Posted on: April 30, 2018

RAran
Владелец игрыИгр: 508 Отзывов: 8
Walking simulator with horror elements
A indirect sequel to Amnesia: The Dark Descent, Amnesia: A Machine for Pigs is developed by a company specialized in making "walking simulator" games, The Chinese Room, which is very telling. TL,DR: is a very inferior game to its predecessor, only buy it with a very high discount or get it for free ( I got it last year thanks to Humble Store). Basically this game has 3 positive features: ambience, narrative and music. The main scenario is a factory, Mundus Processing Company, and is very detailed, the machiines, tools, corridors, rooms... this industrial enviroment is very pleasant to look at. The surrounding areas (mansion, streets, church) are also artistically very well made. The plot, while both predictable and confusing, is compelling and the characters are very well voiced. The musical score is more orchestral, dramatic and emotional than the preeviouis game, and can even be considered better. Unfortunately it fails in all the rest. The horror is uninmaginative, built with jump scares, flickering lights, very loud noises and lots of darkness. The graphics feel worse than the previous game thanks to the Atrocious fog/smoke, which cpmbined with the darkness... hideous. The elements that made The Dark Descent scary And challeging are mostly gone here: no inventory, no oil, no tinderboxes, no sanity meter, autoregen, very limited interaction with objects. The enemy encounters are few, scripted very easy to overcome, there's only the need to evade and run the enemies. Only the first 3 are scary, because are very sudden and the 2nd has a very confusing layout. The game is entirely linear, with most doors locked and mostly the entry points either lock themselves or vanish(!). The only thing to explore is the notes, and most are very easy to find. No multiple endings and no real reason to replay it, except for finding all the notes. This is the perfect example of a game to finish once, uninstall and never play again.
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