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Wildermyth - Omenroad

w bibliotece

3.6/5

( 6 Recenzji )

3.6

6 Recenzji

English i 6 innych
9.999.99
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Wildermyth - Omenroad
Opis
The Omenroad DLC gives you a new way to play Wildermyth. For the fighters, we have a roguelike ​​tactical challenge mode with progression across runs. And for the lovers, we have A Walk in the Unlight, a new story campaign that uses the Omenroad format to take your heroes past the edge of the Yonder...
Recenzje krytyków
83 %
Polecane
PC Gamer
90/100
Eurogamer
Essential
IGN
9/10
Opinie użytkowników

3.6/5

( 6 Recenzji )

3.6

6 Recenzji

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Szczegóły produktu
2024, Worldwalker Games LLC, ...
Wymagania systemowe
Windows 7+, i3 or better, 3 GB RAM, Open GL 3.2, 2 GB available space...
Opis
The Omenroad DLC gives you a new way to play Wildermyth. For the fighters, we have a roguelike ​​tactical challenge mode with progression across runs. And for the lovers, we have A Walk in the Unlight, a new story campaign that uses the Omenroad format to take your heroes past the edge of the Yondering Lands and into worlds beyond.

Challenge Mode

Legacy Heroes and Greenhorns alike run a gauntlet of battles, each increasing in difficulty. A node map replaces the Overland map and your party chooses a path by following your appetite for risk and reward.


Transformations, pets, and other rewards are present within the fights themselves, making it a tactical choice which ones to pick up. As a challenge mode, Omenroad runs don’t take place within a larger story and you won’t encounter random story events.


At the end of a run, promote your favorite heroes and bring them back into the base game. In between runs, increase Peril for more of a challenge and equip Odes to make your party stronger.


You’ll get:
  • 20 new boss fights
  • 20 new unlockable artifacts and augments
  • New Shadow spirit and Shadow weapons to discover in both Omenroad and the base game
  • 75 new battle maps with new objectives
  • A “Wall of Fame” with twelve challenge-based titles for heroes to earn
  • And for those hungry for another Wildermyth campaign…

You Are Invited to the Neverbefore Ball!

Our new campaign uses the Omenroad format to tell a Wildermyth story, following two adventurers into Netherflare, the land of the lost. There they encounter faces both fresh and familiar, crossing the phantom-lands of a thousand Yonderings to arrive at a mystical ballroom in a dragon’s castle.

As in the challenge modes, a node map will replace the Overland map and no random story events will occur. Instead, all the stories you’ll encounter have been written specifically for this campaign, making it our most extensively written campaign, by far.

Expect to find:
  • A sprawling story that touches on the lore of all our previous campaigns
  • A new biome: Netherflare!
  • More than 25 new battle maps!


Come see what weird wonders will upend you, and who might wander at your side, as you take A Walk in the Unlight.
Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 18.04)
Premiera:
{{'2024-05-16T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
6 MB
Linki:

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Opinie użytkowników

Posted on: July 12, 2024

Ruined the Game for Me

First, its rogue-like meaning you have one save and no control over it. Second, you can have a full equipped party, fully levelled, fully geared and then miss two attacks and get wiped from full health the very next round before you get a turn. Nothing you can do about it. And that is on the third tier of difficulty. Lastly, "Golden Shields" are a pretty miserable mechanic. The entire game is geared toward alpha-strikes because no party can stand up against damage (on tier 3 enemies hit for 5-7 damage where you have an average of ten, most enemies have multiple attacks, no matter how you build you just can't take that much punishment for more than a round), so how did they decide to ensure you got to see all the stuff their bosses can do? Make them invincible so you can only take off between 10% or 30% of their health per turn Alone those Golden Shields would be fine but the procedural elements and RNG influence make prepping for those encounters totally ad hoc and often forces you to improvise rather than plan and often results in failed runs and a total waste of your time -and these are not short runs Some things are just obnoxious, like having your Flamesoul getting burned to death by a walking toaster spitting fire (because even though the fire is the visual element the actual damage is "true" damage), other things are just incomprehensible -like how often chests give worthless gear. Just put in a trader with limited stock who takes LP. Give your players variables to weigh for themselves rather than rewarding their efforts with frustration. RNG is meant to keep things interesting so that they aren't predictable, because predictability is boring, but players need to have a reasonable degree of realistic expectation of what results they will have with certain actions. If RNG exists to such an extreme degree that it can completely undermine the deterministic aspects of the game, like player input, then it is being used badly Good effort, bad execution


Czy to było pomocne?

Posted on: October 1, 2024

Great campaign and cool new game mode

Don’t usually write reviews, but this should be way higher rated. Great art, cool new game mode, and I enjoyed the writing that I read (I tend to flip book through and read about 10 percent, more replay value for me). Writing made me laugh a couple times, poetry stuff didn’t bother me. Some people complained about difficulty but I found it much easier than the base game. Hardly took any damage until the last fight (the last fight is a significant increase in challenge). I started with low level hero’s though, might be easier that way. In contrast, I quit campaigns in base game at base difficulty because it gets too hard sometimes. The new game mode is great for building characters quickly, kinda exactly what I wanted when I was thinking of picking the game up again. Sometimes just want to see two abilities work together.


Czy to było pomocne?

Posted on: June 3, 2024

Great Addition, and a Fitting End

A great addition to an already fantastic game with nearly endless re-playability. Adds a nice little rogue-lite system that might be someone's niche who didn't care too much for the world overlay of the base game. Also, you get a brand-new campaign, which, in my opinion, is what really shines with the DLC. I loved the new campaign. Though, if you're thinking of picking this up I'd look up some other reviews on steam because some lovers of the base game didn't care too much for this DLC. All in all it's worth the full price in my opinion, and despite what the other review states (who isn't even a verified purchaser), it works fine for me without Galaxy and is DRM free. I am sad to hear that the developers are taking a hiatus with gaming, but I'm very pleased with what they produced and can't wait to see any projects they may create in the future.


Czy to było pomocne?

Posted on: May 27, 2024

DJM.553

Gry: Opinie: 1

Not DRM Free

Needs internet. Does not work on a PC after install that is not connected and without Galaxy. Despite the information on the product page, this is not DRM free.


Czy to było pomocne?

Posted on: June 15, 2024

Bad, Pretentious Writing

The new gamemode is interesting but takes some getting used to. The writing in the new campaign is so contrived and pretentious, and it's only my loyalty to and appreciation of the base game that I am forcing myself to push through.


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