Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic lay...
Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic layer allows you to co-ordinate the defence of the planet, using your interceptors to shoot down UFOs and researching captured artefacts to learn about your foes and unlock new combat equipment to use on your missions.
Xenonauts is a spiritual successor to the classic X-Com strategy games from the 1990s. We aim to improve the graphics, add new content and streamline the interface whilst still retaining all of the key mechanics of the original games. Devoted fans should love this game, but we're also keen to introduce the joys of old-school grand strategy to a whole new generation of players who might not otherwise experience it!
Ground Combat: Xenonauts delivers tense turn-based combat across realistic, varied and fully-destructible battlefields, against almost fifty different variants of enemy. Missions range from capturing crashed UFOs or alien bases to defending cities (or even Xenonaut facilities) against alien attack. You'll experience the chill of encountering a new alien for the first time and the joys of test-firing a new weapon for the first time. Deeply asymmetric combat keeps the battles interesting - after all, you're fighting intergalactic invaders with 1970's ballistic technology!
Persistent Soldiers: Soldiers in Xenonauts are persistent from mission to mission, improving their stats and gaining ranks with combat experience - but their deaths are always only a single bad move away. You will grow to care about the brave men and women under your command as they slowly grow from green rookies into hardened veterans, but that only makes it more painful when their heroic tale is cruelly cut short by a burst of plasma fire...
Research Tree: Xenonauts has an extensive research tree with almost a hundred projects to unlock, each with its own unique description and painted artwork. It slowly reveals the intentions and origins of the invaders, while also unlocking new battlefield equipment, aircraft and vehicles for you to use as you harness alien technology and turn it against them.
Good, but I have problems on MacOS: problems with unassign wounded soldiers and with speed control during interceptions.
2D graphics creates problem with visibility behind walls.
I've been gushing about this one in the forums for a few months now so I'll keep this short and sweet.
This game is an incredibly smooth, playable and polished XCOM lovingly returned to a new generation of gamers. It stands up beautifully alongside both the original source material and the recent (and also very good!) Firaxis reskin.
It adds and subtracts a bit here and there in the terms of mechanics; but nothing feels overly streamlined or unnecessary. It oozes eerie atmosphere and any complaint I might have is ultimately small, superficial and most importantly never takes away from the sheer enjoyment of playing the game. There's a lot to love here, both for the nostalgic gamer and any newcomer meeting this one for the first time.
While much of my praise is couched in the bias of an enormous XCOM fan, make no mistake this game is a tactical strategy and strategic management gem. It stands up unbelievably well on its own rights and I can't see any reason why, 20+ years from now, someone isn't remaking THIS game. It really is a modern classic in every sense.
"Deep Tactical Combat"
Soldier with Heavy Machine gun sees an alien, starts a "Reaction fire" in the backs of his 3 comrades(1st one is a scout with a shield who was gona toprotect our "hero") effectively killng them all and making other to flee in terror later gets oneshoted by the same alien. :EpicFacePalm
∞/10
Like a year ago I stepped from the ship to walk the land, well it seems sails times are ahead again.
As I stated at first it starts really amazing, everything goes well and difficulty scales niceley. Nostalgia hit is strong in this one. However, after some time, oince you are hitting alien cruisers, 95% hit chance for your troops will feel like 5%, damage that enemy can resist is unbelweavable, yet enemey units will hit increasingly better.
Your toops will have frustratingly bad abilities even on lowest diffiulties. As time passes by, your troops, even those with rank of Major, will use granades under their own feet.
Unless developer do some balance cvhanges, avoid this title and it's upcoming sequel.
This game is waiting for a review. Take the first shot!
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