Posted on: January 26, 2021

Quoyle
Владелец игрыИгр: 35 Отзывов: 4
Rough Diamond
Having gone into this game without any nostalgia filter, I think I can easily say the game's milsim core has held up in a lot of ways. For sure it's flawed and clunky in a way that almost any old game is, but what kept it worthwhile for me was the fact that the game is seriously committed to making you feel like you're on a battlefield. This is probably it's greatest strength, AND it's biggest weakness. Right from the start you'll be thrown into the kind of unglamorous, long-range firefights that have you crawling from cover to cover, taking potshots at enemies you can barely see and clenching every time you hear a bullet land near you. Controls are built around you feeling like a real soldier on a battlefield, which helps with immersion but can really take quite a bit of adjustment. If you're a pervert for this kind of immersive difficulty and want to feel like just another grunt on a battlefield then you're on board already, but it has problems, most of which revolve around level design imo. An example: one particularly infamous level has you separated from your squad and forced to rapidly navigate your way over whole kilometres of open country filled with enemy patrols. This kind of slog can still have a certain kind of realistic appeal and it's certainly a memorable experience, but all too often levels ask you to invest a lot of time in slow-burning tension, only for you to repeat it because an angry dot on the horizon put a single bullet through your back from half a klik away. It's the kind of irritation that comes up when a game is prioritising realism over fun, and while that might be what people buy this kind of thing for (I know I do) It'd be so much better if they just gave you the option to save more than once per mission! I still have to recommend it, though. In spite of it's problems and graphical limitations, it manages to be surprisingly immersive when things heat up.
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