Posted on: December 26, 2014

nevasith
Владелец игрыИгр: 271 Отзывов: 21
More then I expected!
One star less for the registration process to enjoy the FULL game. The single player works like a charm in guest mode so it's more per principle of registration being there. I did not expect *wonders* from the new age of wonders, but this game was a pleasant surprise. I must say I was a bit skeptical about this game - I personally considered (and still do) age of wonders- shadow magic to be the pinnacle of turn based strategy games, so I'm going to start with what I'm missing from the grand title: - Wizard tower - yes, the ugly tall thing that allowed you to stretch control over a huge area. - semi permanent world changing spells (combined with the tower it created a great feeling as you could see the green pastures turn to gray blighted land or vice versa) - Real undead as a race - bone horrors and wraights (the developers are adding necromancer class now) -REDUCED PARTY SIZE(gods why... whyyyy?!) // It's more painful because of the great things the game has as support/caster characters and redone heroes Now the great things: Despite my initial bad feelings, the game class system is great! Every race has few racial units plus a number of class based units that are almost identical for the every race. Dreadnought - creates heavy war machines. Rogue - sends out bards, succubi(!) shadows, sorcerer relies on summons Less spells, but a lot more interesting empire upgrades - instead of the ever present +20% to whatever, some upgrades give you faster movement for certain units, other will give you more from the dwellings etc. And rogue has an upgrade that will transform his cheap units on promotion into wraight-like shadows that in turn evolve into a greater shadow! Artifact forge has been nerfed, so no more double-strike+shock+lifesteal cheese in late game.
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