly Great
The story saves this game but even here there are awkward contradictions that get in the way. I don't think the vinhai (my pet name for them) story line was completely worked out. Pizza brain storming sessions, I think -- or something like that. I greatly enjoyed the first Avernum game despite many crudities. There was so much to explore it was possible to overlook very annoying features of the game. Was technology that primitive when Avernum was first released? Seems unlikely since I recall games from that era with great graphics and awesome gameplay. My first complaints -- why is everything so small on the screen? I admit my eyesight is not the best but the tiny icons make combat even more difficult than it needs to be. Why are there so many "empty" areas, devoid of anything? Why does the player have to go through an hour of puzzle-solving to find the reward is something he'll have to sell, and at criminal prices, because he can't use it? Or worse, you find a crystal, maybe, and some (insert shocked face) useless crap. I feel I'm at a "Discount Bling Shop" that sells baubles nobody else could move. After many attempts to adjust the mouse settings to get rid of the annoying instability, I gave up and just put up with it. The gameplay controls in this game were not well thought out, either. But the lack of anything in so many places is a sure sign the developers pushed the rock halfway up the top before losing all control. The vastness -- despite the unending emptiness -- gives the game its charm. The quests and puzzles are often good, and even better than better ranked games, but there are just too many irritation factors. I have an idea. Instead of all that dead space in the game, how about adding another "view" -- drop in closer during combat? So some of us can be sure to click the right square?
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