Posted on: June 25, 2017

cmclout
Владелец игрыИгр: 1093 Отзывов: 30
Perfect timing required, too frustrating
As far as I can tell, the premise of this game is unique, and the minimalist graphics do not detract from it in any way. I actually enjoyed that part. What I did not enjoy was the perfect timing it requires, leading to more frustration than fun. If you're off by 1/10th of a second (probably less), then you die. You don't get moved back very far, so it's not like you're replaying the same 5 or 10 minutes all the time, but constantly dying because you're 1/10th of a second too slow is endlessly frustrating. What pushed me over the edge was the "boss" section of level 3. Your character is in the middle of the screen and needs to shoot the target which is pointed towards it. There are up to four targets (one from each direction), and the "shot" is fired automatically at pre-determined intervals. Your job is simply to aim your character at the correct target. However, your aim automatically rotates just before shooting, alternating rotation by 90 degrees and 180 degrees, so you need to compensate by aiming in a different direction (so that the aim is correct after rotating). That takes some getting used to, but I was fine with that. What I was not fine with, and could not get past, is the third part of that section. In that part, in addition to your aim automatically rotating, the position of the targets randomly rotate, ending their rotation immediately before you shoot, making it virtually impossible to aim accurately. I really wanted to like this game, and if the timing was a little more forgiving, then I would. But a game in which you constantly die because you don't have perfect timing is not enjoyable, it's frustrating. Some people may say this game is simply challenging, but there's a big difference between challenging and virtually impossible, and this game is virtually impossible for anyone who doesn't have perfect timing.
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