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Warhammer 40,000: Sanctus Reach

w bibliotece

4/5

( 30 Recenzji )

4

30 Recenzji

English i 3 innych
29.9929.99
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Warhammer 40,000: Sanctus Reach
Opis
Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page. Warhammer 40,000: Sanctus Reach brings you to a dark era of carnage and endless war. There is no peace among the stars:...
Gatunek:
Recenzje krytyków
25 %
Polecane
Opinie użytkowników

4/5

( 30 Recenzji )

4

30 Recenzji

{{ review.content.title }}
Szczegóły produktu
2017, Straylight Entertainment, ...
Wymagania systemowe
Windows 7 / 8 / 10, 2GHz, 2 GB RAM, 512Mb DirectX 9 Compatible Graphics Card, Version 9.0, 2 GB, Dir...
Opcjonalna zawartość do kupienia
Warhammer 40,000: Sanctus Reach - Legacy of the Weirdboy, Warhammer 40,000: Sanctus Reach - Horrors...
Czas gry
18 hGłówna linia fabularna
44.5 h Główna linia fabularna + dodatkowe zadania
45 h Kolekcjoner
41 h Wszystkie style
Opis


Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.


Warhammer 40,000: Sanctus Reach brings you to a dark era of carnage and endless war. There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system. Worlds after worlds fall to billions of Orks, until only one last planet resists the green tide: the Knight World of Alaric Prime. This is where a brave company of Space Wolves makes its stand to defend the last bastion of mankind in the system…

Warhammer 40,000: Sanctus Reach is a 3D turn-based strategy game like you’ve never seen before: fast, immediate, deep, impressive to look at and incredibly fun! Lead the Space Wolves in their struggle against the Orks through two uncompromising and long story-driven campaigns: Stormclaw and Hour of the Wolf. Command several dozen different authentically crafted units and heroes, with unique and extremely detailed 3D models that bring the universe of Warhammer 40,000 to life.

The gameplay is rich and varied: spend your points, make your list, choose your deployment, and fight! Units at your disposal have different abilities, strengths and weaknesses, can level up and are carried over between scenarios. Choose among many different types of weapons, watch your flanks and make a wise use of the terrain: any tactical choice will be vital.

With a campaign system, a skirmish mode, a map generator and multiplayer PBEM++ support the game offers endless replaybility.
  • Lead either the Space Wolves Space Marines in the campaign or the green tide of the Orks in skirmish battles!
  • Two campaigns: Stormclaw (over 20 missions and skirmishes!) and Hour of the Wolf (over 25 missions and skirmishes!)
  • Play as the mighty Space Wolf heroes Krom Dragongaze, Ragnar Blackmane and their Jarl, the High King of Fenris, Logan Grimnar as well as the Ork Warbosses Grukk FaceRippa and Mogrok da Mangla
  • 30 Space Wolf units from packs of Blood Claws to the fearsome Predator – And lead the legendary Imperial Knight Gerantius!
  • 30 Ork Goff units including the formidable Gorkonaut!
  • Unit experience level progression though campaigns which unlock new abilities and tactical options
  • Generated skirmish maps on many different types of terrain and environment
  • Addictive multiplayer modes using Slitherine’s online PBEM++ server

Warhammer 40,000: Sanctus Reach © Copyright Games Workshop Limited 2018. Sanctus Reach, the Sanctus logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Published by Slitherine Ltd. Developed by Straylight Games and Slitherine Ltd. All rights reserved to their respective owners.

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instrukcje
Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
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Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
18 hGłówna linia fabularna
44.5 h Główna linia fabularna + dodatkowe zadania
45 h Kolekcjoner
41 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'2017-01-19T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rozmiar pliku:
1.6 GB
Linki:


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Recenzje krytyków
67
Średnia ocen krytyków
25 %
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Najbardziej przydatne recenzje

Posted on: February 20, 2018

MischiefMaker

Gry: 819 Opinie: 66

Closest you'll probably get to tabletop.

Sanctus Reach is a turn-based tactics game in the Warhammer 40K universe that has you playing as the Space Wolves backed up by Imperial Knight mechs fighting off an invasion of crazy soccer hooligan Orkz with their own giant robots. Missions present you with unit points to spend on your army and a randomly generated pool of units to pick from. Infantry units are squad-sized, with a smattering of tanks, transports, and aerial support units mixed in. Battles take place on a square grid with fog of war, cover, and limited overwatch mechanics. Melee units tend to hard-counter ranged units if they can get close enough, and morale-oriented but vulnerable weapons like flamers can render tough squads harmless. Campaign mode is a mixture of hand-crafted levels and random skirmish maps. Units in campaign mode can gain XP, and leveling up grants them a new piece of wargear that adds abilities like grenades or anti-bullet shielding, and so on. This is great looking for a Slitherine game and so-so in the general market. Units are intentionally designed to look like tabletop models come to life and the game succeeds there. The model for the Gorkanaut with the ork turret gunner is a beauty. But their actual animations, weapon effects, and voice acting are worse than the original Dawn of War from 2004. Though I do like that bolters look and sound like the rapid-fire grenade launchers they're supposed to be instead of generic assault rifles. The major downfall of the game is its awful soundtrack. The song most missions default to is this weird war-march horror-movie hybrid that is nonstop dissonant strings. It's a satisfying if not spectacular tactical wargame. The unit selection is huge, especially with the Imperial Guard DLC. You have random map generation for plenty of replay value. Every unit type seems to fill a role. And there are rumors of an upcoming chaos expansion. It's good, not incredible, but as close to the tabletop as you'll probably ever get on PC.


Czy to było pomocne?

Posted on: February 21, 2018

Disappointed

Before buying this bundle -- WH40K:SR+the two DLCs, I read everything I could and watched Let's Play of the first few missions on YouTube. I was excited in spite of obvious problems with the game's design: - I did see that the tile overlays (colored tiles that show movement paths, danger zones, cover etc.) were confusing to the point that when the overlays are displayed you can't see the units (both enemy and your own); - I did see that the units were colored in such a way that it is very hard to see them against the terrain, trees and buildings (both enemy and your own); - I did see that the color palette was something like 50 shades of gray and grayish-blueish and grayish-greenish, making everything blend into everything else; - I did see that there was no "Undo" in case you miss-click (and miss-click you will because unit selection is kind of clumsy - clicking on a unit does not select it, until you right-click to deselect the previously selected unit); - I did see that there is no narrative of any kind about the campaign; - I did see that there are no cinematics or cut-scenes of any kind (except the intro movie); Yes, I saw it all and yet I bought the game. I suppose it is because SplatterCat's commentary in those Let's Play videos was cool and distracting, so these obvious problems did not look like a huge deal... But they *ARE*. I regret having spent 30 bucks on it. 10 bucks for the whole package might be a fair deal, not 30. Finally, I accidentally discovered a "tactic" which kind of shows just how dumb the AI is. It so happened, that half my units were stuck behind debris and rough terrain and out of battle, my commander was in cover but alone on the opposite side of the map. Units in the center were on Overwatch. The ENTIRE orc force ran toward my commander and tried to kill him for 3 turns (he is hard to kill and can heal) while my center-field Overwatch units just decimated all of them... I "won" this 9-turn mission in 3 turns...


Czy to było pomocne?

Posted on: February 24, 2018

Beware Level ups!

Beware when near a level up, if you get the level up as a last action on a map, you will be unable to choose a skill. You only have a few levels, so be careful to not waste your best units. Besides from this, after playing half the 1st campaign, the AI is not the best, and killing those orks gets a little repetetive.


Czy to było pomocne?

Posted on: December 29, 2018

Excellent Game

Preface: I'm very involved in the tabletop game this game take's it's IP from. In a Nutshell: This is a beautiful Panzer General clone in a Warhammer 40K universe. I picked up this game with low expectations, because it was a licensed game, and looked on the surface to put style over substance. But I think this is the favorite game I've played in the last year, and I've log 219 hours playing it at this point. The game mechanics are solid. Your unit selection is limited in such a way to strongly encourage you to run a diversified force, and the level up mechanic reinforces that somewhat. The Tactics are fairly good, with the exception of a few exploits. The AI is simplistic but very functional. The theme is on point. I know 40K well, and in many ways units have been captured in this game at least as they are in the current ruleset. Land Speeders, and Ork Bikers are 2 examples where the game feels like it nails the feel of the unit better than the tabletop game. The missions are fine, with the DLC's having more effort put into the missions than the core game. On the other hand, the maps can at sometimes be a tad frustrating. I'm thinking they are procedurally generated, and maybe 1 in 10 missions features a map that has really awkward placement of obstacles. This is overcome somewhat by all of the obstacles being destructible, so typically a bad map gen just means you have to spend a bit of time clearing a path through. The Good: Theme is on Point Force Composition is outstanding Leveling system works well It's really pretty The Bad: The optional tactical overlay is worthless. (Keep it off) Missions are frequently simplistic Map generation could use a bit of work. I'd Strongly recommend this game to anyone who is a fan of games like Panzer General, Fantasy General, Battle for Wesnoth, or Warhammer 40k.


Czy to było pomocne?

Posted on: February 19, 2019

Merely okay

I love the Warhammer 40K universe. Dawn of War (DoW) was my introduction, and I have been looking for good W40K games ever since I first played it back in 2005. Sanctus Reach, unlike DoW, is a turn-based game, which is closer to its table-top roots. Unless you are into the long, tedious slogs of table-top games, where you move around units and obsess on stats, this game will probably not hold your attention long. The models are well done, and the special effects are good enough. Sounds and voices are good as well. However, the campaign gets boring quickly and certainly does not have an interesting story. You are mostly capturing points on a game board and holding them until the turn-timer runs out. Thankfully, you do get to select your units before each fight, and they level up and improve. But other than that, there is nothing exciting about the gameplay. I made the mistake of buying the expansions, which I am just not inspired enough to play. Anyhow, if you are looking for a good W40K game, try DoW1 or DoW2 (definitely skip DoW3). Both are great, especially DoW: Soulstorm and the other expansions for the first game. W40K: Space Marine is a good first-person-shooter rump worth playing, too. I bought W40K: Gladius and will play it before long. It's gotten decent reviews and looks good. Anyhow, unless you are just too curious about Sanctus Reach and can find it at a deep discount, don't bother. It got very tiring to me long before the campaign ended.


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