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Ziggurat

w bibliotece

3.7/5

( 135 Recenzji )

3.7

135 Recenzji

English i 8 innych
14.9914.99
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Ziggurat
Opis
Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen. The game focuses on fast-paced first p...
Recenzje krytyków
59 %
Polecane
USgamer
4/5 stars
Gaming Nexus
9.5/10
TechRaptor
9/10
Opinie użytkowników

3.7/5

( 135 Recenzji )

3.7

135 Recenzji

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Szczegóły produktu
2014, Milkstone Studios, ...
Wymagania systemowe
Windows Vista, Dual Core, 2 GB RAM, DirectX 10 capable hardware, Version 9.0c, 800 MB available spac...
Czas gry
4 hGłówna linia fabularna
13.5 h Główna linia fabularna + dodatkowe zadania
42.5 h Kolekcjoner
8.5 h Wszystkie style
Opis
Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen.

The game focuses on fast-paced first person shooting, with an old-school vibe, and updated handling and game mechanics. Dungeon crawling and RPG/Roguelike elements are added into the mix, resulting in a fun, challenging and varied game, with lots of content to discover.
  • Get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard!
  • Smooth and quick First-Person-Shooting experience
  • Plenty of equipment and perks to keep you entertained for ages!
  • Skill-based dungeon crawling, with random generation and permadeath

Copyright 2014-2015 Milkstone Studios

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Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
4 hGłówna linia fabularna
13.5 h Główna linia fabularna + dodatkowe zadania
42.5 h Kolekcjoner
8.5 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.7.0+)
Premiera:
{{'2014-10-23T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
663 MB
Linki:

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Opinie użytkowników

Posted on: July 29, 2025

Good little old skool FPS!

I've played it for 5 hours so far (over several days). Ziggurat is perfect for a quick blast for those occasions when you've not got the time to commit to a more complex game. It's a Fast paced single player with movement and dynamics similar to the original Quake, or OG Doom with a 3D mod. Nice crisp graphics, striking the right balance between colourful and gloomy. Atmospheric sound effects, and balanced difficulty (maybe a little to easy for the hardcore gamers- I no longer coumt among their number!). Theire's characters and weapons to unlock to give it depth and Online leaderboards, daily challenges and Acheivements make nice addition. And finally, you can dip in for a couple of levels then save and quit (as long as you're not in a room with enemies), to pick up where you left off next time you boot the game up. Anyone who liked the feel of the FPS games of the late 90's will like this


Czy to było pomocne?

Posted on: August 18, 2025

Limited varitety

Someone here wrote "All weapons feel similar, all rooms feel similar. There are too little differences to notice that don't add much to every run." And I totally agree. I would also add, that ammo for more advanced weapons ends pretty fast and it's not easy to replenish it. Play Hexen instead.


Czy to było pomocne?

Posted on: June 19, 2018

Feels like grinding a mobile game

You just keep grinding to get to the next level without any theme, story nor goal, just random mushrooms and monsters jumping out from nowhere. Like mobile games, it aims more for addiction than actual content using flashy level up animations. Not being able to continue on a level when dying makes the game feel more inconsistent than a fuzzy dream where nothing makes any sense. Shooting is so slow that it doesn't matter if you try to aim for the head. The only reason for making this type of game is to make more money from ads or pay-to-win systems, so the design decisions doesn't make any sense in a paywalled game, where play time doesn't increase the profit. My review is mostly biased from the fact that I strongly dislike mobile games, and this has the same attributes. The only reason for not giving the lowest score is that it has good language support and some children might be too young for advanced games. I'd give it 3 stars for children and 1 star for adults.


Czy to było pomocne?

Posted on: May 16, 2018

Major design flaws really mess up what had a lot of potential :(

This... sadly sorta plays like a downrent Immortal Redneck. Major problem the first, it does not allow lateral keyboard movement when you're using the sprint key. This is NOT ok in a run around frantically trying to dodge all kinds of randomly spawning monsters in a room game - seriously. Cover tends to be destructible, you can't just hide very often, running around is your only way to attempt to escape being hammered. Neutering sprint so you have to control all lateral movement with the mouse is just plain stupid - sorry but it is. Like introducing negative movement modifiers in a bullet hell game, it's not friggin' helpful. Problem the second, there are a really unpleasant amount of things with homing, movement anticipation, or shotgun projectiles. Once again - often not much cover, good bit of it destructible, often nowhere to hide - died/got heavily damaged quite often when it just felt cheap as hell. Here, have a room you can't hide in, and here's projectiles that are a raving pain to dodge. Awesome...? Artificial difficulty ho! This has an oldschool Nintendo difficulty feel to it, but not in a good way "/ Problem the third, random is just too random. Cards, weapons, etc. vary to the point that I regularly get runs where I'm just going to pretty much suck, on top of the aforementioned, "Well how the hell do you avoid getting pasted here c'mon?" rooms. Heck, even the characters seem to have major balance issues vis a vis one another. That'd be sort of forgivable but on top of everything else... gah. Sad part is this could be cool. It's even sort of cool with the major issues, but it's a swing and miss. Really, really glad I got this on sale - full price I'd be running for a refund. It's a nice concept, and one that's done well before (hate to repeat it but once again see Immortal Redneck) - but crippled by play issues that often make it a stacked as hell against the player experience - once again not even remotely in a good way. This is more like Battletoads-level "WTF?" difficulty, where it's a fistfight against the level gen, shotgun and homing mobs, and the tools you're given rarely feel up to the job. Really wanted to rate this higher - no can do. With a major balance/retuning pass maybe - as is no.


Czy to było pomocne?

Posted on: June 12, 2018

Fantasy FPS! Great? Well, not really.

I'm not implying that this game is something inferior or stupid. It's average shooter. I'd go for 3*** if only there was not this horrible unlockables system. Different characters, yay! No, unlock them first. Unlock them by doing arbitrary repetitive quests. Deal X damage with Y type weapon. Kill X creatures (by Y weapon). It seems like developers are just yelling "keep playing this over and over again". Creatures are spawning like #$&@% everywhere. Not literally, but it feels like it. Spawning daemon in your back makes all your positioning useless. Some training might help, though... Game is making you do stupid things in encounters. Like the frog mode - you can only move by jumping. While you read challenge description and while you make your mind how you're going to solve it, first monsters are already approaching. Into Frog challenge game spawns ranged monsters, preferably with shots that follow you round the corner. In a plain flat room. Too much luck-dependent. Another example - damage by staff increased by 50%, all other weapons decreased by 50%. Don't have a staff? Well, good luck then. I don't oppose permadeath. But spawning different boss each pull is just dumb. Wanna train a bit? Here you got totally different boss. There could be some kind of training arena :/ Unavailability to sprint-strafe and sprint not auto-resuming after shooting are minor things compared to listed flaws...


Czy to było pomocne?

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