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Alien: Isolation
Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger.
Alien: Isolation - Corporate Lockdown
Welcome to Corporate Lockdown, the first expansion pack for Alien: Isolation. This pack feature...
Alien: Isolation
Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger.
Alien: Isolation - Corporate Lockdown
Welcome to Corporate Lockdown, the first expansion pack for Alien: Isolation. This pack features three all-new maps: for Survivor Mode, a time-based challenge to test your skills.
Alien: Isolation - Crew Expendable
See the original crew reunited aboard the Nostromo. Brett and Kane are dead; alongside Ash and Lambert, it is now down to you as Dallas, Parker or Ellen Ripley, to find a way to isolate the Alien and overcome the terror that confronts them.
Alien: Isolation - Last Survivor
As Ellen Ripley, it is down to you to complete the last mission on board the Nostromo. The rest of the crew are dead. In a desperate bid to survive you must set the ship’s self-destruct and attempt to reach the escape shuttle.
Alien: Isolation - Lost Contact
Welcome to Lost Contact, the fourth add-on content pack for Alien: Isolation, returning to the epic Salvage Mode. Trapped in deep space on board Sevastopol, you'll need to explore the station to complete objectives and survive.
Alien: Isolation - Safe Haven
Welcome to Safe Haven, the third add-on content pack for Alien: Isolation, featuring the all-new Salvage Mode. How long can you survive?
Alien: Isolation - Trauma
Welcome to Trauma, the second add-on content pack for Alien: Isolation. This pack features three all-new maps for Survivor Mode, a time-based challenge to test your skills.
Alien: Isolation - The Trigger
Welcome to The Trigger, the fifth add-on content pack for Alien: Isolation. Can you make Sevastopol safe? You’ve been given a box of explosives and the locations to set them. All you need to do now is pull the trigger… and stay alive.
Powerlessness combined with horror ... One can only run away and hide - *f...ck off in the sense of escaping in the cabinets like a rat. I always hoped that in the second part it would be possible to exterminate them from hiding .... as an atonement from the first part. Unfortunately, many games are a plot bottom and slaughterhouse No. 5 in one. I waited, but did not live to see ...
*f...ck off like run away - Only used to emphasize the hysterical horror of the situation.
Its an enjoyable horror game but can be a bit repetitive as the aliens pattern is to always be close to you no matter how well you stealth but the game does well in showing how dangerous those creatures actually are.
The good parts:
"Keep those screams inside."
First off, I will say I recommend playing this game...with headphones, in a darkened room.
The sound effects are done RIGHT in this game! And they are truly nervewrecking.
And as the game goes on, the sounds and warnings you get through sounds are what will keep you on your toes. And in a closet. Because once you hear the thumps of the alien...find a hiding place, ASAP.
There is a walk and a sprint feature, but I am not sure why, because some 70 % of it all will be spent crouching to avoid attracting attention.
The alien is as scary as warranted. And it has numerous death animations once it catches you, depending on the angle. And no, the crawl spaces are not safe - it will follow you inside them. Or yank you back out of them.
And it cannot be killed. And like in the second movie, only fire can make it run away...for a short while. On higher difficulties, craftable noise devices to lure it away from you will be essential.
The mediocre:
"No gun for you."
This is a heated debate. You see a gun on the floor early in the game, but it cannot be picked up. Or looted for ammo. Because you get your own gun shortly after. Dumb, dumb, dumb.
The alien is often right where you are. Why? Because scripted events, that's why. As already mentioned, the alien isn't "learning", it is using set features - walk, search and attack.
After the first encounter, the alien is mostly on "walk." It's just nearby. If you make noise - run, firing a gun - it enters "search". If it sees you or other humans, it enters "attack". On higher difficulties, the "search" feature lasts longer. So stay quiet, and stay alive.
The bad:
"Can I interact, please?"
This game is a console port. Originally made for PlayStation 3 and XboX 360. And it shows. Every interaction animation feels clunky, and I keep hitting what feels like airwalls when running because there is no "leap over objects"-function.
"Amanda Ripley, Sevastopol Station, signing off."
I'm sure this game is one of the best I've ever played. Got all achievements at the Playstation version and I'm looking forward to playing it again at my PC. Please, reader, go ahead and play it for me as well, never requested anything. =)
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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