Posted on: July 20, 2025

Tomcrafter80
Zweryfikowany użytkownikGry: 15 Opinie: 2
AWESOME GAME
Many hours spend, i cant get enough of blasting away aliens
Czy to było pomocne?
©2015 Take-Two Interactive Software, Inc. Take-Two Interactive Software, Inc., 2K, Firaxis Games, XCOM, XCOM 2, and their respective logos are trademarks of Take-Two Interactive Software, Inc. All rights reserved.









Uwaga: Gra nie wspiera trybu wieloosobowego.
Uwaga: Gra nie wspiera trybu wieloosobowego.
Długość gry według HowLongToBeat
Posted on: July 20, 2025

Tomcrafter80
Zweryfikowany użytkownikGry: 15 Opinie: 2
AWESOME GAME
Many hours spend, i cant get enough of blasting away aliens
Czy to było pomocne?
Posted on: July 21, 2025

Rogue_Wulff
Gry: 258 Opinie: 1
84 hours for completionist?
Obviously not played with “Long War of the Chosen”…. I am over 84 hours in and have not even smacked down the “Chosen” yet.
Czy to było pomocne?
Posted on: July 28, 2025

RC2074
Zweryfikowany użytkownikGry: 18 Opinie: 2
the games is crashing
The game has bug that makes the game crash short after startup.. so crap
Czy to było pomocne?
Posted on: July 31, 2025

Karolis_Jonutis
Zweryfikowany użytkownikGry: 49 Opinie: 1
great tactical game
If you like turb based tactical fight, it is probably no better game then this...
Czy to było pomocne?
Posted on: August 12, 2025

dd4279
Zweryfikowany użytkownikGry: 68 Opinie: 17
Almost perfect
Wow! As someone who came late to the XCOM franchise, I never knew what I was missing. XCOM2 is a tactical and strategic gold-mine that players of either genre will love. The game is split into two parts: a strategic portion -- where you manage an alien ship and fly around the globe to gather resources and expand your resistance network -- and a tactical portion involving turn-based combat. Ship management involves building various rooms that grant bonuses and upgrades to your forces, which are then utilized on missions. The missions themselves include sabotage, VIP rescues, theft, and defense objectives in various settings (cityscapes, suburbs, wilderness locations). But where XCOM2 really shines is its tactical combat and customization. There are a variety of enemies with their own strengths, weaknesses and attack patterns to keep encounters fresh. Four soldier classes are available, along with two skill paths for each class, and you can even learn skills from other classes once you build the appropriate upgrade. Numerous items and armor allow for further customization of your forces, so you can approach missions in multiple ways. And if that isn't enough, you can also customize your soldiers' aesthetics (face, hair, skin, clothes, armor color). This is a nice touch that truly lets you make your XCOM squad your own. So with all that said, why do I call this game "almost perfect"? While the story is engaging, the ending is semi-infuriating. Without going into any spoilers, it raises some important plot questions that aren't addressed and teases a potential future game. This is a tactic I've seen before, and it greatly aggravates me. Good stories should have a beginning, a middle, and an end, not a beginning followed by an endless middle that keeps trying to milk $ from the franchise. XCOM2 is still a wonderful game that fans should add to their library, but do so knowing you'll be subjected to a shameless marketing ploy at journey's end. Or should I say 'middle'
Czy to było pomocne?
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