Whispers of a Machine is a Sci-Fi Nordic Noir that tells the story of Vera, a cybernetically augmented special agent tasked with investigating a string of murders. These brutal killings obscure a sinister truth, as Vera soon finds ties to a group of fanatics committed to creating an AI superintellig...
Whispers of a Machine is a Sci-Fi Nordic Noir that tells the story of Vera, a cybernetically augmented special agent tasked with investigating a string of murders. These brutal killings obscure a sinister truth, as Vera soon finds ties to a group of fanatics committed to creating an AI superintelligence — a pursuit outlawed for nearly a century.
Complicating things, a great loss from Vera's past comes back to haunt her, making her question her own sanity and everything she stands for.
As an agent of the Central Bureau, Vera is equipped with an advanced nano-substance called Blue. This rare and sought-after technology allows her to develop superhuman abilities adapted to her psychological mindset.
Choose your playstyle and utilize these augmentations to investigate, gather information, and solve puzzles with multiple solutions.
Will Vera’s unique blend of skills and intuition be enough to solve the case, or will she discover that things are more ambiguous than they seemed? In this emotionally gripping story with existential twists and multiple endings, Vera's actions will have monumental consequences not only for herself, but for all of humanity...
INVESTIGATION, AUGMENTED: Will Vera approach situations with a more empathetic, analytical, or assertive style? Your choices will impact her augmentations and subsequent puzzle solutions.
A POST-AI FUTURISTIC DYSTOPIA: Immerse yourself in a realized world of beautifully hand-drawn pixel art design and gorgeous settings influenced by the Nordics.
POINT-AND-CLICK INNOVATION: A groundbreaking entry to the point-and-click adventure game genre by the experienced developers of Kathy Rain and The Samaritan Paradox.
PROFESSIONALLY VOICED: 4,000+ lines of dialogue with full English voice acting, directed by Wadjet Eye Games' Dave Gilbert.
This is a point-and-click adventure game that hits all the right notes. It's got that refined, but old school look, good clean puzzles (no moon logic), solid writing, compelling voice acting, some modern mechanics that vary up the game, and multiple endings.
It's not a terribly long game, I think it took me about 10 hours or so, but that can be a good thing. Especially with replay to get different achievements or endings. Only one or two puzzles gave me issues, but I pushed through them after a bit.
I liked the plot and the world and would love to see a sequel or different story set in the same setting. Overall I'd say this is a good, solid addition to any point-and-click fan's collection.
Let's start with the pros:
- The story is interesting and well written. Set in a post-apocalyptic world, where you're a special agent that has to solve several crimes while dealing with her own personal ghosts.
- The dialogs are quite reach (of Wadjet Eye quality) and the system of having a notebook from where to pick topics during the interrogations works quite well.
- The idea of having three paths to choose from is really cool. As a special agent, you have some special abilities and you can develop new ones, according to the path you're choosing, that will affect the course of the game.
Now, time for the cons:
- The pixelart, although of nice quality, looks uninspired. I mean, it's too good to remind the '90s, which kind of defeat the purpose of the pixelart itself. They could have just used modern graphics.
- The gameplay is quite linear: you will face only a puzzle at a time. Your character will often refuse to visit a location or interact with some object until you until you performe a given action. One would think this would ease the difficulty, but in reality it makes the game even more frustrating. Each time you get stuck in a puzzle, there isn't much else you can do until you solve it, so you'll often find yourself tediously wandering around without a real purpose.
- The idea of the special abilities, although cool, isn't as relevant as one would expect. It only changes the way you're supposed to solve some puzzle a couple of times, that's it. It doesn't really alter the course of the story in any way.
- The game itself is quite short. I've finished it in a couple of days and I have to say I'm unimpressed by the overall experience.
All considered, it's a decent game. Nonetheless, I wouldn't recommend it if you're not a fan of point-and-click adventures.
Even with the above average voice acting and the nice augmentation twists the game offers, there is a lot that could and should have been there in terms of detective logic. The choice for `old-fashioned´ graphics is a bit of a downer... the game doesn't really suffer a lot from it, but ... it would have made for a four star review.
Having that said, I enjoyed playing it - even with the predictable whodunnit outcome...
Graphics remind me of the early 80s, terrible but everything else makes up for it.
The story is terrific and the puzzles excellent. Love the moral choices changing the skills you have so you have to tackle every problem in a different way depending on these.
If the graphic were better would be an easy 5 star.
This game is waiting for a review. Take the first shot!
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