Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen.
The game focuses on fast-paced first p...
Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen.
The game focuses on fast-paced first person shooting, with an old-school vibe, and updated handling and game mechanics. Dungeon crawling and RPG/Roguelike elements are added into the mix, resulting in a fun, challenging and varied game, with lots of content to discover.
Get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard!
Smooth and quick First-Person-Shooting experience
Plenty of equipment and perks to keep you entertained for ages!
Skill-based dungeon crawling, with random generation and permadeath
Copyright 2014-2015 Milkstone Studios
Częste osiągnięcia
A walk in the park
Complete a challenge room
common
·
45.61%
So shiny!
Find your first amulet
common
·
46.65%
Master of Magic
Equip a weapon of every kind
common
·
34.97%
Practical lessons
Get your first level up
common
·
87.28%
Applied student
Reach experience level 5
common
·
52.79%
Elementary
You reached 3rd floor. Now the real lesson begins.
common
·
37%
Wymagania systemowe
Minimalne wymagania systemowe:
Wymagania systemowe:
Wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
I've played it for 5 hours so far (over several days). Ziggurat is perfect for a quick blast for those occasions when you've not got the time to commit to a more complex game.
It's a Fast paced single player with movement and dynamics similar to the original Quake, or OG Doom with a 3D mod. Nice crisp graphics, striking the right balance between colourful and gloomy.
Atmospheric sound effects, and balanced difficulty (maybe a little to easy for the hardcore gamers- I no longer coumt among their number!).
Theire's characters and weapons to unlock to give it depth and Online leaderboards, daily challenges
and Acheivements make nice addition.
And finally, you can dip in for a couple of levels then save and quit (as long as you're not in a room with enemies), to pick up where you left off next time you boot the game up.
Anyone who liked the feel of the FPS games of the late 90's will like this
Someone here wrote "All weapons feel similar, all rooms feel similar. There are too little differences to notice that don't add much to every run." And I totally agree. I would also add, that ammo for more advanced weapons ends pretty fast and it's not easy to replenish it. Play Hexen instead.
You just keep grinding to get to the next level without any theme, story nor goal, just random mushrooms and monsters jumping out from nowhere. Like mobile games, it aims more for addiction than actual content using flashy level up animations. Not being able to continue on a level when dying makes the game feel more inconsistent than a fuzzy dream where nothing makes any sense. Shooting is so slow that it doesn't matter if you try to aim for the head.
The only reason for making this type of game is to make more money from ads or pay-to-win systems, so the design decisions doesn't make any sense in a paywalled game, where play time doesn't increase the profit.
My review is mostly biased from the fact that I strongly dislike mobile games, and this has the same attributes. The only reason for not giving the lowest score is that it has good language support and some children might be too young for advanced games. I'd give it 3 stars for children and 1 star for adults.
Major design flaws really mess up what had a lot of potential :(
This... sadly sorta plays like a downrent Immortal Redneck. Major problem the first, it does not allow lateral keyboard movement when you're using the sprint key. This is NOT ok in a run around frantically trying to dodge all kinds of randomly spawning monsters in a room game - seriously. Cover tends to be destructible, you can't just hide very often, running around is your only way to attempt to escape being hammered. Neutering sprint so you have to control all lateral movement with the mouse is just plain stupid - sorry but it is. Like introducing negative movement modifiers in a bullet hell game, it's not friggin' helpful.
Problem the second, there are a really unpleasant amount of things with homing, movement anticipation, or shotgun projectiles. Once again - often not much cover, good bit of it destructible, often nowhere to hide - died/got heavily damaged quite often when it just felt cheap as hell. Here, have a room you can't hide in, and here's projectiles that are a raving pain to dodge. Awesome...? Artificial difficulty ho! This has an oldschool Nintendo difficulty feel to it, but not in a good way "/
Problem the third, random is just too random. Cards, weapons, etc. vary to the point that I regularly get runs where I'm just going to pretty much suck, on top of the aforementioned, "Well how the hell do you avoid getting pasted here c'mon?" rooms. Heck, even the characters seem to have major balance issues vis a vis one another. That'd be sort of forgivable but on top of everything else... gah.
Sad part is this could be cool. It's even sort of cool with the major issues, but it's a swing and miss. Really, really glad I got this on sale - full price I'd be running for a refund. It's a nice concept, and one that's done well before (hate to repeat it but once again see Immortal Redneck) - but crippled by play issues that often make it a stacked as hell against the player experience - once again not even remotely in a good way. This is more like Battletoads-level "WTF?" difficulty, where it's a fistfight against the level gen, shotgun and homing mobs, and the tools you're given rarely feel up to the job. Really wanted to rate this higher - no can do. With a major balance/retuning pass maybe - as is no.
I'm not implying that this game is something inferior or stupid. It's average shooter. I'd go for 3*** if only there was not this horrible unlockables system.
Different characters, yay! No, unlock them first. Unlock them by doing arbitrary repetitive quests. Deal X damage with Y type weapon. Kill X creatures (by Y weapon). It seems like developers are just yelling "keep playing this over and over again".
Creatures are spawning like #$&@% everywhere. Not literally, but it feels like it. Spawning daemon in your back makes all your positioning useless. Some training might help, though...
Game is making you do stupid things in encounters. Like the frog mode - you can only move by jumping. While you read challenge description and while you make your mind how you're going to solve it, first monsters are already approaching. Into Frog challenge game spawns ranged monsters, preferably with shots that follow you round the corner. In a plain flat room. Too much luck-dependent. Another example - damage by staff increased by 50%, all other weapons decreased by 50%. Don't have a staff? Well, good luck then.
I don't oppose permadeath. But spawning different boss each pull is just dumb. Wanna train a bit? Here you got totally different boss. There could be some kind of training arena :/
Unavailability to sprint-strafe and sprint not auto-resuming after shooting are minor things compared to listed flaws...
This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Oczekiwanie na więcej recenzji
Wystąpił błąd. Spróbuj ponownie później.
Inne oceny
Oczekiwanie na więcej recenzji
Dodaj recenzję
Edytuj opinię
Twoja ocena:
Wszystkie pola są wymagane
Nie wiesz, co napisać? Zacznij od tego:
Co sprawiło, że grałeś dalej?
Jakim typom graczy ta gra by się spodobała?
Czy gra była uczciwa, trudna, czy w sam raz?
Jaka funkcja szczególnie się wyróżniała?
Czy gra działała dobrze na twoim komputerze?
Niewłaściwe treści. Twoje recenzje zawierają wulgarny język.
Niewłaściwe treści. Linki są niedozwolone.
Niewłaściwe treści. Treść zawiera bełkot.
Tytuł recenzji jest zbyt krótki.
Tytuł recenzji jest zbyt długi.
Opis recenzji jest zbyt krótki.
Opis recenzji jest zbyt długi.
Nie wiesz, co napisać?
Nie możesz zapisać swojej recenzji z następujących powodów:
Musisz wybrać ocenę za pomocą gwiazdek
Musisz wprowadzić tytuł recenzji
Musisz wprowadzić treść swojej recenzji
Pokaż:
5 na stronie
15 na stronie
30 na stronie
60 na stronie
Uporządkuj po
Najbardziej pomocne
Najbardziej pozytywne
Najbardziej krytyczne
Ostatnie
Filtry:
Brak recenzji spełniającej wybrane kryteria
Napisane po
English
Deutsch
polski
français
русский
中文(简体)
Inne
Napisane przez
Zweryfikowanych posiadaczyInne
Dodane
W ciągu ostatnich 30 dniW ciągu ostatnich 90 dniW ciągu ostatnich 6 miesięcyW dowolnym czasiePo premierzePodczas wczesnego dostępu
Opinia powinna dotyczyć wyłącznie Twoich doświadczeń z grą. Pozwól, aby była oceniana na podstawie swojej wartości.
Unikaj kontrowersyjnych wypowiedzi
Korzystaj z naszych forów, aby dyskutować o najnowszych wiadomościach, cenach lub społecznościach. Aby poprosić o nowe gry lub funkcje strony internetowej bądź GOG GALAXY, korzystaj z Listy Życzeń Społeczności. W celu uzyskania pomocy technicznej skontaktuj się z naszą Pomocą.
Krytykuj odpowiedzialnie
Aby zapewnić wysoką jakość i przydatność opinii, będziemy usuwać wszelkie recenzje, które łamią te wytyczne lub nasze warunki użytkowania.
Ok, rozumiem
GOG Patrons, którzy pomagają zachować tę grę
Błąd wczytywania GOG Patrons. Odśwież stronę i spróbuj ponownie.