Posted on: March 1, 2012

austing
Владелец игрыИгр: 177 Отзывов: 9
Highly flawed, unbalanced, frustrating, and unfinished. Still kinda fun.
What do you get when you combine a great character creation system with an interesting setting and then toss in a mountain of glitches, broken and boring gameplay, and strange design decisions? You get Arcanum. Arcanum has, by far, some of the coolest character development options I've seen in any game, ever. It's unbalanced: I mean, why would you ever play a gunslinger character when you have to buy ammunition and you do less damage than some beefcake with a sword? Why even bother collecting all the parts needed for an effective technology character when you could just be a mage and just keep yourself stocked on inexpensive fatigue potions? Arcanum is one of those games where you HAVE TO, absolutely have to make your own fun. The game is not going to do it for you. The towns are boring, many of the quests are boring, the moral choices are boring. The world map is possibly one of the stupidest and lamest design decisions in the game. The map itself is freaking gigantic. We're talking, like, real world size. If you tried to walk from one corner to the other I could see it taking you in excess of 500 hours of non-stop running. Possibly more. Here's the problem though: there's nothing on the map. There's nothing to find apart from wherever the developers decided to put a town or dungeon. There really aren't that many towns and dungeons considering how big the map is. There are no random encounters on the world map (that I could find, at least), no random treasure chests, no nothing. It's huge for the sake of being huge. The only time you'll find something on the world map is when you "fast travel" (I put it quotes because it's slow and monotonous) from one part of the map to another in which case sometimes you'll be attacked once by a group of level 1 ailing wolves and sometimes you'll be attacked 10 times by level 40 grizzly bears. My point in laying all this out is that the main problem with Arcanum is obvious: the developers bit off more than they could chew. I believe I read somewhere that Arcanum was rushed to be put out by the publisher and I absolutely believe it. It's so unpolished in so many ways. I feel bad for the people at Troika because if I had been on that development team I would have felt disappointed and, frankly, embarrassed at the end product. So why should you play it? Well, there's a few reasons. As I said above, the character creation system is fantastic. There are many, many possibilities as far as what sort of character you could make. I don't think anyone could play the game and not be able to make whatever sort of character they desired and at least sorta succeed with it. You can basically do whatever you want. I had a blast clearing out the first town of racist schmucks with my half-ogre warrior necromancer. Granted, this did break the game as half of the people in the town treated me like their best friend and the other half tried to kill me on sight about 50% of the time they'd see me (the other 50% they ignored me completely). But hey at least I was able to do that. I enjoyed that if I wanted to do something using diplomacy, violence, sneakiness, etc. I usually could. Arcanum is basically about making your own fun. You just kind of do whatever you want and that's pretty enjoyable. I guess I don't really have much else to say on the positive side because that's really about it. I guess it's just more fun to complain about everything that's completely broken about the game. Believe me, it is broken... but still kinda fun.
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