Posted on: January 5, 2014

Mark Richard
Zweryfikowany użytkownikGry: 501 Opinie: 17
So Much to Offer
Wing Commander dazzled me with its cinematic presentation that told the story of an epic galactic war, but this was back in 1990 when a story was seldom expected in the genre, let alone videogames. What can Wing Commander 1 & 2 offer you today that modern games can’t? Quite a lot as it turns out. For starters there’s the wingmen themselves - rookies out to make a name for themselves, old veterans past their prime, pessimists, and stone cold killers populate the carrier you’re assigned to, offering advice and dropping lore on a war that has been raging for decades with no end in sight. Then there’s the multiple path mission tree. If you don’t perish, the game continues regardless of the outcome. Victories earn you medals, ranks, favourable reassignments and the admiration of your peers. Defeats via ejecting or fleeing will earn you undesirable reassignments, a scolding from your commanding officer, and a new set of missions that make the campaign that much harder to win. The actual gameplay itself isn’t anything to brag about compared to other space shooters, but if you’re not a gameplay purist and love the concepts and ideas behind the games almost as much as how it plays, this is definitely your bag.
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