Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic lay...
Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic layer allows you to co-ordinate the defence of the planet, using your interceptors to shoot down UFOs and researching captured artefacts to learn about your foes and unlock new combat equipment to use on your missions.
Xenonauts is a spiritual successor to the classic X-Com strategy games from the 1990s. We aim to improve the graphics, add new content and streamline the interface whilst still retaining all of the key mechanics of the original games. Devoted fans should love this game, but we're also keen to introduce the joys of old-school grand strategy to a whole new generation of players who might not otherwise experience it!
Ground Combat: Xenonauts delivers tense turn-based combat across realistic, varied and fully-destructible battlefields, against almost fifty different variants of enemy. Missions range from capturing crashed UFOs or alien bases to defending cities (or even Xenonaut facilities) against alien attack. You'll experience the chill of encountering a new alien for the first time and the joys of test-firing a new weapon for the first time. Deeply asymmetric combat keeps the battles interesting - after all, you're fighting intergalactic invaders with 1970's ballistic technology!
Persistent Soldiers: Soldiers in Xenonauts are persistent from mission to mission, improving their stats and gaining ranks with combat experience - but their deaths are always only a single bad move away. You will grow to care about the brave men and women under your command as they slowly grow from green rookies into hardened veterans, but that only makes it more painful when their heroic tale is cruelly cut short by a burst of plasma fire...
Research Tree: Xenonauts has an extensive research tree with almost a hundred projects to unlock, each with its own unique description and painted artwork. It slowly reveals the intentions and origins of the invaders, while also unlocking new battlefield equipment, aircraft and vehicles for you to use as you harness alien technology and turn it against them.
Xcom is back nuff said. If you're playing Xcom on Dosbox get this game. Graphics are great. AI for aliens is excellent. A few differences in the interface are easy to master. Though a tactical map overview would be nice it's absence is not missed for the most part. Can't say enough good about this reboot. Thanks to all those responsible for bringing Xcom up to date.
If you liked original X-Com/UFO Defence, it's more than likely you'll enjoy this version. It lends pretty much everything from original, but throws few welcome changes in it. NOTE: The so-to-say "base game" get boring very quickly. It is a DEFINITE must to activate Community Edition, which throws bunch of new maps etc. into game, also fixing decent amount of bugs. Without it I would give 3 out of 5.
This would be a fantastic game and return to form for original Xcom lovers.
But for a smooth brain and action orintated guy like myself, it's too hard and and complicated.
I can see this game becoming someone else's favorite.
Picture this: What if X-COM: UFO Defense was remade, but now it's necessary for some soldiers to carry an utterly impossible shield in one hand (with either a pistol or nothing in the other).
This one foolish design decision rather ruins the game if you can't let it slide. I played and enjoyed it for a while, but ultimately . . . You carry a slab of boilerplate that weighs more than you do and wouldn't stop a rifle round, and it will absorb several shots from super-powerful alien ray guns? (Rather than spraying molten steel over you and your buddies the first time it's hit?) And even if you can get past that, you have to surrender the tactical flexibility of loading your soldiers with various actually effective weapons in order to "arm" several of them with these magical (IDK, maybe they levitate or something, but then why doesn't any of the other gear...) shield-slabs?
Naw, hard pass. bud.
They tried to revitalize the old-style X-COM game. They came so close. So. Close.
Like I said, it's a good game if you can get past the stupidity and tactical inflexibility of the shield-love.
Maybe you can. After a while I couldn't.
Happy gaming, whatever you play.
This game is waiting for a review. Take the first shot!
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