Sneak into the pharaoh's pyramid and meet up with Assil and his crew of crazy friends. Just as the party starts to get hot, a silly accident turns life upside down!
Unleashing a deadly curse and discovering a precious amulet, as Assil, you will be immersed in Ankh's amazing ancient world. From the...
Sneak into the pharaoh's pyramid and meet up with Assil and his crew of crazy friends. Just as the party starts to get hot, a silly accident turns life upside down!
Unleashing a deadly curse and discovering a precious amulet, as Assil, you will be immersed in Ankh's amazing ancient world. From the narrow streets of Cairo's bazaar to the banks of the Nile. This comic adventure will have you running from a mad Osiris on your mission to meet the Pharaoh.
- Over 45 comic characters
- More than 80 awesome puzzles
- State of the art 3D graphics
- Breathtaking in-game cinematics
- Dazzling egyptian landscapes
Бонусы
Making of (ENG/GER)
Soundtrack (MP3)
Concepts and Sketches
First Pitch
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Solid game, no interest in historic plot but in a slapstick comedy where the ancient Egypt it's only a background scenery.
The product is well developed, without bug and running smooth with Linux too.
Ankh seems like a game where almost everything comes together to make for an unforgettable experience. Character models are great, the soundtrack is nice, the comedy surprisingly profound at times and occasionally breaks the fourth wall, and the dubbing seems to be good enough to make the different characters distinct and interesting.
But you have to play it to experience all of that, and the gameplay sinks this game like a stone.
Puzzles are often nonsensical, levels large and empty, the various characters are underutilized, pixel-hunting and trial and error are required, areas and characters get recycled far too much, and the game ends in a whimper with an unsatisfying resolution, after the shortest and easiest chapter to the game - mainly because it's the most limited.
Ankh is one of those puzzle games you're better off solving by looking at how it's built, rather than with pure logic.
If you keep in mind that this game didn't have much of a budget, and you'll realize not a lot changes from chapter to chapter, you won't backtrack as much.
Largely, once you solve a puzzle connected to a specific character, there's no need to interact with that character ever again.
There's also no need to solve anything but the main puzzle in each chapter, although it may seem like you can solve several at a time. There's also a character that serves as a guide on what to do next, saving you a lot of aggravation.
Ankh is also a weird game. The comedy isn't sharp enough to be memorable, and some lines seem out of place - like a throwaway line about Roman orgies.
There isn't a lot of dialogue regardless, and you'll probably explore all of it.
It also has various visual bugs, and skipping dialogue too quickly can cause the game to stick you in sort of limbo, forcing you to force-quit the game.
Saving often and a walkthrough are needed.
To retrieve a lamp from a shallow pool you need to release a slave you encountered several chapters before - because you don't know how to swim...
When it was released, Ankh didn't have it easy. point&click adventures were almost dead, and loyal point & click players had bad memories of previous attempts to bring point & click adventures to 3d environments.
It didn't leave much of a an impact, but it was Deck13's first step into a larger world - so to say.
Still it found its fans, enough for two sequels to be made. Hopefulyl we'll see those on GoG as well. But who knows who holds the copyrights ...
Anyway, the game is a solid adventure, it doesn't reinvent the genre in any way, but it also has only a few flaws in design. The humor is well placed, the characters fit, the scripts are nicely written, the puzzles solvable.
The german version features some well known voice actors, like Oliver Rohrbeck, who is the german voice of Ben Stiller (among others) and Thomas Danneberg, who the german voice of John Cleese. Both are used to give life to different types of characters and do a very good job in this game.
Nice little adventure in the tradition of classic Lucasarts games, although it doesn't reach the height of the best ones. In my opinion the second game is better, but the story has a nice flow and most puzzles are solvable with a bit of thinking (not all, and the very last thing you have to do has no clues and is timed - i hate this in an adventure). No complaints for buying it.
The beginning is cool. It gave me great hope for the rest of the game. There are very funny dialogues in the first chapters, balanced puzzles, a neat rythm.
But the more you play, the worse it gets.
You soon realize how annoying it is to move your character in this 3D environement. Sometimes you just lose time because you TRY TO GO TO THE NEXT ROOM. And you can't. Well, you can. But it's buggy enough to make you sweat.
In the last chapters, the puzzles become too random and complicated. You have to travel long distances without even knowing exactly what to do (unless you decide to use a walkthrough...).
And in my case, I couldn't even... finish the game ! Something like 20 minutes before the end, there's an item I can't pick. I guess I've been cursed by the mummy too...
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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