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An Elder Scrolls Legend: Battlespire

в библиотеке

3.4/5

( 42 Reviews )

3.4

42 Reviews

English
Offer ends on: 10/27/2025 09:59 EET
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An Elder Scrolls Legend: Battlespire
Описание
For years, you have trained to become an Imperial Battlemage, learning the ways of magic and combat to serve and defend the Emperor. Now, as your final test, you must complete the dreaded Battlespire, facing the challenges that lie within. As you enter the proving ground, however, something doesn’t...
Отзывы пользователей

3.4/5

( 42 Reviews )

3.4

42 Reviews

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О продукте
1997, Bethesda Softworks, ESRB Рейтинг: Mature 17+...
Системные требования
Windows (10, 11), 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, DirectX 9.0c, 1...
Time to beat
15.5 hMain
25.5 h Main + Sides
37 h Completionist
18.5 h All Styles
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Описание


For years, you have trained to become an Imperial Battlemage, learning the ways of magic and combat to serve and defend the Emperor. Now, as your final test, you must complete the dreaded Battlespire, facing the challenges that lie within. As you enter the proving ground, however, something doesn’t feel right. You soon discover that Mehrunes Dagon, a Daedra Lord, has invaded and ravaged the Battlespire, killing all in his wake. You are the last hope and although ill-equipped and unprepared, it's up to you to stop Dagon’s plan and restore the Battlespire to Imperial control.

Originally envisioned as an expansion for The Elder Scrolls: Daggerfall, this installment was instead released by Bethesda as a stand-alone title. Although still within the Elder Scrolls world and brimming with many loved elements, Battlespire is unique in several aspects; rather than open-world exploration, the game emphasises survival, taking players through 7 levels, including various realms of Oblivion. There are also no shops or merchants, leaving players to salvage whatever they can from their fallen foes. Full character and stat customisation are still a key component of gameplay, as is the ability to craft spells on the fly and the game is full of the lore and characterisation for which the series’ is renowned. Can you defeat Dagon and prove you are worthy of serving the Emperor?

Bethesda Softworks ™ Battlespire ™ are trademarks of Media Technology Limited Copyright © 1994-97 Media Technology Limited. All rights reserved.

Бонусы
руководство
Системные требования
Минимальные системные требования:
Данная игра использует DOSBox.
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Time to beat
15.5 hMain
25.5 h Main + Sides
37 h Completionist
18.5 h All Styles
Детали игры
Работает на:
Windows (10, 11)
Дата выхода:
{{'1997-11-30T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Рейтинг:
ESRB Рейтинг: Mature 17+ (Animated Blood and Gore, Mature Sexual Themes)

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Отзывы пользователей

Posted on: February 20, 2020

Jezebel1988

Игр: 248 Отзывов: 100

Boredomspire

What do you do when you just released the successor to an epic open world RPG and the next installment is still quite far away? Right - you create a cheap and quickly programed spin-off, slap the IP "Elder Scrolls" on it and that's how you get garbage like Boredomspire- uh I mean Battlespire. No open world, just one dungeon. Normally that is good (I love a good dungeon crawler), but this one actually sucks - proven by mediocre to poor reviews and being a commercial failure when it came out. So when this came out in '98, it was already was outdated on a technical level. Of course it came with a buttload of bugs - it wouldn't be a Bethesda if it didn't feature bugs, now would it?! and extremely braindead enemy AI. Enemies clip through walls and ignore you, you'd think Bethesda would have learned after Buggerfall. Well, they didn't. The only positive aspects this game has to offer are some good puzzles and the detailed character creation. But that's not enough to save this from oblivion - where it belongs!


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Posted on: December 28, 2018

JakobFel

Владелец игры

Игр: 835 Отзывов: 49

Different, but same

Like Redguard, I've always wanted to play Battlespire since I first became a fan of The Elder Scrolls. I knew that neither game were considered top-tier in this series but I still wanted to give them a try. Redguard has technical issues but is a great game otherwise. On the other hand, Battlespire runs really well but lacks depth. Battlespire is what happens when you take Daggerfall's amazing dungeon crawling and made a whole game around that. Make no mistake, the game does have open level design but this is a dungeon crawler RPG at its heart: the emphasis is on exploring dungeons and building up your character. This is the sort of game that a person might buy if they wanted the dungeon experience present in Daggerfall but without the overwhelmingly large open world and sandbox gameplay. In traditional Bethesda fashion, this game has its fair share of bugs but nothing too crazy. It's an enjoyable game regardless of the bugs. The gameplay is extremely similar to Daggerfall, but obviously, combat saw an overhaul since that's the focus of this one. Swinging a sword or firing a bow feels a lot more in line with 2002's Morrowind (which was a significant improvement over Daggerfall). Story-wise, this game is pretty light but there is one there. The game is more interested in building atmosphere than story. As a result, the dungeons of the Battlespire academy are impeccably creepy and enjoyable to explore. The art style does a great job of capturing the essence of what this game is all about. I haven't finished the game yet and probably won't for some time but I've played it enough to know that if you enjoyed Daggerfall's dungeon crawling and can't get enough of it, this game might be worth the purchase. However, if you're expecting a smaller version of a traditional Elder Scrolls experience, you'd probably be better off just sticking with the main games or maybe the mobile game, The Elder Scrolls: Blades.


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Posted on: August 11, 2019

lolinc

Владелец игры

Игр: 68 Отзывов: 4

A Unique Experience in the TES series

Battlespire used Bethesda's own DOS-based XnGine video renderer, which was occassionally susceptible to clipping and collision-detection errors in the game environment. At any rate, keeping this limitation in mind while navigating yields relatively few issues, as it becomes pretty much second-nature where and when these issues arise. The innovative jumping feature in Battlespire helps the PC avoid a lot of frustration from this issue. Battlespire is commonly described as a dungeon-crawler; but this is not really the case: you're in a massive tower filled with very diverse corridors, chambers, entrance-halls, etc.; sometimes you are transported to distinct realms that are expansive and open -- it's a chaotic and whimsical wizard's tower, after all. Melee/magic, effects/outcomes are basically what one would expect with this video-renderer: occassionally unpredictable and quirky. But what makes Battlespire so impressive, and so atmospheric, is the contemplative, charismatic, and diabolical motives of its denizens (primarily the Daedra, an omnipresent, praeternatural faction, who keep the dullards of Tamriel on their toes): NPCs are relevant and substantial; they are not merely hyperbolous, interactive props who grant access from point A to point B. Each has their own voice, dialect, and personality. The evirons are very immersive. The music (Absolute Pitch) is varied and appropriate. . . outstanding, actually. All these aspects are encapsulated within a good story. Julian LeFay had such an incredible talent for the mercurially wondrous. I think Battlespire was his final major contribution to the TES series. Be sure to READ the manual, and the accompanying readme.txt. . . The Daedra suffer no fools.


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Posted on: May 31, 2016

EonDragon20

Владелец игры

Игр: 23 Отзывов: 2

A frustrating experience

First, the good: This is an intense dungeon crawler with some excellent level design. Unlike Daggerfall, the dungeon levels aren't frustratingly huge or difficult to navigate, and unlike Arena, you can find clues for the riddles and passwords hidden throughout the levels where they are needed. If you are an enthusiast for this sort of level design and don't mind the frustrating flaws, you might find this game enjoyable. The bad: First of all, there's no resting option. Combine this with a complete lack of natural regeneration, and limited healing potions, and you'll be starving for health throughout the entire game. Your only salvation are these tiny blue crystals which fully heal you, and respawn after a short time. However, starting as early as level two, you'll find yourself backtracking to these crystals, sometimes after every battle, and this starts to become tedious. Even if you start with a healing spell, you'll still starve for mana (which also doesn't regenerate), and you'll still have to backtrack to crystals to restore that, too. Also, the game is unbalanced. It seems like any build that isn't a mage or an archer is severely underpowered. At the very least, with level 70 Long Blades and 89 Strength, the common enemies in level 4 are so difficult I find myself constantly needing to switch to my bow instead. I am more effective with level 32 missile skill and 50 agility than I am with my Long Blades--something isn't right here. Lastly, the game boots back to DOS every time you die. This means that every time you die, you need to wait through the boot-up sequence, followed by a load time, and then you need to load your save, which involves another load time, and while it doesn't take too long, it becomes tedious when you begin to die around 10 times in one room. If you think the good level design makes up for these problems, then by all means, you may find enjoyment where I did not. But for the rest of you, I'd recommend Daggerfall instead.


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Posted on: August 21, 2025

Lime_Juice4

Владелец игры

Игр: 145 Отзывов: 26

Interesting, but janky and band gameplay

In my quest to play through all the Elder Scrolls games, I knew I would come across this game too. Now that I've played through it too, I can see why it wasn't a great success. The game actually adds value to the lore and world of Elder Scrolls. It goes into great detail about the Daedra and their clans and deepens their history in the world. Without these approaches in Battlespire, there would certainly be no TES IV: Oblivion. And the game goes deeper into their philosophies and customs than Oblivion ever did. Here, every enemy is also an NPC with fully voiced dialog. But what's so bad about the game? Battlespire is in a technically desolate state. These include some small but also fatal bugs that can ruin your progress if you don't attach much importance to backup saves. What's more, some of the levels have platforming passages frequently. The jumping mechanic in this game is partly a dice roll. So it can happen that the character simply jumps and misses its target or get stuck on an edge. Most of the time you can't get away from it, so you have to reload. Also a annoying feature of the game is the fact that enemies can knock you away. In this case, it can happen that you are knocked back meters, sometimes even down chasms. My last point concerns the dialog and the ability to talk to enemies. It's a great idea, no question and sometimes it's necessary to get tips on how to progress, but in reality I don't think it helps. Of course, if you're open to dialog, you get a bit more lore, but most enemies of the same type talk the same stuff and you often present less variation. And looking for unique npc is a pain because they all look the same. Even though the game takes an interesting approach and contributes a lot to the lore, it was just a lot of work for me to finish the game. I can only recommend it to hardcore fans for whom the story is important enough to subject themselves to such suffering.


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