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Xenonauts

w bibliotece

4/5

( 176 Recenzji )

4

176 Recenzji

English
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Xenonauts
Opis
Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic lay...
Gatunek:
Recenzje krytyków
63 %
Polecane
PC Gamer
85/100
IGN
7.8/10
Eurogamer
7/10
Opinie użytkowników

4/5

( 176 Recenzji )

4

176 Recenzji

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Szczegóły produktu
2014, Goldhawk Interactive, ...
Wymagania systemowe
Windows 7, Intel 2 GHz, 1 GB RAM, Integrated Graphics, 3 GB HD space, Sound:Integrated, Monitor:1280...
Czas gry
33 hGłówna linia fabularna
52.5 h Główna linia fabularna + dodatkowe zadania
94 h Kolekcjoner
46 h Wszystkie style
Opis
Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic layer allows you to co-ordinate the defence of the planet, using your interceptors to shoot down UFOs and researching captured artefacts to learn about your foes and unlock new combat equipment to use on your missions.

Xenonauts is a spiritual successor to the classic X-Com strategy games from the 1990s. We aim to improve the graphics, add new content and streamline the interface whilst still retaining all of the key mechanics of the original games. Devoted fans should love this game, but we're also keen to introduce the joys of old-school grand strategy to a whole new generation of players who might not otherwise experience it!
  • Ground Combat: Xenonauts delivers tense turn-based combat across realistic, varied and fully-destructible battlefields, against almost fifty different variants of enemy. Missions range from capturing crashed UFOs or alien bases to defending cities (or even Xenonaut facilities) against alien attack. You'll experience the chill of encountering a new alien for the first time and the joys of test-firing a new weapon for the first time. Deeply asymmetric combat keeps the battles interesting - after all, you're fighting intergalactic invaders with 1970's ballistic technology!
  • Persistent Soldiers: Soldiers in Xenonauts are persistent from mission to mission, improving their stats and gaining ranks with combat experience - but their deaths are always only a single bad move away. You will grow to care about the brave men and women under your command as they slowly grow from green rookies into hardened veterans, but that only makes it more painful when their heroic tale is cruelly cut short by a burst of plasma fire...
  • Research Tree: Xenonauts has an extensive research tree with almost a hundred projects to unlock, each with its own unique description and painted artwork. It slowly reveals the intentions and origins of the invaders, while also unlocking new battlefield equipment, aircraft and vehicles for you to use as you harness alien technology and turn it against them.
Dodatkowa zawartość
instrukcja quick start guide tapety ścieżka dźwiękowa (MP3) awatary
Wymagania systemowe
Minimalne wymagania systemowe:

Informacja o Mac: gra jest 32-bitowa i nie będzie działać na systemie macOS 10.15 oraz nowszych.

Informacja o Mac: gra jest 32-bitowa i nie będzie działać na systemie macOS 10.15 oraz nowszych.

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
33 hGłówna linia fabularna
52.5 h Główna linia fabularna + dodatkowe zadania
94 h Kolekcjoner
46 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Premiera:
{{'2014-06-16T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
2.5 GB
Linki:


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English
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Opinie użytkowników

Posted on: July 7, 2015

A blast from the past

The full review can be found on Start 2 Continue: http://start2continue.com/posts/2015/7/6/review-xenonauts-pc Excerpt: Xenonauts is a non-canon throwback to the classic XCOM: UFO Defense in aesthetic, difficulty, and execution. You find yourself as a commander of an international paramilitary organization during the Cold War, dedicated to repelling spacemen from beyond the stars. You choose a location to set up your HQ, build extra facilities, plan squad loadouts, hire and fire support staff, and manage research and development--to name just some of your new responsibilities. Your objective, as you can imagine, is to keep the aliens from conquering Earth. Each playthrough follows the same rough story and difficulty progression, but the circumstances and outcomes can vary dramatically depending how well you can react to everything the game throws at you. I gotta hand it to Goldhawk Interactive: they certainly know their way around a strategy game. The level of depth is on-par with Total War and other grand strategy games, requiring you to make tough decisions and sometimes finding yourself having to choose the lesser of two evils. As you progress, you'll be able to salvage alien technology for research and reverse engineering, allowing you to upgrade your troops and equipment. Despite your soldiers being absolute garbage in the beginning (to their credit, M16s weren't too good against plasma rifles and you'd be a little nervous too fighting aliens for the first time), most enemies can be overcome through the use of defensive tactics, clever ambushes, and keeping behind cover. ... At the end of the day, Xenonauts is a must-have for fans of the alien defense and turn-based RPG disciplines. From its nostalgic visual and story appeal to its deep-yet-intuitive gameplay mechanics having you command multiple operations around the world, Goldhawk's game is a welcome and refreshing addition to the library of anyone who's looking for a good challenge.


Czy to było pomocne?

Posted on: November 21, 2014

A nice mix of old and new

Very well executed strategy games that combines the hardcore old-school gameplay of the original UFO: Enemy Unknown with enough of XCOM: Enemy Unknown's streamlined nature so that it can fit into the modern gaming industry.


Czy to było pomocne?

Posted on: November 5, 2015

Good intentions...poor game

I really liked the Xcom game firaxis put together. It had smooth combat, good graphics, good risk/reward (losing team members happens a lot)...but yet it wasn't punishingly difficult. Sure, some missions were hell but at least, if you planned well, you could end up with little to no casualties. This game ? Well it's basically the same concept but poorly executed. The game is very difficult and your whole crew will die over and over (a sniper won't hit an alien yet the aliens will oneshot him), the graphics are really poor and overall, you feel like you're watching stats line and a bland world map 80% of the time. The design is really poor and as a result, the game really doesn't feel any fun. Maybe if you like hardcore difficulties, you will like it but then again, even if it wasn't as difficult, the game still wouldn't be much fun.


Czy to było pomocne?

Posted on: December 11, 2014

Lacking

The music isn't memorable, the combat is glitched and poor; it has little story; and the ending, victorious image feels like a hollow reward. There's some copy-pasting going on in that ending picture, too. (Two of the men, on the left, have raised elbows which look identical.) It had many issues which made it annoying, and I didn't enjoy it. The ground-combat was the most flawed. Reserving TU to do burst shots didn't work. Hiding behind cover was often pointless. Shots went more than half-way across the map for the aliens, and they had impeccable aim. Meanwhile, my battle-hardened soldiers had trouble shooting aliens at all. They'd often miss an alien that had no cover, and was only a few tiles away. Sometimes my soldiers would go berserk, and even miss their allies next to them. Morale was supposed to stop their mental breakdowns, but its depletion didn't show like health loss did. The morale bar always looked full. I even had one solider whose morale was 99+ at full: it'd show as full while he went under alien control, dropped his weapon and ran, panicked, or went berserk. What makes all of this especially bad is that ground combat is a major part of the game. Its issues become irritating over time. Air combat was also problematic. Auto-resolving gets worse results than fighting the battles out. This could make sense since it forces the player to play. However, these air fights are repetitive, frequent, and dull. The temptation to auto-resolve was high, but a player would likely lose if this was done. For example, I could manually take down 3 heavy fighters with 2 interceptors and with ease, but auto-resolve showed that I had almost no chance to win. To progress well I had to constantly micromanage the planes. Furthermore, if a battle goes sour, you have to wait and watch while your planes head for the edge of the grid. You can't simply hit a button and cancel out. Even if there's no chance of the enemy catching your retreating planes, you have to watch it try.


Czy to było pomocne?

Posted on: September 4, 2019

Nothing that catchy for me.

A technically complex and potentially beautiful but cold and incredibly hard heir of the XCom series, from which it copies most of the concepts, mechanics and style. Don't get me wrong, for some people it's probably an awesome game, going back to the time of the first XCom games with a strong original vibe. Unfortunately then the game turns deadly at random times, with the player not being able to do much to prevent it apparently. I had the feeling i might have loved it, then when i started it I felt i would not, then in less than one hour i had it uninstalled. It really is more a simulator than a strategy game in a way it seems to become quickly repetitive. Like i said, some might love it, but me I didn't. Gets a 60/100 from me because i mostly see the potential for others, but for me it was a miss.


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