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Wizardry: Proving Grounds of the Mad Overlord

w bibliotece

2.6/5

( 130 Recenzji )

2.6

130 Recenzji

English i 5 innych
34.9934.99
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Wizardry: Proving Grounds of the Mad Overlord
Opis
Check our Digital Eclipse Bundle! Purchase The Making of Karateka together with Wizardry: Proving Grounds of the Mad Overlord. Featuring the GRAMMY® Award-winning score by Winifred Phillips! Wizardry: Proving Grounds of the Mad Overlord is a full 3D remake of the first game in the legendary Wiz...
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Recenzje krytyków
78 %
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83%
Metro GameCentral
7/10
GamingTrend
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Opinie użytkowników

2.6/5

( 130 Recenzji )

2.6

130 Recenzji

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Szczegóły produktu
2023, Digital Eclipse, ...
Wymagania systemowe
Windows 10, AMD Ryzen 7 3750H, 8 GB RAM, AMD Radeon RX Vega 10 GPU, 2 GB available space, Requires a...
Czas gry
18 hGłówna linia fabularna
20 h Główna linia fabularna + dodatkowe zadania
34 h Kolekcjoner
20.5 h Wszystkie style
Opis


Check our Digital Eclipse Bundle! Purchase The Making of Karateka together with Wizardry: Proving Grounds of the Mad Overlord.



Featuring the GRAMMY® Award-winning score by Winifred Phillips!

Wizardry: Proving Grounds of the Mad Overlord is a full 3D remake of the first game in the legendary Wizardry series of RPGs.

The first party-based RPG video game ever released, Wizardry: Proving Grounds of the Mad Overlord was a direct inspiration to series like Final Fantasy and Dragon Quest. Digital Eclipse's revival preserves the appeal of the classic, with many upgrades for modern role-playing game fans.

Dungeon Crawling, Deluxe

Craft your own party of adventurers and head into the labyrinth at the behest of the mad overlord Trebor, in search of the amulet stolen by the evil wizard Werdna. Battle groups of challenging enemies, avoid hidden traps, and make your way deeper into the dungeon as you prepare for the ultimate battle: Facing Werdna himself.

Commitment to Accuracy

Wizardry: Proving Grounds of the Mad Overlord is built directly on top of the original 1981 game's code. Although it looks all new, underneath the hood is the authentic game. You can even view the original Apple II interface as you play.

Challenge Without Hassle

While the well-known difficulty of the enemies has not been altered, quality-of-life improvements have been added in every area. Party management, navigation, spellcasting, and combat have all been significantly enhanced.

A Legend Reborn

If you're just discovering the legendary Wizardry franchise, Wizardry: Proving Grounds of the Mad Overlord is the perfect jumping-in point for new players. Series veterans will love the gorgeous new graphics and sound, and the streamlined interface.

Digital Eclipse Entertainment Partners Co. use of certain elements from Proving Grounds of the Mad Overlord have been authorized by SirTech Entertainment Corp.

2024 Digital Eclipse Entertainment Partners, Co. WIZARDRY and the WIZARDRY logo are registered trademarks of Drecom Co., Ltd. in the U.S. and elsewhere. Digital Eclipse and the Digital Eclipse logo are trademarks of Digital Eclipse Entertainment Partners, Co. Proving Grounds of the Mad Overlord licensed by SirTech Entertainment Corp. All rights reserved.

Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
18 hGłówna linia fabularna
20 h Główna linia fabularna + dodatkowe zadania
34 h Kolekcjoner
20.5 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (10, 11)
Premiera:
{{'2023-09-15T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
1.5 GB
Linki:


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Opinie użytkowników

Posted on: September 19, 2024

Remastered Classic

I remember playing this type of game when they first came out. What I'm glad to see is that the basic game itself is still intact and still as enjoyable. It's got a good range of enemies to encounter and while some feel a bit redundant, it never ends up feeling overly repetitive. Compared to later games, the range of treasures feels limited, but it is still rewarding to get some of the niftier items that become available later on. The remastering is very well done, with the graphics and sound being enjoyable additions to the base game mechanics. Two things end up detracting from it for me. The first is the way that the required experience for leveling up jumps exponentially. It makes it to where it feels like quite a grind to get the last couple of levels to be able to face down the final encounter. The permadeath aspect is also aggravating. You can spend a lot of time developing a character only to have him (or her) killed and, when the ressurection fails, you get to start all over again. I'm guessing that was added to make the game feel more challenging and high stakes, but for me it just adds a substantial level of frustration. Overall, this is worth picking up and playing.


Czy to było pomocne?

Posted on: November 24, 2024

Nostalgia meets Quality of Life!

The devs did an amazing job balancing respect for the OG game's unforgiving nature while still managing to allow you to make some settings choices that respect your playtime as well. Make no mistake, though, this is still a brutal dungeon crawl that will likely eat the unprepared for breakfast. (and even the well-prepared)


Czy to było pomocne?

Posted on: January 24, 2025

A job of love

The game is amazing. The price may be steep and sadly they did take the original remastered music from the pre-order out (for legal reasons it seems). But the new music is good and gameplay is smooth. A worthy revisit to Wizardry. I do hope they add some DLC in form of Wiz 2,3 and 5 which use the same engine.


Czy to było pomocne?

Posted on: September 25, 2024

Death

Back in 1982 my brother killed my 9th lvl party when he was surprised by a group of gas dragons. I was playing basketball with my neighbor when he told me. I winged the basketball at his head and scored a critical hit! I'm now 55 and he is 58. I still haven't forgiven the BUM. 5 star game and the crpg that started it all for me.


Czy to było pomocne?

Posted on: September 26, 2024

The game is so much fun.

I am having so much fun with this game, I am getting lost a lot and I have been playing 4 hours on the first floor and still getting lost. I really need to get some graph paper, lol. Hatlock's review really says it best, give his upvote "Let's be honest, this is one of the greatest remaster/remakes of all time. In it's current state, the game has so many options to relive the old school experience or shave off all of the pointy (razor sharp, rusty, poisoned, level draining) edges. In the end, what made this game truly shine stand out. It was great, it's still great. Wizardry 1, already inspirational, can now show off it's great ideas and immense fun without players needing to know all of its rules and idiosyncrasies first. That said, you need to engage in the game's systems, understand each monster's peril, carefully manage your resources. What this game takes out: -Needing to create your own game guide while you play (it can still be very useful to draw your own map, but now you can cast a spell to confirm if you are correct and reveal your mistakes) -Needing to grind up a recovery team when things go wrong in the dungeon -Rerolling characters to get decent stats If you liked those things, guess what, the options are still there! What the game puts in: Basically everything from the previous definitive version (the SNES "Nintendo Power" version) including: -Better in game map -colorful enemy sprites and animations -thieves and ninja can hide from the backrow (basically allows them to attack from the back row every other turn) Things that weren't in that version: -lots more QOL features (all optional!) -sweet mini view of what the original game looked like in the bottom right corner (best feature) -mouse controls! (but the keyboard ones are very good) -Your highest party level is noted to help you recruit a recovery team (all of the financial pain of a party wipe, the thrill of the recovery, but none of the grinding). -better DUMAPIC usability and bestiary


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