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Xenonauts

w bibliotece

4/5

( 176 Recenzji )

4

176 Recenzji

English
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Xenonauts
Opis
Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic lay...
Gatunek:
Recenzje krytyków
63 %
Polecane
PC Gamer
85/100
IGN
7.8/10
Eurogamer
7/10
Opinie użytkowników

4/5

( 176 Recenzji )

4

176 Recenzji

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Szczegóły produktu
2014, Goldhawk Interactive, ...
Wymagania systemowe
Windows 7, Intel 2 GHz, 1 GB RAM, Integrated Graphics, 3 GB HD space, Sound:Integrated, Monitor:1280...
Czas gry
33 hGłówna linia fabularna
52.5 h Główna linia fabularna + dodatkowe zadania
94 h Kolekcjoner
46 h Wszystkie style
Opis
Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic layer allows you to co-ordinate the defence of the planet, using your interceptors to shoot down UFOs and researching captured artefacts to learn about your foes and unlock new combat equipment to use on your missions.

Xenonauts is a spiritual successor to the classic X-Com strategy games from the 1990s. We aim to improve the graphics, add new content and streamline the interface whilst still retaining all of the key mechanics of the original games. Devoted fans should love this game, but we're also keen to introduce the joys of old-school grand strategy to a whole new generation of players who might not otherwise experience it!
  • Ground Combat: Xenonauts delivers tense turn-based combat across realistic, varied and fully-destructible battlefields, against almost fifty different variants of enemy. Missions range from capturing crashed UFOs or alien bases to defending cities (or even Xenonaut facilities) against alien attack. You'll experience the chill of encountering a new alien for the first time and the joys of test-firing a new weapon for the first time. Deeply asymmetric combat keeps the battles interesting - after all, you're fighting intergalactic invaders with 1970's ballistic technology!
  • Persistent Soldiers: Soldiers in Xenonauts are persistent from mission to mission, improving their stats and gaining ranks with combat experience - but their deaths are always only a single bad move away. You will grow to care about the brave men and women under your command as they slowly grow from green rookies into hardened veterans, but that only makes it more painful when their heroic tale is cruelly cut short by a burst of plasma fire...
  • Research Tree: Xenonauts has an extensive research tree with almost a hundred projects to unlock, each with its own unique description and painted artwork. It slowly reveals the intentions and origins of the invaders, while also unlocking new battlefield equipment, aircraft and vehicles for you to use as you harness alien technology and turn it against them.
Dodatkowa zawartość
instrukcja quick start guide tapety ścieżka dźwiękowa (MP3) awatary
Wymagania systemowe
Minimalne wymagania systemowe:

Informacja o Mac: gra jest 32-bitowa i nie będzie działać na systemie macOS 10.15 oraz nowszych.

Informacja o Mac: gra jest 32-bitowa i nie będzie działać na systemie macOS 10.15 oraz nowszych.

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
33 hGłówna linia fabularna
52.5 h Główna linia fabularna + dodatkowe zadania
94 h Kolekcjoner
46 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Premiera:
{{'2014-06-16T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
2.5 GB
Linki:


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English
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Opinie użytkowników

Posted on: August 30, 2014

A very welcome surprise

I was pretty late to the X-COM scene, not discovering it until around 2006 or 2007 when a friend had insisted I play it. It was not too long before the very unforgiving game won me over. I fell in love with the immense freedom it gave the player on the battlefield. Often rewarding inventive methods of defeating enemies, be it through altering the landscape around you or experimenting with different load-outs and teams. The ability to build, manage, and defend bases all while balancing available resources was intriguing and rewarding. And naturally the ability to rename soldiers/sacrifices added some great entertainment value as well. Needless to say, I was suitably impressed! With the arrival of the Firaxis version; "Enemy Unknown", I was skeptical. I learned they had removed many of the mechanics and features I had enjoyed so much in the original. When I did pick it up I found that it was actually very enjoyable in its own right. While I lamented the loss of much of the freedom I enjoyed in the original, I found that Firaxis had (in my opinion) made it far more approachable and user friendly. With flashy graphics and enjoyable combat, it was a pleasurable experience. But all the same I still missed the freedom of "UFO defense". Xenonauts came as a bit of a surprise to me though. At first glance it appeared to be just a clone of the original X-COM with updated graphics (which initially I was not very impressed by). And for quite some time I ignored its development. Incidentally it was the same friend who introduced me to the franchise that suggested Xenonauts. And when I saw it was on sale in the Humble Bundle, i decided I ought to give it a try. After 40 hours I can safely say it was a great experience and a truly worthy successor. The story is very well done, base building and geoscape events are satisfying, and I even ended up thoroughly enjoying the art. I would argue that it offers a welcome polish to the formula of good old X-COM. And I highly recommend giving it a shot!


Czy to było pomocne?

Posted on: June 15, 2018

Imagine everything bad you expected

Imagine playing the X-Com reboot, but everything that you like is gone and everything that infuriates you is ramped up to the maximum. - Higher chance of soldiers shooting each other than the enemies (I hid two soldiers behind a tank and they shot it every time, instead of hitting the enemies) - Terrible cover system, where the cover itself is an obstacle which soldiers somehow cannot even lean over - PANIC! A lot of it, your soldiers will panic for no reason. No because someone is dying, or getting hurt, or even they themselves getting hurt. Expect panic to rise from nothing in the first few moves you play. - Terrible soldier controls, where an accident click next to a soldier will send one of his teammates (that you have already selected) running towards him) - Abosultelly no explanation of crucial game mechanics, such as weight, base management, aerial battles and more. - Equipment loss even after you have succeeded in the mission. If someone has died carrying a weapon and you did not go there to pick it up, it is lost, even though you have succeeded in the mission. - No explanation on terrain, collateral damage and the possibilites which the game offers in using these to your advantage - Many, many, many more infuriating problems. This game is a cheap rip-off of the original X-Com, with just a little (barely any) graphical update. Just a bland, blatant repetition of game mechanics, ideas and concepts, without a single thought of their function within the original X-Com and whether they are beneficial to the gameplay experience, or jsut infuriating. It is a prime expamle of a "I will let you copy my homework, but chnge it a little" situation, where someone mindlessly copied everything without a second of though about the final product. Fans of the original X-Com would probably love it. As for the rest, avoid this as the plague, as the game itself is moraly dead somewhere in the early 90's and the developers did nothing to improve on it.


Czy to było pomocne?

Posted on: April 8, 2020

Grim X-COM in Cold War setting? I'm in!

I absolutely love this game. I got it from GOG for free (thanks!), and it ended up as one of my favourites. I am still waiting for a decent successor for Jagged Alliance 2 1.13. Xenonauts are far from that, but they make the endless waiting more manageable ;-) It is an X-COM in Cold War setting. I like the minimalistic graphics and interface, I love the Cold War climate, sounds, music, and that I quickly start to care about my grunts. Tactical gameplay is good, even though it misses some important features (leaning, throwing grenades against the walls, laying prone, playable interruptions, etc.). Despite simple rules it gives suprisingly complex and rewarding gameplay. Strategic level is ok; I like the idea that for a long time you cannot cover the enitre world. You are sitting ducks frantically trying to defend two or three continents, while UFOs rummage through other parts of the world. You see casualties counter going up, and there is no thing you can do about it. That creates strong immersion into the dark climate of the game. Air combat is simplistic, but fun to play once you learn how to do it properly. Cons? In tactical, sometimes RNG plays too big role. Sometimes it also feels a bit repeatable; as a self-imposed challenge, I force myself into ironman. It presses me to use more cautious and realistic squad tactics. I like that, but I understand that's not for everyone. Air combat feels a bit gamey: e.g. a given UFO always locks on one of your planes, so you can use it as a bait and finish it off with other planes which it ignores. It is hard, especially in the early- to mid-game. If it isn't hard enough for you, try it on hard difficulty. Not yet happy? Get ready for the mods. Geez, I love it :) This game has huge replayability and it can remain challenging even if you know how to play it.


Czy to było pomocne?

Posted on: April 19, 2022

Text is way to small

... its unreadable. Same goes for the mission-interface. I should have read the other comments...


Czy to było pomocne?

Posted on: December 31, 2018

Nowhere near the classic

I've played the original XCOM countless times, so I thought this will be fun... Well, it was for the first few hours. The early game is nostalgic.. unfortunately, also at the interface level. All the flaws and illogicalities are there. The tactical map, which was XCOM's greatest strenght, is a frustrating gore-fest. Prepare to reload, reaload and reload again. With an autosave ONLY at the beginning of the mission! Hours to achieve limited success in a single mission? Devs, you're not doing it right! Plus, the mid-game. The aliens (on Normal difficulty) get very strong really fast. After a few months, you have first upgraded fighters, while they start dishing out the heavies! And there's simply not enough money to build more stuff, hire more researchers (in XCOM, I had research-specialized bases; here, I barely manage to maintain research in only the starting base!). You can't do shit! In XCOM, you could earn more money by producing and selling advanced tech. Here, not only it takes DAYS to manufacture a single rifle, but also the sale value... is BELOW the manufacture cost! So, with very limited funding from the nations, you can only run the main base, with 2-3 outposts with only fighters and a radar... which isn't enough. So, all in all: nostalgy: check; broken difficulty: check; broken missions: check; broken financing: check. All in all, a huge let-down. I regret buying this and wasting over 10 hours. Definitely NOT worth buying.


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