Posted on: February 28, 2022

vakthoth
Zweryfikowany użytkownikGry: 470 Opinie: 2
Toooooooooooooooooooo looooooooooooooong
I think I was still having fun with Xenonauts when I hit the 150-hour mark, but at this point I'm about to hit 300 hours, all in one campaign, and it's just a drag. I took a three-year break in the middle and it didn't really do much to reduce the drudgery. I just want to finish! I'm not sure even the modern XCOM games could sustain my interest if one campaign took this long (I'm not a Long War guy, of course), and Xenonauts lacks the extra depth provided by XCOM's classes and ability trees. My big problem is that there are so many UFOs. Every few days, five or so UFOs pop up simultaneously, and when you shoot them down they leave a crashsite for your soldiers to assault, which is your primary means of getting money (most of your funding from countries will probably go into base maintenance). There's also an option to just do an airstrike instead and skip the ground mission for an instant cash payout, but I've only just started using it to a significant degree because of how sick I am of the gameplay. There's an ingame hint that claims you get almost as much money from an airstrike as from a ground mission, but this is untrue, unless you consider $50,000 to be "almost as much" as $150,000. You'd run out of money constantly if you didn't do virtually every available ground mission. The way that hint is written suggests the balance is supposed to be you get about the same amount of money from either approach and the only reason to do ground missions is to level up your soldiers. I would prefer that design, but I guess they must've decided against it at some point after writing that hint. Or maybe it's the difficulty I'm playing at, I don't know. Don't remember if I chose a high one or not. Anyway, for what it's worth, the air combat is pretty engaging compared to XCOM EU and the original X-COMs.
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