Posted on: July 29, 2024

A.G.B.
Владелец игрыИгр: 822 Отзывов: 84
There's more here to love than to hate
In a number of ways this is a departure from the first. I think it was a wise decision instead of just giving us more of what they already knew for sure people wanted from them. It was basically the culmination of their gradual growth over the first two parts of Penumbra and I hear that the most recent entries in this series are more of that but this and Soma try something different and I really admire that. Also I do think that what they delivered here was legitimately quite compelling. This has by far the least awkward and borderline broken interaction with enemies up to this point. I appreciate that some feel that they're just not quite dangerous enough which is true a lot of the time. It's somewhat like in thief one with some of the smaller enemies. They're incredibly creepy and just based on that you do not want to get too close to them. You can outrun them if they do get close; it's going to take them a little while to hurt you all that much. Honestly dealing with enemies is by far my least favorite aspect of The Dark Descent. They’re impossible to flee if they do spot you, it can be really difficult to tell where they are before they discover you, and I have never been able to get the hiding mechanic to work properly. Overall the narrative is at least slightly over complicated and some will hate that by the end there's still unanswered questions, mystery and ambiguity; I thought it was perfect for this. Let's keep in mind that these are inspired by HP Lovecraft unreliable narrators and uncertainty as to whether something seemingly impossible did happen or if it was someone losing their grasp on reality is a major theme, and this is the best exploration of it of Frictional Games output by that point. I will definitely grant that the puzzles are a step down; there's way too little proper use of the amazing physics engine and I maintain that using the term puzzle about pretty much anything in this game is giving it too much credit - they’re “tasks”.
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