Webbed is the story of a happy little spider on an adventure to save her boyfriend from a big mean bowerbird.
Explore the dangerous wilderness with nothing but your webs and your wits. Practise the art of web swinging to speed your way through the world!
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I've already played lots of this pre-release, and it is so much fun! The web swinging and making feels perfect and it's incredibly difficult to put down!
The other critter characters are fun and funny, a wonderful exploration game.
Short version: This game is awesome, BUY IT!
Longer version: Webbed is game a where the player slips into the role of a tiny female jumping spider who's husband was kidnapped by a bird.
The game features a beautiful pixalart graphics style and a nice soundtrack. When I was playing this game I just couldn't stop smiling all the time because you're in such a nice world and the gameplay works well. The controls can be a bit imprecise at times but it's nothing you can't get used to. It's takes some practice but after a couple of minutes I was swinging through the levels like spiderman.
There is a map which isn't very detailed but you can always see the location you are in and if there's some more stuff to find. It's very satisfying to clear out areas by exploring every corner of them. You also have a basic quest log so you won't forget what tasks you have to do.
If you die, you never lose much progress, you basically get back to certain "invisible checkpoints" within the same area and you still have the stuff you've collected. The areas aren't very big though.
If you're arachnophobic, there's a mode in the settings that turns spiders into well-animated blobby creatures. Well, I just love the tiny, jumping protagonist :)
I definetly recommend this game and it's absolutely worth its fair price!
I quite like Webbed on a number of levels; the visual design, the webslinging and physics, the sound work, the concept, the playful absurdity of everything going on. Music is alright but hearing the same tracks over and over and over gets repetitive. The level design is a very mixed bag. On the one hand, it's great fun to fling yourself around to traverse wide open areas, but it's less fun when you spend 10 minutes manoeuvring through a series of rooms only to find yourself at an empty dead-end, or greeted by an NPC telling you to return later, followed by having to hike your way back manually. Because despite that you do have business here, you did things out of order. No, you were not given a specific order to do things in. I thought we figured out about 20 years ago that you DON'T want to waste the player's time like this.
Then there are the puzzles. Some of them are good! Unfortunately, there doesn't seem to be much exploration of the premise of needing to build your webs around increasingly intricate terrain and hazards, not that I'm sure how far you could really take that concept. Instead there's a recurring theme of "just build webbing around this general area", which is no better demonstrated than by the recurring "fling a cog into the gears in the ceiling" puzzle. Which, to call it a puzzle is a bit of a stretch.
The cog is heavy and always dangles a certain distance from you, so the only method of approach is building webs *near* the gears, then either try to wrangle the physics into flinging the cog upwards with a far greater degree of precision than you can reasonably expect of someone swinging around an object heavier than they are on a thread suspended by their butt -- or attach copious webs between the cog and gears and attempt to bump it upwards, which usually just snaps the webs. This asinine physics maraudery has been required of me at LEAST a dozen times, and now it wants me to do it three more times in the same room. It's a really terrible gimmick.
And then after a few hours of bungling through all of that I managed to wedge myself into the ceiling WITH one of the cogs at the exact same time as a quicksave triggered. My save file is now bricked with me stuck inside a wall, and I am NOT replaying that whole slog.
Immersive fun for anyone: cute critters with cute voices, harmless jumping-spiders with huge adorable eyes, swinging around, constructing webs, funny and uplifting interactions—it's sure to put a smile on anyone's face.
I like Spiders and have always wanted a game to play as one so having played this game for a few hours now I can happily say I'm very impressed, especially for such a low price!
The gameplay revolves around manoeuvring around using webs to swing and pull yourself form platform to platform, you can weave your own spider webs and catch flies and there's a map and quest log to track everything you've done and collected so far! There's also hidden secrets that unlock stickers that give you fun and unique rewards such as cosmetics or toys to play with that you can use anywhere.
The music is pretty good and puts you in a fun mood, it can get a little repetitive after a while in the same zone but it's not that bad.
The pixel art is fantastic, I absolutely love the fact that they went for realistic design yet it still looks so adorable! It's also animated very well.
To anyone that loves spiders, pick up the game! It's a steal!
To those that hate spiders or suffer from Arachnophobia, there's a setting in the menu that lets you turns spiders into a blob.
I absolutely recommend this game.
This game is waiting for a review. Take the first shot!
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